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Messages - Aichi

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121
Web Programming and Design / Re: Online Sprite Editor
« on: April 20, 2011, 04:43:15 pm »
Update!

- Fixed all bugs (I hope so at least)
- If you click on the CLEAR button accidentally, click on the PASTE button to rescue your work.


It's ironic that my Firefox 4 passed every safety test, but my Sprite editor could crash the whole browser through JavaScript overloading.  O.O
Finally, I can continue working on an Axe Parser project. ^-^

122
Web Programming and Design / Re: Online Sprite Editor
« on: April 20, 2011, 03:15:04 pm »
A bug makes the Sprite Editor very unstable at the moment,
use it at your own risk until the next update. :/

123
Web Programming and Design / Re: Online Sprite Editor
« on: April 20, 2011, 12:17:29 pm »
Update!
You find the Sprite editor by clicking on the logo in the first post.


- 24x24 / Tile Structure
---- A new important feature is planning a tile structure. You can create 24x24 tiles
---- now and something like this (as a tilemap) easily:
-------
---- based on a 3x3 tile field like this one:
-------
- New backup codes, older codes won't work anymore, sorry^^
- Bugfixes

124
Web Programming and Design / Re: Online Sprite Editor
« on: April 19, 2011, 06:39:42 pm »
that sword sprite on the first post is the exact same as my DCS7 mouse O.
Lol. :D

EDIT: oops, just noticed it. maybe make it more noticable, then? 'cuz it's in the preview box ???
Yeah, there was not enough place and I had to put this stuff into a seperate window.
I really should create an FAQ or something. ^^

125
Web Programming and Design / Re: Online Sprite Editor
« on: April 19, 2011, 05:48:51 pm »
http://xeverion.com/Tools/Asprite/
New URL?
Same domain, but a more meaningful directory.^^

Nice changes :D
Thank you Scout. :)

@ All
I added three userbars in my first post, feel free to include them in the signature.

126
Web Programming and Design / Re: Online Sprite Editor
« on: April 19, 2011, 03:58:44 pm »
Update + "Release"!
You find the Sprite editor by clicking on the logo in the first post.

- Changed the project name to A·Sprite,
- reorganized the files,
- Designed a new logo
- Shifting up and down finally work
- Cancel-Button added to the preview window
- Some changes on the preview window
- Included the preview modes into backup codes, old codes won't work anymore
- Bugfixes, improvements, little other things


Also, what about this?

Yay, nice idea. I'm going to add userbars to the first post. :)

127
Web Programming and Design / Re: Online Sprite Editor
« on: April 19, 2011, 06:54:17 am »
Sorry that I couldn't reply earlier, just click again on the button with the preview image.

128
Web Programming and Design / Re: Online Sprite Editor
« on: April 18, 2011, 09:34:37 pm »
Little Update!

- Preview Features
---- Click on the button with the preview image to open the preview window.
---- You can choose between the standart preview, the Tile preview (to see your sprite
---- 9 fold) and a 16x16 preview, to see your sprite as a corner together with three
---- other sprites. Also, there is a bigger preview image in this window. Every sprite gets
---- its own preview mode.
- Little other things


Known bugs: (Edit: Fixed)
Rotating / Flipping destroys the preview mode
Using a backup code destroys the current sprite

129
Web Programming and Design / Re: Online Sprite Editor
« on: April 18, 2011, 01:54:38 pm »
w000000000000000000000000000000000000000000000000000000000000000000000000000000t So many features, so many buttons!

Hopefully not too many now. :D
EDIT:

I just tried it and I have some stuff to say:
- What about a list with the code of all the sprites (by request of the user), so we don't have to press the "NEXT" button for animations. You press a button and you get a copiable dialog or one of those javascript frames with the code of all the sprites in order in the chosen type (hex, asm,...).
- The share button is cool, but could you make it bigger and outside the "animation-aimed buttons panel", so we don't confuse it with animations.
- Ctrl+Z-like button? Go back button!
- Hm, what would you need it for? There is a backup code to save all frames at once.
- The last column in the white box is rather aimed to Porting than to animations. Where else would you put it in?
- I'll think about a redo-feature, I just wonder what should be reversed.^^

And thanks again. :)

Woa, I think i'll add your website in my Axe tutorial. :)
I'd be glad. :P

130
Web Programming and Design / Re: Online Sprite Editor
« on: April 18, 2011, 11:38:21 am »
Update!
You find the Sprite editor by clicking on the logo in the first post.

- Auto selection by hovering an output box
- Dec Input / Edit
- Copy and Paste
- Export all frames at once into a backup code
---- Test code: ÿÿǃƋǓƃƃÿÿÿŶŀŶŃņÿÿĎǀƎǀƀĎÿÿǯſǧƉƍƁÿÿÿÿÿÿňÿÿ
- Importing backup codes
- live Preview as Image, so you are able to drag the preview image to your desktop or wherever you want
- Sharing sprites
---- Just for fun and to refresh my MySQL knowledge :)
---- Use the world button and enter a name to add the current sprite to the sprite database
---- There is a random entry of this database in the first post
- Final layout improvements and script improvements

It would be nice if you test all features, since there might be still bugs.
And thanks, Scout. :)

131
Web Programming and Design / Re: Online Sprite Editor
« on: April 17, 2011, 01:41:08 pm »
Update!
You find the Sprite editor by clicking on the logo in the first post.

- Shifting the sprite up, down, left and right (Up and down are not done yet)
- Editing the current Hex / Bin Code
- Frame System
---- Adding and Deleting frames
---- Switching to the next / Previous frame
---- Jumping to the first  / last frame
---- Jumping to a specific frame
- Clearing sprites
- New hover effects
- Layout improvements


And sorry, but I won't include a way to export the sprites as TI progs,
unless someone has a routine to convert code into 8xp using PHP or JS.

132
Web Programming and Design / Re: Online Sprite Editor
« on: April 16, 2011, 11:36:31 am »
Update!
You find the Sprite editor by clicking on the logo in the first post.

- Rotating By 90*
- Horizontal Flipping
- Vertical Flipping
- Hex Input
- Bin Input
- Dec Input (Input Button without function atm)
- SHIFT + Hover = Drawing without clicking (Black)
- CTRL + Hover = Drawing wihtout clicking (White)
- LMB = Black, RMB = White (Removed the context menu to enable the RMB)
- Hover effects
- Some layout improvements


The other things that have been proposed by DJ_O will be added in a later version.

Also, if you ever lose interest in Omnimaga (which i hope not), could you PM an admin the files so this can still remain online when your host shuts down? It would suck to see this tool go.
I never gonna give TI up.  ;D
Also, it's OpenSource. :P

133
Web Programming and Design / Re: Online Sprite Editor
« on: April 15, 2011, 05:30:35 pm »
Very nice! I once made a Java applet as a sprite editor, maybe I should upload it.
It would be nice to see yours.^^

134
Web Programming and Design / Re: Online Sprite Editor
« on: April 15, 2011, 05:26:00 pm »
The layout bugs on Chrome have been fixed. :)

135
Web Programming and Design / Re: Online Sprite Editor
« on: April 15, 2011, 04:52:41 pm »
Nice! Your hex and dec text are overlapping your binary, but still good!

Maybe as you keep developing you could add some grayscale and masking features, etc.
Which Browser do you have used? Some Browsers can't handle CSS3 properties correctly.
It should look like this screenshot.

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