Author Topic: [PP] Progress, Starting in '07  (Read 80303 times)

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Offline DJ Omnimaga

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[PP] Progress, Starting in '07
« Reply #180 on: August 21, 2007, 06:09:00 am »

 THE POST 13369424
i want a demo ?ust to explore the huge world of pokemon ^^  

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Offline tifreak

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« Reply #181 on: August 21, 2007, 08:32:00 am »

 THE POST 13369696
lol, with this new way, I should be able to make maps faster, my new problem being moving from map segment to map segment... :/confused.gif Still workin on that problem.

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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[PP] Progress, Starting in '07
« Reply #182 on: August 21, 2007, 11:46:00 am »

 THE POST 13370093
couldn't you just overlap the map segments where they switch from one to another, that way it would produce a smooth transition like in the real game, and there would be no "Loading Pallet Town Map..." Screen or any awkward transition like that...

just an idea, I don't know how you have it coded so im not sure if that would work or not

Anyways, great work and keep up the progress!!!  


Offline tifreak

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« Reply #183 on: August 21, 2007, 03:11:00 pm »

 THE POST 13370413
I was thinking about extending the maps a little bit, and when they hit a certain point within a defined area, it loads the next map, which will allow it to appear as if it never changed maps... maybe... got lots of complex stuff to figure out...  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #184 on: August 25, 2007, 12:50:00 pm »

 THE POST 13378097
I hope to see new progress soon :)smile.gif and i think this forum would have got its 1000th post somwhere around this month if the old forum topics were here :Dbiggrin.gif

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Offline tifreak

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« Reply #185 on: August 25, 2007, 02:02:00 pm »

 THE POST 13378215
heh, nice. I have been workin on the scrollin thing still, still not 100% sure on the implementation of it yet, but I am workin on it ;)wink.gif

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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« Reply #186 on: August 27, 2007, 03:45:00 pm »

 THE POST 13381880
Well, I made my first attempt at it this evening, tried to make a displayer, and lets just say the results were less than satisfactory. I have hope, however, that I will, in the end, prevail against this evil code. And if you don't believe me, as the rotting corse you are sitting next to, he can attest I will not be denied my victory.  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #187 on: August 27, 2007, 03:48:00 pm »

 THE POST 13381884
I hope you can get it to work, good luck and dont give up on it :Ptongue.gif

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Offline JonimusPrime

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« Reply #188 on: August 27, 2007, 03:51:00 pm »

 THE POST 13381891
QuoteBegin-DJ Omnimaga+27 Aug, 2007, 21:48
-->
QUOTE (DJ Omnimaga @ 27 Aug, 2007, 21:48)
I hope you can get it to work, good luck and dont give up on it :Ptongue.gif

 Ditto


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Offline tifreak

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« Reply #189 on: August 27, 2007, 03:59:00 pm »

 THE POST 13381901
Well, playing around has given me up and down movement, side to side it next. Sadly, border has not been implemented as of yet, but I am working on it, give me 15 minutes, might even have a screenie up  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #190 on: August 27, 2007, 04:01:00 pm »

 THE POST 13381902
screeniez!!!!! maybe it could be a last minute screenie for Omnimaga video by halifax? :Dbiggrin.gif

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Offline Radical Pi

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« Reply #191 on: August 27, 2007, 04:03:00 pm »

 THE POST 13381905
QuoteBegin-TheStorm+28 Aug, 2007, 2:51
-->
QUOTE (TheStorm @ 28 Aug, 2007, 2:51)
QuoteBegin-DJ Omnimaga+27 Aug, 2007, 21:48-->
QUOTE (DJ Omnimaga @ 27 Aug, 2007, 21:48)
I hope you can get it to work, good luck and dont give up on it :Ptongue.gif

Ditto  

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Offline tifreak

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« Reply #192 on: August 27, 2007, 04:08:00 pm »

 THE POST 13381911
user posted image

Here you can see the beginings of the scrolling map system. This was an emulated 83+SE, the 83+ version is nearly as fast. I would love to see what it looks like on the hardware SE, but alas I have those calcs tied up right now. Now to figure out how to set up the borders, and still allow movement between map segments... :/confused.gif

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #193 on: August 27, 2007, 04:21:00 pm »

 THE POST 13381928
O_Oshocked2.gifo.oblink.gifO_Oshocked2.gif

HOLY s***! This is as fast as what dark auron did a few uears ago. Awesome

Wow i never managed myself to get that fast scrolling at all (see RL1-2 world map)  

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Offline JonimusPrime

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« Reply #194 on: August 27, 2007, 05:09:00 pm »

 THE POST 13382015
Holy s*** it looks faster here than on uti btu either way it is amazing :bounce:bounce.gif:w00t:woot.gif


"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown

"If you've done something right no one will know that you've done anything at all" -Futurama

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