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Topics - c.sprinkle

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1
TI Z80 / Inferno: The Reboot
« on: April 25, 2013, 06:11:56 pm »
Hello again.

To be frank, I must admit that I've fallen behind. Far from educated in the happenings of the past two years, but nonetheless intrigued with the concept of finishing my project, I've returned to the Inferno idea- hopefully with better results this time around. For those of you who remember the old project, I'd like to follow the original ideas rather closely; however I shall seek also to familiarize myself with the developments in both the Axe language and the community since spring '11. I'll need some help with that, but I am excited to work on this once more, and I will do my best to finish something more substantial. And without further ado, a shameless reposting of the old story and screenshot:
Spoiler For The Backstory:
    Your name is Valani. Born the seventh son of a rich noble family, you were left with almost no inheritance. The king at that time was greedy and cruel. In your fifteenth summer, there was a peasant uprising, aided by renegade knights, that toppled the kingdom. The poor folk were glad to see the old ruler go, but that was not the case with your family and other nobles, for they went into hiding and planned a countercoup that would restore the old order of things. You were left behind, preferring to stay and see what would happen. For the next year, you secretly spied on things as the new regime took over. Surprisingly, during this time, your sympathies changed . You began to see things as the poor folk did, and realized the corruption of the old system. At the end of the year, you boldly walked to the palace and disowned your family and noble heritage, pledging total allegiance to the new king. You quickly became steadfast friends, especially after you told the king of the planned attack by the old nobles.

     When the invasion came, you and your new friends were ready. But the nobles' methods were brutal, and the kingdom began to falter. Soon, you realized the need for a more organized defense, and joined the army. You were then twenty-one. Due to your strength, skill, and brilliant tactician's mind, you quickly rose through the ranks of the army, and soon were second only to the king himself. You welded the ragtag army into a cohesive fighting force, and began to win decisive battles. After two years, your army stood at the gates of the last stronghold of the noble families. A siege of three months ended the war. You married the king's beautiful daughter, and settled down to live a happy life. You soon had one child, a son named Evelian.

     But the king fell ill seven years later, and soon died. A struggle began to claim the throne. The king's two twin sons fought viciously over the title, and the country was at war once more. Fearing for the lives of your wife and son, you fled the country and settled in a small town, becoming a farmer. . .


     Ten years later: There have been reports of brigands in your area, but none were confirmed. One normal day, you head to town to buy a new plow. When you return, you call out. Nobody replies. Fearing the worst, you rush into your house. There, lying in a pool of blood, your wife is slumped on the floor. With a heart-rending cry, you rush to her side. She smiles weakly up at you, and then whispers feebly:
     "Evelian has been taken. Promise me you will find him. Promise me, Valani."
     "I will seek him until I find him or death claims me first."
     She looks at you once more, her eyes full of love, then says "Thank you." She goes limp in your arms, dead. Engulfed in grief, you eat nothing for three days. Then, remembering Evelian and your vow, you enter the house. Opening a clothes drawer, you throw out the clothes, and remove a sword. Shining brilliantly, its blade is as sharp as ever. You swing it experimentally, then, satisfied, leave the house. With a look of grim determination on your face, you leave along the road. Pausing for a moment, you look once more at your wife's fresh grave, then turn to go.

Screenshots!



Now on to the fun part. I've messed with the map a bit, and gained some experience tweaking my other project, Window Maze. But I still have the sprites, and I still have the idea. The first thing I'd like to do is get a feel for how interested y'all are in the reboot of this project. Best of wishes, and cheers! *pops champagne*

        --Callaway

2
Axe / I: VP tilemap help!
« on: January 11, 2011, 05:28:42 pm »
Tilemap Problems:

1). What Format To Use
Option 1: Scroll 8 pixels at a time only when you reach the edge of the screen. The easiest, but it won't look as nice.
Option 2: Scroll 1 pixel at a time when you reach the edge. I would need to work that out a little more fully.
Option 3: Scroll 1 pixel at a time when 8 pixels from the edge. Beautiful, but I need some help with learning to do that.

2). How can I scroll without clearing the screen?

3). I would like better wall sprites. . .

3
Other Calculators / Window Maze 2.1
« on: January 10, 2011, 10:18:04 pm »
Window Maze 2.1
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=617

A neat twist on a maze game with a limited viewing window, so you can only see a small portion of the maze. Beat the best times on the two preset mazes or try a randomly generated one. Good luck!  ;)

4
Other Calculators / Axe Avalanche 1.0
« on: January 10, 2011, 10:18:03 pm »
Axe Avalanche 1.0



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=618

Fun, simple Avalanche clone in Axe. Completely bug-free. :angel:
Have fun, and avoid the falling rocks.  :evillaugh:

5
TI Z80 / Inferno: Valani's Promise- A new RPG project
« on: January 08, 2011, 10:37:09 am »
So, inspired by all the great RPGs being developed around here, I decided that I didn't want to miss out on the fun. This is my latest project; it is an extensive departure from a typical RPG. You'll learn why in a second. The story is as follows:

Inferno: Valani's Promise
     Your name is Valani. Born the seventh son of a rich noble family, you were left with almost no inheritance. The king at that time was greedy and cruel. In your fifteenth summer, there was a peasant uprising, aided by renegade knights, that toppled the kingdom. The poor folk were glad to see the old ruler go, but that was not the case with your family and other nobles, for they went into hiding and planned a countercoup that would restore the old order of things. You were left behind, preferring to stay and see what would happen. For the next year, you secretly spied on things as the new regime took over. Surprisingly, during this time, your sympathies changed . You began to see things as the poor folk did, and realized the corruption of the old system. At the end of the year, you boldly walked to the palace and disowned your family and noble heritage, pledging total allegiance to the new king. You quickly became steadfast friends, especially after you told the king of the planned attack by the old nobles.

     When the invasion came, you and your new friends were ready. But the nobles' methods were brutal, and the kingdom began to falter. Soon, you realized the need for a more organized defense, and joined the army. You were then twenty-one. Due to your strength, skill, and brilliant tactician's mind, you quickly rose through the ranks of the army, and soon were second only to the king himself. You welded the ragtag army into a cohesive fighting force, and began to win decisive battles. After two years, your army stood at the gates of the last stronghold of the noble families. A siege of three months ended the war. You married the king's beautiful daughter, and settled down to live a happy life. You soon had one child, a son named Evelian.

     But the king fell ill seven years later, and soon died. A struggle began to claim the throne. The king's two twin sons fought viciously over the title, and the country was at war once more. Fearing for the lives of your wife and son, you fled the country and settled in a small town, becoming a farmer. . .


     Ten years later: There have been reports of brigands in your area, but none were confirmed. One normal day, you head to town to buy a new plow. When you return, you call out. Nobody replies. Fearing the worst, you rush into your house. There, lying in a pool of blood, your wife is slumped on the floor. With a heart-rending cry, you rush to her side. She smiles weakly up at you, and then whispers feebly:
     "Evelian has been taken. Promise me you will find him. Promise me, Valani."
     "I will seek him until I find him or death claims me first."
     She looks at you once more, her eyes full of love, then says "Thank you." She goes limp in your arms, dead. Engulfed in grief, you eat nothing for three days. Then, remembering Evelian and your vow, you enter the house. Opening a clothes drawer, you throw out the clothes, and remove a sword. Shining brilliantly, its blade is as sharp as ever. You swing it experimentally, then, satisfied, leave the house. With a look of grim determination on your face, you leave along the road. Pausing for a moment, you look once more at your wife's fresh grave, then turn to go.


Enemies, weapons, and items: see chart

Everything else: TBD; who knows what I'll add?  ;D

Departures from typical RPGs:
     You're thirty-eight years old! (for those who can't add or didn't read!)  :D
     You got married and had a son.
     You're trying to rescue him, not defeat evil forever.
     The biggest one: No magic!    



Latest screenshot:



More weapons/enemies?, gameplay, and descriptions of various things to come. Wait breathlessly.
          
        --c.sprinkle

6
Axe / Prism: The Target Shooting, Mirror Moving Puzzle Game
« on: December 17, 2010, 08:19:41 am »
Here it is; Prism is coming. Development is going well, and I've already planned the engines and scoring. All I have to do is implement them. However, I have already run across a problem: loading the levels.  :banghead:
So, a question for all you Axe programmers:
        How do you load level data that is stored in a GDB pointer?

I'd love to know, and until that works, I'll have to wait.

7
TI Z80 / Window Maze 2.0: Taking A Maze Game To The Next Level
« on: December 14, 2010, 04:05:33 pm »
So, I have almost everything in place for Window Maze 2.0, the next release of Window Maze.
The keypress detection has been sped up exponentially, the random maze generator is almost in place, and the graphics are set for once and for all.
Await this anxiously; it will be the best 2D maze ever created. No lies.

8
Introduce Yourself! / Hi folks, and prepare yourselves. . .
« on: December 14, 2010, 12:51:50 pm »
My name is Callaway Sprinkle and I have been programming for about 3 years. I started by making simple math programs, and, as I got more advanced began to program games. My first project was a simple SubHunt with two randomly moving enemies. I put it on TICalc.org (under Callaway Sprinkle) but got no stunning reviews. I then tried multiple other versions, but my tendency to use Goto too much led to failure. In the last year, however, I have become vastly more attentive to making my programs with the best structure possible. Now I can do advanced stuff with confidence.

I learned Axe several months ago and my greatest complete projects are CalcLock 2.0, a password protection system, and Window Maze, a revolutionary new style of maze game, but I am working on-and-off on a real-time strategy game called Final Invasion for the 84+ series.

Window Maze 1.1 is attached.

9
The Axe Parser Project / CALCnet support
« on: December 10, 2010, 07:45:50 pm »
So, Kerm asked to cross-post this.
He wants Axe to move the variables' location in saferam so that Axe is compatible with CALCnet.
That would be really cool. :) :hyper:
I lost the game.

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