Author Topic: [PP] Progress '11  (Read 28500 times)

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Offline shmibs

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Re: [PP] Progress '11
« Reply #15 on: January 18, 2011, 07:32:50 pm »
GOTO TO THE RESCUE!
sometimes i can't believe that you are still working steadily on this, tifreak. how do you do it?

Offline meishe91

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Re: [PP] Progress '11
« Reply #16 on: January 18, 2011, 08:15:09 pm »
@Shmibs
Because he's a beast that way :P

Also, good luck on fixing that bug. Hope ya get it figured out and good luck on future progress.
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Offline tifreak

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Re: [PP] Progress '11
« Reply #17 on: January 18, 2011, 11:09:06 pm »
lol Shmibs, sadly the GOTO option is completely and utterly unhelpful, as all it does is redirect to the program I have the test data in that then calls the GUI. It is something in between calling the ASH sprite and calling the trainer sprite. I think.. It might be the sprite data, maybe. I could have goofed up with it and the expr( I am using with it is causing some issues. I have to pull the sprite data out of appvar and check it over, just to be sure what is going on. Could be an asm program problem too. I just don't know yet :<

And thanks meishe, definitely appreciated. lol
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: [PP] Progress '11
« Reply #18 on: January 19, 2011, 01:40:03 am »
Sorry to hear, good to hear about new progress, though :)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline tifreak

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Re: [PP] Progress '11
« Reply #19 on: February 07, 2011, 09:41:29 pm »
I have finally found some time to do some debugging, and I've manage to kill a few things off. There were a couple appvars missing, and some code in the equations program that hadn't been updated to see data programs as appvars. Now I have another issue that I'm not sure what is wrong, and I will be working on that until I get it figured out.

Just letting you all know so you don't think it died again :p
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline kalan_vod

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Re: [PP] Progress '11
« Reply #20 on: February 08, 2011, 12:57:43 am »
I am happy to see you around :)

Offline tifreak

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Re: [PP] Progress '11
« Reply #21 on: February 08, 2011, 05:37:38 am »
Thanks Kalan, it is equally good to see you are still in the community
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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Re: [PP] Progress '11
« Reply #22 on: February 09, 2011, 08:26:54 am »
After doing some more digging, I have found that I neglected to fill a data appvar with the data it was meant to hold. And after digging through notes, I realized I never actually compiled the data to put into it. So that is what I shall be doing over the next couple days.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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Re: [PP] Progress '11
« Reply #23 on: February 10, 2011, 11:00:26 am »
I've made some progress with the data compiling. 165 attacks grouped in 76 attack types over 10 pages. It took 30 minutes to set up 22 lists. :/
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Xeda112358

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Re: [PP] Progress '11
« Reply #24 on: February 10, 2011, 11:05:50 am »
Ah, sweet! This really is sounding pretty awesome! I tried it out a long time ago and I was pretty impressed >_> I cannot wait for more!

Offline tifreak

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Re: [PP] Progress '11
« Reply #25 on: February 10, 2011, 01:10:51 pm »
lol Thanks! I am definitely working on it, regardless of if it looks like there is no progress. ><

I honestly think the battle system will be quite easy once I get everything set up, with the way I am writing things. I can only hope, at any rate ><
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Builderboy

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Re: [PP] Progress '11
« Reply #26 on: February 11, 2011, 12:42:07 pm »
Haha sorry to hear about the appvar issue, but glad you got it figured out and that progress is still continuing on this project! ;D Sounds like you have a lot of data to enter D: That can sometimes be the easiest, or sometimes the hardest part XD Good luck!  Can't wait to see more progress!

Offline tifreak

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Re: [PP] Progress '11
« Reply #27 on: February 11, 2011, 08:42:38 pm »
lol yeah. It's more tedious then anything. Especially when you need the data in one way but they have it grouped in another. Have to do that whole hunt and peck thing with the information. I'm up to around 70 now though.

Edit: Stopping for the night at 80. Eyes hurt so bad it is hard to read what the pages say ><
« Last Edit: February 11, 2011, 10:08:59 pm by tifreak »
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: [PP] Progress '11
« Reply #28 on: February 15, 2011, 01:01:51 am »
Glad to see more updates on this. :)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline tifreak

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Re: [PP] Progress '11
« Reply #29 on: February 15, 2011, 07:56:41 am »
Yep, no intentions on stopping, just short bursts of progress as I can. I got up to 115 now in that list.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%