Author Topic: [PP] Progress '11  (Read 28609 times)

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Offline tifreak

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Re: [PP] Progress '11
« Reply #30 on: February 17, 2011, 10:24:53 pm »
Alright, some news.

I got all the lists dropped into a program, all the data verified and the program converted into an application.

I realized upon testing that I had put the L_EPRTY(7 in backwards, so I have that changed in my notes as well. It is now in a sprite.name format.

The stats for health isn't generated, not sure why yet. I might not have included that in the equations. Something for me to go through digging. At this point, it is causing issues with debugging since it throws up a divide by 0 error when it tries to display the hp bar.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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Re: [PP] Progress '11
« Reply #31 on: February 20, 2011, 10:59:53 pm »
So, I managed to locate some decent information on the generation of stats themselves, and now I have to figure out how to add it to my equations program. Sadly, looking at it.. I think I broke it.

What I need to do at this point is refigure out what all is actually on there and rewrite the code to make sense. Because at this point I think a part of it might be getting skipped. :/
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Xeda112358

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Re: [PP] Progress '11
« Reply #32 on: February 20, 2011, 11:02:46 pm »
Oh, ouch. Yeah, I know what it is like to have to reformulate equations in an RPG... but I've only ever had to do that with a program just barely >9000 bytes. Good luck :/

Offline tifreak

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Re: [PP] Progress '11
« Reply #33 on: February 20, 2011, 11:17:13 pm »
Well, the equations are in a separate program, less than 1k bytes. It's just trying to organize them in a way that I can maximize efficiency and be able to use it for the maximum amount of situations that could call for them, if you know what I mean. I have got to sit down and organize that next.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Xeda112358

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Re: [PP] Progress '11
« Reply #34 on: February 20, 2011, 11:18:46 pm »
Ah, well I still do not envy you... it is kind of what has put me off from making large projects like that, so I hope it doesn't have any adverse affects on your programming :/

Offline tifreak

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Re: [PP] Progress '11
« Reply #35 on: February 20, 2011, 11:47:57 pm »
Haha, not at all. I become overwhelmed at times and take some time off, but that is usually the doing of real life stress and very little to do with the project itself. Wish I had a normal 8-5 job, would be nice :/

Anyways, will try to keep people updated on here. (which at the moment seems to be you and DJ lol)
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Xeda112358

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Re: [PP] Progress '11
« Reply #36 on: February 21, 2011, 12:03:59 am »
Aww... I love Pokémon, so it is kind of a given that I would be interested :D I have always wanted to create my own version of pokemon called Pokémon Amber, so I like to see other people's renditions ♥

Offline tifreak

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Re: [PP] Progress '11
« Reply #37 on: February 21, 2011, 05:31:09 am »
I will definitely do my best not to disappoint ^^;
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Xeda112358

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Re: [PP] Progress '11
« Reply #38 on: February 21, 2011, 01:30:44 pm »
I think I tried a beta version a long while ago and I wasn't disappointed then, so I am sure I won't be disappointed now :D

Offline DJ Omnimaga

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Re: [PP] Progress '11
« Reply #39 on: February 23, 2011, 03:58:47 pm »
I will definitely do my best not to disappoint ^^;
Basically this means version 1.0 for March 2010 :love: ... oh wait... we're in 2011 <_<
« Last Edit: February 23, 2011, 03:59:07 pm by DJ_O »
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline TIfanx1999

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Re: [PP] Progress '11
« Reply #40 on: February 24, 2011, 09:22:50 am »
I'm always lurking on this thread whether or not I actually post. ;)

Offline tifreak

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Re: [PP] Progress '11
« Reply #41 on: February 24, 2011, 01:40:29 pm »
rofl DJ

I came to a decision on the equation stuff last night. I'm not going to worry too much about the size of that program, since there aren't really going to be too many equations to have to deal with thankfully. So there is going to be a bit of repeat code between New pokemon generation and the equation handling level ups. This should not take long to get done and programmed in, hopefully. Just have to find the time to work on it and not be distracted with other things <o<
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Re: [PP] Progress '11
« Reply #42 on: February 26, 2011, 02:11:04 pm »
Ok good luck with that stuff then :D

How large is the entire game so far, by the way?
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline tifreak

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Re: [PP] Progress '11
« Reply #43 on: February 26, 2011, 02:48:17 pm »
Ok good luck with that stuff then :D

How large is the entire game so far, by the way?

Thanks, it's proving slightly tricky, but I am making progress. :]

As to the size, I know it is over 100k, but I haven't updated the list in a while, I need to try to remember to do that, eventually.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Xeda112358

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Re: [PP] Progress '11
« Reply #44 on: February 26, 2011, 02:53:13 pm »
O.O Wow! I think the largest project I ever worked on was about 22k. Wow!