Author Topic: [PP] Progress, Starting in '07  (Read 80019 times)

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Offline trevmeister66

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[PP] Progress, Starting in '07
« Reply #60 on: January 30, 2007, 06:08:00 am »

 THE POST 12473832
How are you working on this? Like have you planned everything out and working in order, or do you just work on whatever you feel like working on at the time?  

Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline DJ Omnimaga

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[PP] Progress, Starting in '07
« Reply #61 on: January 30, 2007, 07:01:00 am »

 THE POST 12474545
he need to knwo every single secrets from the original game to finish it properly. on top of that he's merging both blue/red version so he need to change a few things x.x, but thats one of the largest ti project ever  

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Offline trevmeister66

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[PP] Progress, Starting in '07
« Reply #62 on: January 30, 2007, 09:25:00 am »

 THE POST 12476249
Question about your asm lib "Resource" (i don't know if it's really yours, but oh well).

Does it archive and unarchive really fast? because i had used codex, and it wasn't fast enough (you could tell when it was arching and unarching). If it's decently fast, i might have to use it.

All in all, if you didn't want to read that poorly worded question:

Is Resource fast?  

Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline tifreak

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[PP] Progress, Starting in '07
« Reply #63 on: January 30, 2007, 09:53:00 am »

 THE POST 12476686
Resource does not archive and unarchive programs, it takes a program, copies it into a temp program, and then you can execute it.

http://tifreakware.net/tutorials/83p/b/misc/resource.htm

You should be able to get a grasp on how to use it there.

As to your first question, I am focusing on the menu right now. I have almost everything completed except for the inventory menu, and the Party menu. The rest of it is complete. I can't test the Inventory menu, until I have a Party menu, and I can't test the Party menu until you are able to get your first pokemon. So the next thing to do is add the interiors of the buildings, which I still have not done... -.-blah.gif

Also, if I get bored, I could spend some more time developing the maps, as that is the easiest part of making this game.  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline trevmeister66

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« Reply #64 on: January 30, 2007, 11:20:00 am »

 THE POST 12478200
o, ok, i understand resource now :)smile.gif

Hmm...I think you should do the insides of the houses. Sounds like it would be a huge addition, and you will be able to give us a animated screen shot of all the action ;)wink.gif. Keep up the great work.  

Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline Spellshaper

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[PP] Progress, Starting in '07
« Reply #65 on: January 31, 2007, 06:28:00 am »

 THE POST 12487484
QuoteBegin-tifreak8x+
-->
QUOTE (tifreak8x)
I am working on an idea to make the map program to be dynamic, though I might have to have the map data programs store the dimensions of the maps, I dont know quite yet.

And yes, I am expecting alot of things from pokemon myself. :)smile.gif

go go scrolling maps! ;)wink.gif

QuoteBegin-tifreak8x+
-->
QUOTE (tifreak8x)

http://tifreakware.net/tutorials/83p/b/misc/resource.htm

w00t. I didn't knew you took my resource tut. :)smile.gif
*self-esteem rising*

QuoteBegin-trevmeister66+
-->
QUOTE (trevmeister66)
Is Resource fast?

Compared to CODEX: whaddahellyesh!
Why? That's why:

CODEX takes the prgm and UNARCHIVES it. (take program, copy to RAM, delete ROM copy)
Resource COPIES the prgm to RAM. (take program, copy to RAM, done)

Poking around in ROM (read-only-memory ?) areas takes more time than messing with the RAM (random-access-memory ?).

quo-quO-QUO-QUOTING SPREE! (UT2k4 announcer's voice)  


Offline trevmeister66

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« Reply #66 on: January 31, 2007, 11:00:00 am »

 THE POST 12491067
oook so it basically is the same thing, but hella faster. gotcha  

Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Delnar_Ersike

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[PP] Progress, Starting in '07
« Reply #67 on: January 31, 2007, 12:17:00 pm »

 THE POST 12492350
QuoteBegin-trevmeister66+31 Jan, 2007, 17:00
-->
QUOTE (trevmeister66 @ 31 Jan, 2007, 17:00)
oook so it basically is the same thing, but hella faster. gotcha  

 It's NOT the same thing, that is why resource is faster. It's just that they both try to achieve the same thing

shorter version:
Codex: unarchives the program, then deletes the archived version
Resource: copies the program to a temporary program in the RAM

Archiving/unarchiving takes longer than copying into a temporary program  


Offline tifreak

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« Reply #68 on: January 31, 2007, 04:38:00 pm »

 THE POST 12495047
Actually, you got it wrong too.

Codex does what you do manually, it will archive and unarchive a program. Resource creates a temporary program of the file, whether in RAM or Archive.  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Spellshaper

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« Reply #69 on: February 01, 2007, 02:19:00 am »

 THE POST 12498188
hm. I still think resource is faster simply cuz it doesn't touch the ROM. any ASM-experienced guy (or girl? didn't we have a girl around here at one time?) here to explain it to us? ^^  


Offline tifreak

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« Reply #70 on: February 01, 2007, 08:14:00 am »
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Delnar_Ersike

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[PP] Progress, Starting in '07
« Reply #71 on: February 01, 2007, 09:57:00 am »

 THE POST 12503673
QuoteBegin-tifreak8x+1 Feb, 2007, 14:14
-->
QUOTE (tifreak8x @ 1 Feb, 2007, 14:14)
I rule:

http://tifreakware.net/tifreak8x/pokemon/pokedexbasic.zip  

 I don't know if it's just my calculator, but the sprites are drawn in the incorrect spot. <_<dry.gif Instead of drawing in the "screen" of the pokedex, they are drawn in the logo part!  


Offline Radical Pi

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« Reply #72 on: February 01, 2007, 10:19:00 am »

 THE POST 12504092
*will try sometime today*
Can't right now :(sad.gif

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Offline tifreak

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« Reply #73 on: February 01, 2007, 11:17:00 am »

 THE POST 12505066
QuoteBegin-Delnar_Ersike+1 Feb, 2007, 20:57
-->
QUOTE (Delnar_Ersike @ 1 Feb, 2007, 20:57)
QuoteBegin-tifreak8x+1 Feb, 2007, 14:14-->
QUOTE (tifreak8x @ 1 Feb, 2007, 14:14)
I rule:

http://tifreakware.net/tifreak8x/pokemon/pokedexbasic.zip

I don't know if it's just my calculator, but the sprites are drawn in the incorrect spot. <_<dry.gif Instead of drawing in the "screen" of the pokedex, they are drawn in the logo part!  

O_Oshocked2.gif

Crap... -.-blah.gif Fixing and reloading  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #74 on: February 01, 2007, 01:48:00 pm »

 THE POST 12506927
gonna try asap! But i dont think I'll be able to comment, since I'll be trying this weekend :(sad.gif (meaning no more internet :(sad.gif) I hope to see this finished asap tho :Dbiggrin.gif

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