This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - ACagliano
Pages: 1 ... 55 56 [57] 58 59 ... 62
841
« on: April 07, 2010, 12:20:05 pm »
842
« on: April 07, 2010, 12:17:35 pm »
Ok. Fair enough. And what about text commands. If I wanted to display simple text on the homescreen, how would i do it.
843
« on: April 07, 2010, 12:07:25 pm »
I am redesigning my Pokemon battle simulator, using Axe. So I have a few questions.
1. How do I use commands like GridOff and AxesOff in Axe.
2. Once I create an AppVar, how do I store data into it? And how do I recall data from it?
3. And are screen parameter vars, like Xmax supported?
And I may have more as I go on.
844
« on: April 07, 2010, 10:41:24 am »
Can someone send me the link or the file of the new ARPG Construction Set for the TI-83+. The full version. I can't seem to find it.
845
« on: April 06, 2010, 11:53:47 pm »
Hey. There's nothing wrong with Britney Spears, especially the music vids, which od on hotness, by the way. Whatever floats ur boat.
846
« on: April 06, 2010, 11:20:01 pm »
Yes. She is not as proficient in TI-Basic as myself, but in the others, she's good. She's a member of my site: www.c2prgm.webs.com, and goes by the name worldinaword...
847
« on: April 06, 2010, 11:12:41 pm »
Precisely, Zera. Though I am about to rock all of your minds. I am friends with a girl who I met as a camp counselor one year. She plays calc games. Not only that, but she also programs. In C++, Java, and TI-Basic.
848
« on: April 04, 2010, 03:55:14 am »
I swear. If they start making tutorials on how to program games...
OMG...
That is so sexy its scary.
I'll make a tutorial solely dedicated to game design, if there are none already done. But only for TI-Basic game design.
849
« on: April 01, 2010, 01:09:52 pm »
Since his notice had the wrong date on it, you can discard it, I think. It is of no legal value. Of course, I'm not a lawyer, so don't take my word for it.
Edit: unless, of course, it's a joke and you fooled us all.
That is true. That notice has no legal ground because the date is wrong and is therefore, inadmissible as evidence.
850
« on: March 28, 2010, 10:29:02 pm »
Work on both projects is currently on a standstill. In the first release, transporter ability will not be functional. So avoid using it, please. I may even code an error if it is used. Currently writing out AI routines for the enemy ship. For your knowledge, the AI will be programmed to continually hit first the sensors (so you can't see your enemy or lock onto him to fire), then will target your generators, then life support. Generators supply the ship with power and all systems fail without it. Life Support is the crucial system. Once life support is knocked out you lose the game. Similarly, if you knock out your enemy's life support, you win. Different systems are either in the front or back--targeting one half of the shit will only hit systems in that half. I'm not telling where everything is--it's up to you to figure that out as you play.
851
« on: March 28, 2010, 10:12:17 pm »
Its a text editor like notepad, but designed toward programming coding.
852
« on: March 26, 2010, 10:48:50 am »
I am currently using the Text Wrangler for mac program. It has a Hex Dump file, where after I type in the z80, I go to Hex Dump and it outputs hex characters. I think not. There's too much hex. Is it accurate to put on calc?
853
« on: March 26, 2010, 10:26:56 am »
That leaves the program half done. Does anyone know how to do the other part. Lesson 3 of "28 days" doesn't seem to touch upon it.
854
« on: March 25, 2010, 08:25:40 pm »
Yep but i need assembly to intercept and store it to a buffer so that my firewall can check it
855
« on: March 25, 2010, 07:19:26 pm »
Do you need like 3D glasses on to solve those things. Good grief.
Pages: 1 ... 55 56 [57] 58 59 ... 62
|