Author Topic: [PP] Progress, Starting in '07  (Read 53692 times)

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Offline Halifax

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[PP] Progress, Starting in '07
« Reply #420 on: November 13, 2007, 09:38:00 am »

 THE POST 13520750
Yay, I hope you find the solution. :/confused.gif

There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline Ranman

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« Reply #421 on: November 13, 2007, 01:45:00 pm »

 THE POST 13521179
QuoteBegin-tifreak8x+13 Nov, 2007, 14:44
-->
QUOTE (tifreak8x @ 13 Nov, 2007, 14:44)
Well, the last few days have been annoying. I have been trying to get the yes/no menu box integrated into the text display. So far, it works perfectly when you let it display normally. If you press a key to make it display line by line, the menu does not work, and I cannot come up with a reason why that is. One way or another, I will come up with a solution...  

 Hang in there... I know you will figure it out. ;)wink.gif

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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« Reply #422 on: November 13, 2007, 05:40:00 pm »

 THE POST 13521569
I'm sorry to hear :(sad.gif I hoep you can fix it  


Offline nitacku

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« Reply #423 on: November 13, 2007, 06:24:00 pm »

 THE POST 13521633
hmm, maybe a variable got changed?

I would be willing to help debug the code if you want :)smile.gif


Offline TIfanx1999

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« Reply #424 on: November 14, 2007, 07:04:00 am »

 THE POST 13522251
probally just missing an "END" statement or something silly like that :Ptongue.gif.  


Offline tifreak

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« Reply #425 on: December 02, 2007, 09:47:00 am »

 THE POST 13548826
Well... A little bit of an update.

The bug still persists, and I am ignoring it as of now. I am working on getting Viridian to where you can enter all the buildings, and possibly set up where you get your pokemon, where you can activate a couple events, and that is probably it for the next beta release. right now, i am mulling over what chars to use for a couple of these here sprites...  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #426 on: December 02, 2007, 11:11:00 am »

 THE POST 13548908
Is the bug that bad? Maybe you could find a work around to make ppl avoid it even if it's still here or soemthing? Again, you should post some of the source if possible so we can help more. I am glad you're still working on this though  


Offline Netham45

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« Reply #427 on: December 02, 2007, 11:49:00 am »

 THE POST 13548939
It is tifreak and 1337h4k0r in the ring, who will reign victorious?! Place your bets now!
Tifreak: 2:1
1337h4k0r: 500:1


erm....
This looks great right now! I can't wait to be playing pokemon on my calc. Also, try posting the source to the bug, we can probabally help you.  

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Offline tifreak

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« Reply #428 on: December 13, 2007, 04:56:00 pm »

 THE POST 13565080
Still haven't looked into the bug any further, something to do later, I suppose.

I have added a lil more to maps, and am catching up some on the text of NPCs and items.  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #429 on: December 13, 2007, 05:09:00 pm »

 THE POST 13565104
;.; those bugs are annoying x.x especially those which are hard to reproduce

glad there is still progress though :)smile.gif


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« Reply #430 on: December 24, 2007, 12:56:00 am »

 THE POST 13578730
Hi tifreak8x,

I'm also working on a Pokemon game for the TI-83+ (TI-84+).
But I'm not trying to produce the whole game. Just a small Pokemon game (Pokemon TI Version) featuring about 80 pokemon, 6 towns an the Elite Four at the end. I found your topic on the sprites for the Pokedex, and I was wondering if I could use those sprites in my game too.
I would be very happy, cause its loads of stupid work to tune those sprites for the 'BattleScene'.
I was also wondering; in your Battle Scene, do you see your own pokemon bigger and from behind, and the enemy just the same pictures as in the Pokedex?

Appreciated  


 THE POST    

Offline tifreak

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« Reply #431 on: December 27, 2007, 03:00:00 am »

 THE POST 13581366
Sure, go ahead. I got them from another site, and ported them myself. :Ptongue.gif

As to the battles... I plan on just using the same sprites. Not gonna bog down memory if I don't need to with useless stuff.  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #432 on: December 27, 2007, 06:22:00 am »

 THE POST 13581581
I suggest you google for pokemon firered/leafgreen sprites or sapphire/ruby/emerald sprites and look for the menu screen sprites (the really tiny sprites that show up next to your pokemon's name when you go to select from the menu)

those are 24x24 or 32x32 on a limited pallete iirc, so they are pretty easy to convert to a managable size for calc in b/w or 4 lvl gs.  


Offline tifreak

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« Reply #433 on: December 30, 2007, 08:19:00 am »

 THE POST 13584474
Well, some success. I managed to rewrite the original part of the text displayer, that did char by char. The next plan is to set it up so that the line by line works properly. When a user selects *fast* it will automatically go to the line by line mode. :)smile.gif

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Ranman

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« Reply #434 on: December 30, 2007, 09:21:00 am »

 THE POST 13584544
QuoteBegin-tifreak8x+30 Dec, 2007, 14:19
-->
QUOTE (tifreak8x @ 30 Dec, 2007, 14:19)
Well, some success. I managed to rewrite the original part of the text displayer, that did char by char. The next plan is to set it up so that the line by line works properly. When a user selects *fast* it will automatically go to the line by line mode. :)smile.gif

 Hurray for progress! :thumbup:google.gif

Does that mean PP is back on track?  

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.