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Messages - BlakPilar

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I haven't had time to check out the source and whatnot lately because I was in Washington DC since Friday for the National History Bowl, and now I have to catch up with missed work, but soon I shall begin!

General Discussion / Re: A new way to rickroll!
« on: April 26, 2012, 04:18:48 pm »
I wonder how bad this is for their throats...

Honestly it's not as bad as people may think. It's not easy to sound good, but it's not hard to make it not hurt lol. If you do it wrong, though...

I want this on my Ipod now :DDDD

So do I :D haha. Especially since it's only a dollar!

General Discussion / Re: A new way to rickroll!
« on: April 25, 2012, 07:25:22 pm »
Ahhh!! My ears!!! They're bleeding! :P

Oh, hush. The chorus has cleans :P lol

General Discussion / A new way to rickroll!
« on: April 25, 2012, 06:10:02 pm »
So I posted this I think yesterday morning or the day before from my phone, but methinks it got deleted in that crash thing. Anywho...

I knew it was only a matter of time before a band I knew did a cover of Rick Astley's good ol' "Never Gonne Give You Up," but I never thought that it would be so good (at least in my opinion ;)).

EDIT (and note): This is by a deathcore band, so... If you're completely against the genre, don't bother :P

Hiya guys! I've got some good news, and some bad news.

The bad news is saint has left our two-man dev team because he's got some other projects that he's been working on and doesn't quite have the time to work on this. The good news, though, is that I now have the source and since I have literally been doing nothing in some classes the last couple of weeks, I can start working on this! :D

However, summer is approaching! And, if everything goes the way I would love it all to go for me in the very near future, I may not have much time to work on this here Zelda game :/ so I have a proposal! I would like to be able to work with one person (possibly maybe two) on this because I don't exactly have the best creativity sometimes, and I have been known to be stuck on a single bug for quite some time. If you are semi-good or better at Axe, contact me through a PM on here or through email (my address is on my profile), and I'll let you know if you're "hired" ;) The only thing I ask is you let me get caught up on all the changes in the source and whatnot so I know what's going on code-wise.

So uhh, yeah! I'm sad to see saintrunner go, but I (and hopefully you all) understand. Just know that this project is back, regardless of whether or not I get a partner (or two) :D

Computer Projects and Ideas / Re: The dawn of a new OOPL
« on: April 21, 2012, 04:20:15 pm »
So, yet again I am starting this from scratch! I have something I'm working on with HOMER-16, but this is different. I really want to try to do this by myself (well, the coding part).

As of right now, the name of the language (and I guess its yet-to-be-designed IDE) is Hadean, which is also the earliest time period of Earth. I want to have support for pointers*, but keep in mind that this will be a high-level, .NET based language. I think some kind of library system would be helpful too. I'd also like to know what other people would like to see in a programming language, so if you have an idea or syntax request, please let me know. :)

* Looking at some IL generated from "unsafe" C# code, it looks like only pointers to data types would be allowed, but not to arrays. I'm not entirely sure about lists or dictionaries, though I'd imagine they'd be allowed.

Well there's no update because I haven't been working on this lol. As for the words thing, I just basically "brute force parse" the text. If you add delimiters to some token text values in the token file (like what you said, "|^2|," "|Pic1|," etc.) it should work. I suppose parsing would be more elegant and accurate if I used regular expressions...

What do you mean by "Pic1Ptr?" Do you mean doing something like "Pic114?"

Computer Programming / Re: Regex (regular expressions)
« on: April 05, 2012, 05:58:12 pm »
I'm using C# (so .NET) and I had to change that to \'([^\\]|\\.)\', but it says there's an unterminated [] pair, which is weird... I tried changing it to \'(.|\\.)\' (I don't understand the need for a character class :/). My test search string is 'gh' ' ' 'j' ';' ' fsdf' '' and when I did the changed version my result was ' ', ' ', ' ', ' '

EDIT: Wow, nevermind... I added an @ before the edited regex thing and changed my string so there were commas between the character examples and it worked fine. Thank you!

TI-BASIC / Re: ASMPrgm command hex codes?
« on: April 05, 2012, 12:36:25 pm »
Xeda how did you learn the hex codes? I think that I might try to do that depending on how long it would take to learn the basics of it.
It is the same than learning ASM just that you replace the commands by their hex equivalents (like "ret"==C9 or "xor a"==AF)

And to prevent an upcoming question: ;)

Computer Programming / Re: Regex (regular expressions)
« on: April 05, 2012, 12:00:44 pm »
So, I have another regex question... I looked at the tutorial and reference guide, but I can't seem to find out how to do what I want.

I want to be able to match everything between two single quotes ('...') but only if there is a single character between them, or a backslash then another character. Basically, C-style character declarations. This is what I have right now: \'.+?\'. It doesn't capture '' which is what I wanted, but it captures anything that contains one or more character between the single quotes (I know it's because of the +'s "rule"). I mean, I suppose I could do something like \'[a-zA-Z0-9 _\?!@#$%^&\*\(\)\[\]]\' but that would be cheating and wouldn't capture everything...

The Axe Parser Project / Re: Features Wishlist
« on: March 31, 2012, 07:09:35 pm »
Alright. I was thinking about it for a bit today and I could really only think of one instance where I could use a dictionary, but I could just as easily done something else.

The Axe Parser Project / Re: Features Wishlist
« on: March 31, 2012, 01:50:47 pm »
No, I mean like in C#/.NET you can do something like Dictionary<string, int> d; and you can add values where every string entered has a corresponding integer value. Like if you did d.Add("hi", 7); every time you tried to get the value of "hi" from the dictionary (by doing d["hi"]) you would get 7.

The Axe Parser Project / Re: Features Wishlist
« on: March 31, 2012, 12:40:25 pm »
Would it be possible to have something like a dictionary in Axe? That is, unless something like that already exists.

The Axe Parser Project / Re: Display one character of a string?
« on: March 30, 2012, 05:43:27 pm »
Again, thanks guys! I figured it'd be something simple like that. I never really understood the need for pointers, but after the last week or so of testing, I do.

The Axe Parser Project / Re: Bug Reports
« on: March 30, 2012, 03:40:12 pm »
Yes, I made sure to check that it was that.

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