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Offline meishe91

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Re: Portal X
« Reply #645 on: February 14, 2011, 11:44:48 pm »
Don't you already have enough projects on your plate already, Sir? ;) Just kidding. But good luck to you Builder with finding time.
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Re: Portal X
« Reply #646 on: February 15, 2011, 12:53:36 am »
I have no active on-calc projects, save for secret-super-awesome-project-that's-waiting-on-a-new-Axe-feature.

Offline Builderboy

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Re: Portal X
« Reply #647 on: February 15, 2011, 01:34:32 am »
Thanks for the offer, but I'm okay :) I will be needing beta testers once I finish, but let's cross that bridge when we come to it

Offline DJ Omnimaga

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Re: Portal X
« Reply #648 on: February 15, 2011, 04:38:32 am »
I really can't wait for new updates, but I understand school can be hectic. X.x

Good luck Builderboy.
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Offline Builderboy

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Re: Portal X
« Reply #649 on: February 16, 2011, 01:11:59 am »
In other news, I was recently encouraged when I found out that the Axe bug which caused my inter-compiler to not work was fixed recently, and hence progress would be a lot easier than without it.  I have spent the last couple hours fixing bugs and optimizing.  Speed is even faster than before, and I have ironed out at least 300 bytes, with more coming.

Offline TIfanx1999

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Re: Portal X
« Reply #650 on: February 16, 2011, 01:21:08 am »
Awesome! :D

Offline DJ Omnimaga

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Re: Portal X
« Reply #651 on: February 16, 2011, 02:02:00 am »
Nice, but what is the inter-compiler? Do you mean that Axe optimizer program you worked on for a while?
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Offline Builderboy

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Re: Portal X
« Reply #652 on: February 16, 2011, 02:03:30 am »
Its the program I wrote to allow me to combine my pages into a single program and bypass the 8800 byte memory limit.

Offline leafy

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Re: Portal X
« Reply #653 on: February 16, 2011, 02:15:19 am »
Woah, multiple pages? You have to release this someday :D
In-progress: Graviter (...)

Offline Builderboy

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Re: Portal X
« Reply #654 on: February 16, 2011, 02:19:26 am »
I have released it :)

http://ourl.ca/7950/142758

Note that this is *virtual* pages though, and that the whole program still needs to fit into Ram

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Re: Portal X
« Reply #655 on: February 16, 2011, 02:55:50 am »
Oh right I remember now. You should maybe put it in the downloads section so people can find it easier.
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Re: Portal X
« Reply #656 on: February 19, 2011, 11:58:11 am »
Just giving you guys an update, I have been continually working on this since the bump, and me and Runer112 have been joining forces in a great power of optimization, chopping off hundreds of bytes and making the engine faster and more efficient.  As an example to its new speed, I designed a level with 5 buttons and 3 boxes and it still ran at full speed :] Full speed being a nice smooth 30 frames per second that is ^-^ .  I hope we can work together some more and crush out the excess code, and that i can learn a bit more about optimization :D

Offline Deep Toaster

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Re: Portal X
« Reply #657 on: February 19, 2011, 11:59:24 am »
Yay, updates! Can't wait to try one :D




Offline Builderboy

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Re: Portal X
« Reply #658 on: February 19, 2011, 12:12:58 pm »
And as my 4000th post, I would like to reveal that PortalX will no longer be contained within 1 program :) Instead the experience will have to be felt with TWO programs in your archive.  Ah, but this will not be your ordinary double program relationship, but will actually be a highly advanced modifiable experience.

The FIRST program will be the basic experience, with 30 levels with dialogue to go along side of them, it will have characters and some minor development, and will end when the levels end.  It will be a standalone program, being able to run on its own! 

The SECOND program will the the enhanced experience, it will not be executable, but rather the first program will detect if the second program is on the calculator, and will use the information from the second program to enhance the experience, adding content like extra rooms, extra dialogue, and a whole bunch more fun things that will make PortalX the game it needs to be.

For a while, i considered making PortalX merely a Level pack with some dialogue between them, but then I realized that I could in no way break from the amazingness that is Portals story.  But still I was worried, because I know how programs get around, by being transfered from calc to calc, and I knew that people without proper experience would forget to transfer the second program and risk breaking the whole thing, leading to disappointment.  Thats why i decided to make the main program independant of the second program, with the second program acting as more of an expansion pack if you will.  The main program will also maybe be smart, figuring out when it has been transfered to another calc and warning if it lost a subprogram (maybe doing this, it would require witeback)

Either way, I will be working on the first program right now and once that is finished and I have a way to call another archived program, will begin on the enhancement pack :)

Offline Deep Toaster

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Re: Portal X
« Reply #659 on: February 19, 2011, 12:14:27 pm »
Whoa, a program extension? :crazy: I can tell this is gonna be awesome! Good luck!

And that sounds like a lot to do...