Author Topic: Pokémon Purple  (Read 62773 times)

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Offline DJ Omnimaga

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Pokémon Purple
« Reply #135 on: December 25, 2005, 03:09:00 pm »
omg awesome I got scared when I saw the map was like 48x200 tiles so far O_Oshocked2.gif pokemon must be huge O_Oshocked2.gif keep up the good work it will be one of the best ASCII RGP ever if finished :)smile.gif

I liked the sign with text inside btw
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Offline tifreak

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Pokémon Purple
« Reply #136 on: December 25, 2005, 03:36:00 pm »
Thanks, yes it is a huge rpg, I couldn't tell you how many hours it took me to beat the game, I know it would probably take me well over a month to beat it, if I played for a few hours a night...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #137 on: December 25, 2005, 03:47:00 pm »
I think I could probably do the minimum of the game in about twenty hours or so. The strategy portion of the game (the part that people look over and skip half the time) takes hundreds to get. It's the only reason I don't hate the game anymore. Playing strategy against people is about as fun as it gets with the game. Switching battles are the best in RBY. Guessing what you'll switch if they switch to what they think you will. I've gone through hour long battles where it was all figuring out what they're switching to  and taking one shot before going through another session. GSC made it much more fun with so much more strategy involved. And PokeModr will bring so much more to that.

Offline tifreak

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Pokémon Purple
« Reply #138 on: December 25, 2005, 04:00:00 pm »
I guess that sounds about right, it really depends on how in depth in the game you want to go...

I think that right now, the Pokemon data storage is my main problem. Once I get the maps to Veridian complete, I would like to put in a few pokemon, and have a battle system going...

question: There is a program on ticalc.org that removes the need to place Asm(, do you think this would increase the speed of the engine any? (I already downloaded resource, gonna implement it in a few days)

[ot]38MB is a pain to download on dialup... :(sad.gif I thought it might be a good idea to do a site backup...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

tenniskid493

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Pokémon Purple
« Reply #139 on: December 26, 2005, 05:37:00 am »
I think the speed differenece would be minimal, if any.  And the space you would save from not putting Asm( would be taken up by the program itself.  I can't be positive though so your best bet would be to test it both ways and see if there is any difference.

Offline tifreak

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Pokémon Purple
« Reply #140 on: December 26, 2005, 07:06:00 am »
Well, I know for a fact that using the Asm( command really slows down a game, that is why I am wondering... I guess I will find out in a couple days. I need to devote some time to my site and add some stuff...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Radical Pi

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Pokémon Purple
« Reply #141 on: December 28, 2005, 07:33:00 am »
c1-->
CODE
ec1ExecAsm("21F8893E02AE77C9c2
ec2
That might do something.
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Offline DJ Omnimaga

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Pokémon Purple
« Reply #142 on: December 28, 2005, 07:45:00 am »
what does it do?
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Offline tifreak

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Pokémon Purple
« Reply #143 on: December 28, 2005, 07:49:00 am »
Something... :lol:bounce2.gif

I guess the beta has no bugs? I might release it to ticalc.org and calcgames...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Spellshaper

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Pokémon Purple
« Reply #144 on: December 28, 2005, 07:50:00 am »
Uh I don

Offline Radical Pi

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Pokémon Purple
« Reply #145 on: December 28, 2005, 07:53:00 am »
It supposedly lets you Archive/Unarchive programs with the Archive/Unarchive commands. It also messes up loops, so you need to run it again to turn it off.
More info http://mpl.unitedti.org/2005/11/hex-codes.html.

*The ExecAsm is from Omnicalc.*
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Offline Spellshaper

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Pokémon Purple
« Reply #146 on: December 28, 2005, 08:02:00 am »
Ah cool...
It actually works! %)rolleyes2.gif *tested*

dragon__lance

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Pokémon Purple
« Reply #147 on: December 28, 2005, 08:05:00 am »
i don't think he'll be using omnicalc though....it looks like this game will be mainly pure basic :)smile.gif

Offline Radical Pi

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Pokémon Purple
« Reply #148 on: December 28, 2005, 08:06:00 am »
I didin't think it would work. I only tried it as a program.

Codex isn't Basic :)smile.gif
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tenniskid493

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Pokémon Purple
« Reply #149 on: December 28, 2005, 11:22:00 am »
Well, yea.  But without Codex, there would be no way you could make a full pokemon game.  The game is just way to big.