Author Topic: Cemetech Contest: 3D  (Read 2448 times)

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Offline rivereye

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Cemetech Contest: 3D
« on: October 21, 2006, 07:15:00 am »
QUOTE
Well, by popular demand, the 3rd Cemetech contest shall be 3D. Now what in 3D, I am not going to be picky on, but it must be 3D. This contest will follow the standard rules, as in pure BASIC, and all that stuff. Contest will start immediatly and will conclude along with the year 2006. This should be enough time to finish the contest, just remember to not party too hard until you have the contest in the inbox. Contest's shall be submitted to contest [at] cemetech [dot] net as always. Times are CST, as always, can't wait. Good luck, and good coding.

This could be a lot of fun for anyone interested in it. Open to all people who are members of Cemetech (if you are not, you can join and then be eligible). Open to all calc models. Please do note that I am the judge. More info on Cemetech Contests can be found at http://www.cemetech.net/forum/viewforum.php?f=50
>(<')

Offline Halifax

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Cemetech Contest: 3D
« Reply #1 on: October 21, 2006, 07:56:00 am »
3D is very time consuming and difficult to make even at 3 fps in pure BASIC :(sad.gif
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Offline rivereye

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Cemetech Contest: 3D
« Reply #2 on: October 21, 2006, 09:21:00 am »
yeah, but everyone at Cemetech wanted to do it, so we decided to go with it.
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Offline Halifax

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Cemetech Contest: 3D
« Reply #3 on: October 21, 2006, 01:13:00 pm »
I c well yeah I guess it will be interesting to see what happens
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Offline DJ Omnimaga

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Cemetech Contest: 3D
« Reply #4 on: October 21, 2006, 03:21:00 pm »
i wish I knew some good 3D algorithm :Dbiggrin.gif i could make some kind of simple raycasting engine
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Offline bfr

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Cemetech Contest: 3D
« Reply #5 on: October 21, 2006, 05:19:00 pm »
This seems interesting; I just might participate.