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Messages - Aichi

Pages: 1 ... 16 17 [18] 19 20
256
Axe / Re: Lock programs with Axe?
« on: October 20, 2010, 02:20:58 pm »
I would have just the characters, but I cant output single characters.

Code: [Select]
For(X,1,{P-6}+1)
Text(X*4 , 0 , {P-7-X}<Char
End

That would be possible, but I work with Appvars, that are able to have lowercase letters.
After a character X would jump 4 pxl right, but what about an 2pxl "i" or a 6pxl "m" ?
The pen jumps through the correct lenght right after outputting a font sprite, if I output strings.

257
Axe / Re: Lock programs with Axe?
« on: October 20, 2010, 11:27:03 am »
In this part of the code the Vat entry name should be copied into the string Str9.

For( [Loop Counter X] ,1, [VAT Entry name lenght] )
{ [Entry pointer] - 7 - [Loop Counter X] }  ->  { Str9 + [Loop Counter X] }
End

The Forloop sets the variable X to value 1. Then it copies the X-th character of the entry name into the X-th Byte of Str9. This will be reapeted until [Loop Counter X] = [VAT Entry name lenght] )

The name should be in a string because I want to output the string correctly on the buffer.

258
Axe / Re: Lock programs with Axe?
« on: October 20, 2010, 09:40:57 am »
@ cooliojazz
Thank you very much! This is really helpful.
Actually I have some trouble by storing a VAT entry name into a string.
Would be nice if you have a solution for me.

I need to store a VAT entry name into a string to output it correct on the buffer and to use Getcalc( .
The problem is that I have to set the string lenght to the entry name lenght, but I have no way to do this.
Code: [Select]
.VAT2STR
"appv"->Str9
. P is the pointer to the entry start (or rather the end of the entry :) )
. Now I have to redefine the lenght of Str9
{P-6}+1->lenght(Str9) . How is this feasible? <.<

For(X,1,{P-6})
{P-7-X}->{Str9+X} . Not sure wether it works by using this way
End

Getcalc(Str9)->A

Fix 5
Text(1,1,Str9)
Fix4

Return

259
TI Z80 / Re: Pugluna v0.3 Beta
« on: October 19, 2010, 04:33:44 pm »
@ Eeems
Im wondering what the problem is. I wish I could help.
Please try the new version.

@ DJ
No, I didnt signed the app. Am I having to do this?

@ Topic
Update -> v0.4b
- The highscores are stored in appvars, which are archive / unarchive themself.
(in v0.3 I stored the scores in a Getcalc("Pugscore",6) file instead of "appvPugscore". Im not sure which data type it is, if I dont use appv.)
- I increased the heart bonus to balance the difficultly.
- Some little things, that arent important enough to post here.

260
Axe / Re: Lock programs with Axe?
« on: October 18, 2010, 02:51:05 pm »
I will use appvars instead of progs since I found a way to archive appvars. But I am still interested wether there is a way to lock progs without the VAT.

@ DJ
I know there are a lot of ways to unlock the code later. I want to make it unable for people without TI experience to edit the level data. My game will be crashed if there are data which the game cant deal with.

@ Qwerty
Sorry if my question wasnt clear. I searched for a way to lock not my game, but lock a program with level data that was created in the level editor in my game.

261
Axe / Lock programs with Axe?
« on: October 18, 2010, 02:01:14 pm »
Hey Omnimaga Community,
is it possible to change a type 5 program into a type 6 to lock the program code, just with a Getcalc("prgmLOCKME")→P pointer?
External levels in my actual project will be stored and loaded as program data and it isnt looking nice if you can view the code in the TI Basic IDE of the TI OS.
Regards,
Aichi

262
Axe / Re: Finding / listing programs
« on: October 16, 2010, 04:29:47 pm »
Could anyone tell me how to move the pointer back by one entry in the VAT?

263
TI Z80 / Re: Pugluna v0.3 Beta
« on: October 09, 2010, 07:25:50 pm »
The speed with too many active objects is terribly slow,
so the fun will be lost in some moments.

Also it is incredible what you can do after only 2 weeks of learning. This puts my BASIC games from 2002 and my early Axe games to shame o.o
Im creating games since some years and Axe isnt my first language I learned.
Besides, the principle of Pugluna is based of a Visual Basic / Microsoft XNA game I made some months ago.
so I was able to 'translate' things from my Windows Game into Pugluna.^^

264
TI Z80 / Re: Pugluna v0.3 Beta
« on: October 09, 2010, 04:29:45 pm »
No, i would never cancel a project like Pugluna.
Im not pleased about the speed atm and Im not sure by which parts of
my code I could save speed. After some other projects I will have enough
experience with axe (started learing 2 weeks ago) to make the code perfect (more or less :D),
then I publish it in ticalc and here (if I have my 100 posts^^).
Another cause why I move Pugluna is that Im waiting until Quigibo realesed the 32kb app compiler or rather
Quigibo knows that this would be impossible.
Im going to post a topic for the progress of Plonki here soon.

265
TI Z80 / Re: Pugluna v0.3 Beta
« on: October 09, 2010, 03:46:27 pm »
@ DJ
There were stars in the first version of Pugluna,
but I had to remove them to get more speed and memory.  :-\
Also they disturbed the overwiew.
-
I think I cant imrprove nothing in Pugluna atm,
so I start a new project now. It will be a J&R with a bouncing ball named Plonki. =D
When I have collected more experience by other projects I make I will write the Pugluna code
once again and publish it as 1.0.

266
TI Z80 / Re: Pugluna v0.3 Beta
« on: October 08, 2010, 06:56:14 pm »
No problem, that let the thread stay on top.  ;D
Now I try to make a feature in Pugluna for executing an appvar as an external 'map' (enemy group data).

267
TI Z80 / Re: Pugluna v0.3 Beta
« on: October 08, 2010, 06:38:23 pm »
Probably i make a thread for it tomorrow,
but i am not wanting improve Aichis Adventure.
This game isnt longer an actual project.

268
TI Z80 / Re: Pugluna v0.3 Beta
« on: October 08, 2010, 06:13:17 pm »
@ Runer
Thank you very much.
It works perfektly!

@ yunhua
I am not sure wether this game is so amazing as you mean.  ;)

269
TI Z80 / Re: Pugluna v0.3 Beta
« on: October 08, 2010, 05:47:45 pm »
This guy is Aichi in an RPG I made as last Basic/xLib Game before I started to use Axe.

If you want to play it please make you sure you have all data in archive.
This game needs all ram to dont get an ERR:MEMORY.  :-\

270
TI Z80 / Re: Pugluna v0.3 Beta
« on: October 08, 2010, 12:23:28 pm »
I improved my getkey system and made some little changes.
The file is attached on my first post.

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