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Topics - Torio

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1
Other Calculators / Pokemon TI-89 (English version)
« on: September 04, 2012, 11:56:14 am »
Pokemon TI-89 (English version)



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=804

POKEMON TI-89 - English Version

I started to develop it in C (with the TIGCC compiler-IDE, which I recommend to you) one year ago. At that time, I just realised that my project of Pokemon for TI-83+ in TI-Basic was unrealisable, due to the lack of memory of this calculator. So I decided to upgrade both calculators and programming language, and one year after the game is here !
I don't want to make a copy of the GameBoy version, but at least a playable version, in which you can recognize the game we all played when we were chlidren.

Currently the game has 95 Pokemons, 127 Moves and 11 Objects but it is not finished yet ! My main objective is to finish all the maps in the game as soon as possible and to create the Pokemon League. And then I will add new Pokemons, new Objects, and new things such as TM/HM, Pokemon Exchange,...
The game is in French, sorry, but if someone wants to translate the game for me, I will be very pleased. If your are lost at the beginning, Professeur Chen is actually Prof. Oak !

How to install ?

1) - Download files
2) - Transfer all files beginning with "pokemon" to your calculator. You will have a folder POKEMON created automatically.
3) - Archive all files in POKEMON folder.
4) - Transfer "pokemon.89z" to your calculator (you can decide whether to archive it or not.)
5) - Launch pokemon() !

If you have problem with installation, just MP me.

Commands

ENTER - Action, OK (A Button)
ESC - Return, Abort (B Button) and quit game when walking
HOME - Menu (Start Button)
ARROWS to walk

Here are some screenshots for those who don't own a TI-89 (don't forget the emulators, though !) :
 

 

Changelog :
27/08/2012 : Version 1.0
- New Pokemon, New Moves, New Objects.
- New Maps (to the Pokemon League)
- The game is finishable (but not finished !)
- Smooth scrolling on the map.
- System of TM
- New Pokemon sprites.

15/06/2012 : Version 0.6
- English Version !
- New Maps (you can now obtain up to 6 badges !)
- New Objects (revive, and better balls and potions)
- New Sprites for Pokemon (beautiful !)
- You can now quit the game while fighting by pressing ESC when you choose between Attack, Item, Pokemon and Flee. It won't save the game.
- Save file are now archived.

Old Downloads :
- Version 0.6 : English Version | French Version

I cannot be held responsible if any dommage is caused to your calculator  :evillaugh:, but normally it should be fine!

Torio

2
Other Calculators / Pokemon TI-89 (French version)
« on: September 04, 2012, 11:56:14 am »
Pokemon TI-89 (French version)



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=805

POKEMON TI-89 - French Version

I started to develop it in C (with the TIGCC compiler-IDE, which I recommend to you) one year ago. At that time, I just realised that my project of Pokemon for TI-83+ in TI-Basic was unrealisable, due to the lack of memory of this calculator. So I decided to upgrade both calculators and programming language, and one year after the game is here !
I don't want to make a copy of the GameBoy version, but at least a playable version, in which you can recognize the game we all played when we were chlidren.

Currently the game has 95 Pokemons, 127 Moves and 11 Objects but it is not finished yet ! My main objective is to finish all the maps in the game as soon as possible and to create the Pokemon League. And then I will add new Pokemons, new Objects, and new things such as TM/HM, Pokemon Exchange,...
The game is in French, sorry, but if someone wants to translate the game for me, I will be very pleased. If your are lost at the beginning, Professeur Chen is actually Prof. Oak !

How to install ?

1) - Download files
2) - Transfer all files beginning with "pokemon" to your calculator. You will have a folder POKEMON created automatically.
3) - Archive all files in POKEMON folder.
4) - Transfer "pokemon.89z" to your calculator (you can decide whether to archive it or not.)
5) - Launch pokemon() !

If you have problem with installation, just MP me.

Commands

ENTER - Action, OK (A Button)
ESC - Return, Abort (B Button) and quit game when walking
HOME - Menu (Start Button)
ARROWS to walk

Here are some screenshots for those who don't own a TI-89 (don't forget the emulators, though !) :
 

 

Changelog :
27/08/2012 : Version 1.0
- New Pokemon, New Moves, New Objects.
- New Maps (to the Pokemon League)
- The game is finishable (but not finished !)
- Smooth scrolling on the map.
- System of TM
- New Pokemon sprites.

15/06/2012 : Version 0.6
- English Version !
- New Maps (you can now obtain up to 6 badges !)
- New Objects (revive, and better balls and potions)
- New Sprites for Pokemon (beautiful !)
- You can now quit the game while fighting by pressing ESC when you choose between Attack, Item, Pokemon and Flee. It won't save the game.
- Save file are now archived.

Old Downloads :
- Version 0.6 : English Version | French Version

I cannot be held responsible if any dommage is caused to your calculator  :evillaugh:, but normally it should be fine!

Torio

3
Calculator C / [68k] - malloc throws a memory error
« on: August 30, 2012, 02:21:03 pm »
Hello,
Another question for you Lionel ! (...or for anybody who knows the answer of course)

This instruction throws a memory error :
Code: [Select]
void *buffer = malloc(LCD_SIZE);
I think that malloc returns only NULL when there is not enough memory, and doesn't throw any error.
Besides, I think that a lack of memory is not a problem because this code prints 3840/78868 before the malloc, so there is enough memory:
Code: [Select]
printf("%d / %lu", LCD_SIZE, HeapAvail());
I know it's vague but I can't post all the code of my fat program here, but perhaps you've encountered a situation like that before me and you could enlighten me ?
Thanks in advance,
Torio

4
General Calculator Help / Send files from VTi to computer
« on: August 27, 2012, 01:36:06 am »
Hello,
I'm using VTi version 2.5 to emulate a Ti-89 and I wanted to know if it is possible to send files from the emulator to my computer, because I haven't figured out how to do that.
If it is not possible, is there another emulator for Ti-89 which contains this feature ?

Thank you in advance,
Torio

5
Calculator C / [68k] - Stack limit ?
« on: August 24, 2012, 09:05:42 am »
Hello,
I'm writing a C program (with GCC4TI) in which many functions are called inside an other, etc...
It seems I've reached a point where too many functions are stacked and the program crashes, throwing sometimes (but not always) a memory error.

Is it possible to increase the size of the stack in C ?
Thank you in advance,
Torio.

6
Calculator C / [Resolved] GCC4TI - ClipSpirte8
« on: August 23, 2012, 07:56:23 am »
The ClipSpriteX functions doesn't seem to work in GCC4TI...

This code can compile but the screen doesn't show up any pokeball :
Code: [Select]
// C Source File
// Created 8/23/2012; 1:28:04 PM

#include <tigcclib.h>

// Main Function
void _main(void)
{
unsigned char pkball[5] =
  {0x70,0x88,0xF8,0x88,0x70};
  
  ClrScr();
  ClipSprite8(10, 10, 5, pkball, LCD_MEM, SPRT_XOR);
  ngetchx();
}

Is it an error from me or is there a bug in the GCC4TI lib ?

Torio

7
Other Calculators / Pokemon TI-89 (English version)
« on: July 01, 2012, 12:45:59 pm »
To make a comment about this program, please post in this topic

Pokemon TI-89 (English version)



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=804

POKEMON TI-89 - English Version

I started to develop it in C (with the TIGCC compiler-IDE, which I recommend to you) one year ago. At that time, I just realised that my project of Pokemon for TI-83+ in TI-Basic was unrealisable, due to the lack of memory of this calculator. So I decided to upgrade both calculators and programming language, and one year after the game is here !
I don't want to make a copy of the GameBoy version, but at least a playable version, in which you can recognize the game we all played when we were chlidren.

Currently the game has 95 Pokemons, 127 Moves and 11 Objects but it is not finished yet ! My main objective is to finish all the maps in the game as soon as possible and to create the Pokemon League. And then I will add new Pokemons, new Objects, and new things such as TM/HM, Pokemon Exchange,...
The game is in French, sorry, but if someone wants to translate the game for me, I will be very pleased. If your are lost at the beginning, Professeur Chen is actually Prof. Oak !

How to install ?

1) - Download files
2) - Transfer all files beginning with "pokemon" to your calculator. You will have a folder POKEMON created automatically.
3) - Archive all files in POKEMON folder.
4) - Transfer "pokemon.89z" to your calculator (you can decide whether to archive it or not.)
5) - Launch pokemon() !

If you have problem with installation, just MP me.

Commands

ENTER - Action, OK (A Button)
ESC - Return, Abort (B Button) and quit game when walking
HOME - Menu (Start Button)
ARROWS to walk

Here are some screenshots for those who don't own a TI-89 (don't forget the emulators, though !) :
 

 

Changelog :
15/06/2012 : Version 0.6
- English Version !
- New Maps (you can now obtain up to 6 badges !)
- New Objects (revive, and better balls and potions)
- New Sprites for Pokemon (beautiful !)
- You can now quit the game while fighting by pressing ESC when you choose between Attack, Item, Pokemon and Flee. It won't save the game.
- Save file are now archived.

I cannot be held responsible if any dommage is caused to your calculator  :evillaugh:, but normally it should be fine!

Torio

8
Other Calculators / Pokemon TI-89 (French version)
« on: July 01, 2012, 12:45:59 pm »
To make a comment about this program, please post in this topic

Pokemon TI-89 (French version)


http://www.omnimaga.org/index.php?action=downloads;sa=view;down=805

POKEMON TI-89 - French Version

I started to develop it in C (with the TIGCC compiler-IDE, which I recommend to you) one year ago. At that time, I just realised that my project of Pokemon for TI-83+ in TI-Basic was unrealisable, due to the lack of memory of this calculator. So I decided to upgrade both calculators and programming language, and one year after the game is here !
I don't want to make a copy of the GameBoy version, but at least a playable version, in which you can recognize the game we all played when we were chlidren.

Currently the game has 95 Pokemons, 127 Moves and 11 Objects but it is not finished yet ! My main objective is to finish all the maps in the game as soon as possible and to create the Pokemon League. And then I will add new Pokemons, new Objects, and new things such as TM/HM, Pokemon Exchange,...
The game is in French, sorry, but if someone wants to translate the game for me, I will be very pleased. If your are lost at the beginning, Professeur Chen is actually Prof. Oak !

How to install ?

1) - Download files
2) - Transfer all files beginning with "pokemon" to your calculator. You will have a folder POKEMON created automatically.
3) - Archive all files in POKEMON folder.
4) - Transfer "pokemon.89z" to your calculator (you can decide whether to archive it or not.)
5) - Launch pokemon() !

If you have problem with installation, just MP me.

Commands

ENTER - Action, OK (A Button)
ESC - Return, Abort (B Button) and quit game when walking
HOME - Menu (Start Button)
ARROWS to walk

Here are some screenshots for those who don't own a TI-89 (don't forget the emulators, though !) :
 

 

Changelog :
15/06/2012 : Version 0.6
- English Version !
- New Maps (you can now obtain up to 6 badges !)
- New Objects (revive, and better balls and potions)
- New Sprites for Pokemon (beautiful !)
- You can now quit the game while fighting by pressing ESC when you choose between Attack, Item, Pokemon and Flee. It won't save the game.
- Save file are now archived.

I cannot be held responsible if any dommage is caused to your calculator  :evillaugh:, but normally it should be fine!

Torio

9
TI Z80 / TI-Tank
« on: February 22, 2012, 08:18:15 am »
Hello,
I know some people are having trouble using the link port in Axe, so I decided to post a 2-player game I made with a friend a few month ago.

Basically, each player has one tank and the goal is to shoot the enemy's tank. Each tank has 3 lives and can shoot up to 6 bullets at a time.
There are 8 directions available, and the enemy's tank is represented with a hole inside it.

Commands :
[Arrows] Change direction (Right - Counter-clockwise / Left - Clockwise)
[2nd] Go forward
[Alpha] Go Back
[Suppr/Del] Shoot
[Annul/Clear] Quit Game

To install you will need the main program TITANK, and the 5 appvars TIMAPx which contain the maps of the game.
To launch the game, connect two calculators with a link cable, and execute on both calculators Asm(prgmTITANK). Both calculators must have the appvars, which must be in Flash Memory.

Have fun !
Torio92

10
[FR] Hors-Sujet / Serveur Minecaft
« on: February 12, 2012, 12:24:35 pm »
Bonjour,
Comme il n'y a pas que la calculatrice dans la vie, je viens ici vous présenter mon serveur Minecraft, que j'ai commencé il y a presque un an désormais.

En voici une brève description :


IP : 109.239.146.248

Vous pourrez visiter, mais pour construire il vous faudra poster une candidature sur ce forum

Description du serveur :

J'ai découvert Minecraft grâce au mode solo, mais avec quelques amis nous trouvions ça trop ennuyeux, et désireux de rendre vivant le jeu, nous avons décidé de créer le serveur Phoenix le 26 mars 2011. Nous voulions construire une ville organisée et jolie à regarder, mais aussi de prendre du plaisir ensemble sur Minecraft.
Après avoir construit une bonne partie de la capitale du serveur, nommée Phoenix également, nous en voulions encore plus, c'est pourquoi nous avons décidé de recruter! Aujourd'hui, le serveur est en constant évolution avec 4 villes, et de nombreux projets, fruit de l'imagination de nos membres les plus actifs.

Détails techniques :

- Le serveur est ouvert tout la journée sans interruption
- Nous avons actuellement 6 joueurs maximum pouvant être connectés.
- Un plugin Antibuild est activée pour empêcher les griefs.
- De l'argent ainsi qu'un système de magasins automatiques ont été introduits.
- Le nether est accessible par portail, ainsi que les mondes annexes par des portails également.
- Les monstres sont activés.


Screenshots :




Voila, j'attends vos réactions et même peut-être vos candidatures (sur serverphoenix.forumactif.fr) !
Torio

11
TI 68K / Pokemon TI-89
« on: January 25, 2012, 08:09:21 am »
POKEMON TI-89

Hello everybody,
I'm glad to announce that I have recently finished a port for TI-89 of Pokemon (equivalent to the 1rst generation : Pokemon Blue, Red and Yellow) !!

I started to develop it in C (with the TIGCC compiler-IDE, which I recommend to you) one year ago. At that time, I just realised that my project of Pokemon for TI-83+ in TI-Basic was unrealisable, due to the lack of memory of this calculator. So I decided to upgrade both calculators and programming language, and one year after the game is here !
I don't want to make a copy of the GameBoy version, but at least a playable version, in which you can recognize the game we all played when we were chlidren.

Currently the game has 95 Pokemons, 127 Moves and 11 Objects but it is not finished yet ! My main objective is to finish all the maps in the game as soon as possible and to create the Pokemon League. And then I will add new Pokemons, new Objects, and new things such as TM/HM, Pokemon Exchange,...
The game is in French, sorry, but if someone wants to translate the game for me, I will be very pleased. If your are lost at the beginning, Professeur Chen is actually Prof. Oak !

How to install ?

1) - Download files here : English Version | French Version
2) - Transfer all files beginning with "pokemon" to your calculator. You will have a folder POKEMON created automatically.
3) - Archive all files in POKEMON folder.
4) - Transfer "pokemon.89z" to your calculator (you can decide whether to archive it or not.)
5) - Launch pokemon() !

If you have problem with installation, just MP me.

Commands

ENTER - Action, OK (A Button)
ESC - Return, Abort (B Button) and quit game when walking
HOME - Menu (Start Button)
ARROWS to walk

Here are some screenshots for those who don't own a TI-89 (don't forget the emulators, though !) :
 

 

Changelog :
27/08/2012 : Version 1.0
- New Pokemon, New Moves, New Objects.
- New Maps (to the Pokemon League)
- The game is finishable (but not finished !)
- Smooth scrolling on the map.
- System of TM
- New Pokemon sprites.

15/06/2012 : Version 0.6
- English Version !
- New Maps (you can now obtain up to 6 badges !)
- New Objects (revive, and better balls and potions)
- New Sprites for Pokemon (beautiful !)
- You can now quit the game while fighting by pressing ESC when you choose between Attack, Item, Pokemon and Flee. It won't save the game.
- Save file are now archived.

Old Downloads :
- Version 0.6 : English Version | French Version

I cannot be held responsible if any dommage is caused to your calculator  :evillaugh:, but normally it should be fine!

Torio

12
Axe / 4-byte integer
« on: January 24, 2012, 12:15:20 pm »
Hello,
I would like to know if it is possible to handle 4-byte integers in Axe Parser.
I would like to do divisions and modulo operations with those numbers.

Thank you !

(Sorry about my mistakes, I'm French.)

13
[FR] Programmation Axe Parser / Entiers de 4 octets
« on: January 24, 2012, 12:12:27 pm »
Bonjour, je voulais savoir s'il était possible de travailler avec des entiers de 4 octets, parce qu'en Axe les variables ne font que 2 octets de large.
Je voudrais pouvoir faire des divisions et des modulos avec ces entiers.

Merci !

14
Introduce Yourself! / Greetings from France !
« on: January 24, 2012, 12:09:27 pm »
Hello everybody !
I come from France and I'm in Terminale (corresponds to 12th grade in America). I discovered this website learning Axe a year ago.

I own a TI-83+ and a TI-89, and I develop programs in Ti-Basic, Axe and C for TI-89 (with TIGCC).
I have made several games in Axe and I decided to register in this site to share my programs with other members and to give help in Axe Language.

Thanks to have read me, and have a nice day !
Torio.

(Sorry about my horrible mistakes, but I'm French...).

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