Author Topic: [PP] Progress, Starting in '07  (Read 80079 times)

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Offline kalan_vod

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[PP] Progress, Starting in '07
« Reply #315 on: September 30, 2007, 05:39:00 pm »

 THE POST 13447402
True, maybe he will use celtic instead..Btw I think it is resource that he currently uses.  


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Offline DJ Omnimaga

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[PP] Progress, Starting in '07
« Reply #316 on: September 30, 2007, 05:41:00 pm »

 THE POST 13447406
yeah, but celtic is huge (1 KB of RAM atm and will take more) he may run out of RAM if he does  

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Offline tifreak

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[PP] Progress, Starting in '07
« Reply #317 on: October 01, 2007, 01:00:00 pm »

 THE POST 13448864
user posted image

Well, I thought I would present you all with an updated screenie, of everything slowly coming together. I got the new walking engine uploaded to the project calc, and getting things tied in. Next few things to do:

1. convert all the menu boxes to the new dynamic system (didn't I already do this?! :/confused.gif)

2. pray that Iambian can come up with a way for his list to string converter to read decimal values in the list elements, otherwise, a rewrite/rethink of the interior maps is in order

3. optimize

4. more optimizing

:Ptongue.gif

After that, I will spend lots of time getting some maps done, probably through pewter. At least the exterior. The problem is going to arise from the fact that for the interiors, I need to play as I build. So for the rest of the interiors, I am going to have to set this up so you can battle and catch pokemon. So the next release is going to be really fun. ^_^



I am using Celtic II for the saving feature, I have no plans, at this time, to upgrade to C3, since that would most likely require me to rewrite things again, and I SO do not look forward to that. >.<  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #318 on: October 01, 2007, 01:08:00 pm »

 THE POST 13448872
Darn Holy crap tifreak!!! This just rule! It's so true to pok
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Offline TIfanx1999

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« Reply #319 on: October 01, 2007, 01:15:00 pm »

 THE POST 13448891
That looks *VERY* nice, but in my bfrowser it appeares to be slower than previous screen shots. Still... I have to say it looks GREAT  :king:king2.gif man.
*EDIT* LOL congrats on 10000 posts DJ Omnimaga that's pretty wild! :king:king2.gif


Offline tifreak

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« Reply #320 on: October 01, 2007, 01:19:00 pm »

 THE POST 13448904
QuoteBegin-DJ Omnimaga+2 Oct, 2007, 0:08
-->
QUOTE (DJ Omnimaga @ 2 Oct, 2007, 0:08)
Darn Holy crap tifreak!!! This just rule! It's so true to pok
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Offline TIfanx1999

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« Reply #321 on: October 01, 2007, 01:21:00 pm »

 THE POST 13448910
Yea, it's IE, I just ment the char movment around the map seems slower than previous shots, not that the screenie itself is slow.  


Offline DJ Omnimaga

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« Reply #322 on: October 01, 2007, 01:21:00 pm »

 THE POST 13448911
i see, but I mean is it around 40x40 or if it's more like 200x200?  

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Offline tifreak

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« Reply #323 on: October 01, 2007, 01:24:00 pm »

 THE POST 13448917
Ah, I see. It is, slightly.

DJ: They will hopefully stay smaller than 40x40. If they get too big, the lag very badly at the end of the string.  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #324 on: October 01, 2007, 03:34:00 pm »

 THE POST 13449095
oooh I forgot about this x.x I had this problem when I did RL1,2 and mana force 2  

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« Reply #325 on: October 02, 2007, 12:04:00 pm »

 THE POST 13450590
wow, that screen looks awesome tifreak8x!

btw, congrats Kevin!  


Offline tifreak

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« Reply #326 on: October 05, 2007, 05:50:00 am »

 THE POST 13456542
Well, spent some time working on a map maker of sorts, and so far, no luck. I get it to display and scroll. I have been unable to get it to add to the string, yet. (It was midnight when I was working on it, so I will try later today :Ptongue.gif)

Just thought I would update y'all on this... Angel from tifw has made one, but he loaded it on Cemetech's archive system, and it is not letting me download the file... <.< oh well, hopefully that is remedied soon.  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #327 on: October 05, 2007, 11:05:00 am »

 THE POST 13456950
YES! Progress! but why did angel loaded it here? o.oblink.gif Does every members have access to file archive system or is it an exploit?

I am dissapointed with Cemetech though, because you posted like 4 updates in a row in a few weeks period and nobody replied, then you posted that you're not posting pokemon progress here anymore and even the admin doesn't even bother replying trying to convince you to stay. It seems to me they don't care at all or don't want Basic games anymore x.x

plus they are the same ones who whined to me that Omnimaga lack project updates and that it was the reason they ddin't posted  

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Offline TIfanx1999

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« Reply #328 on: October 05, 2007, 12:49:00 pm »

 THE POST 13457076
What is it you're trying to do with  the strings anyway? Making an addition to a string is simple, what kind of trouble are you having?  


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« Reply #329 on: October 05, 2007, 12:54:00 pm »

 THE POST 13457087
I figured it out, it was a problem with the adding to the first part of the string. Splitting that off was the solution to that. The only problem now is that it is not recognizing the right border and stopping, hopefully something that is remedied tonight

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%