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Messages - BlakPilar

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Ich kann ein bischen Deutsch sprechen, aber ich bin sehr schlecht >.>

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Miscellaneous / Re: The Latest Ubuntu Installer Rocks
« on: July 25, 2011, 11:53:18 am »
Yeah, that surprised me when I was installing it because that version of Ubuntu was my first linux OS. Now I just need to install drivers for my laptop's wireless and I'll use it more...

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Minecraft Discussion / Re: Minecraft
« on: July 24, 2011, 11:01:45 pm »
I play! :D

Is there an Omni server? ???

I think juju's server is the closest thing we have to an official minecraft server.

Oh. Well, the response I was hoping for was an IP or something >.> lol

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Minecraft Discussion / Re: Minecraft
« on: July 24, 2011, 10:01:47 pm »
I play! :D

Is there an Omni server? ???

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TI Z80 / Re: TBEXE - Pre-alpha feature requests
« on: July 24, 2011, 04:58:54 pm »
It uses 4.0, but I'm sure a lot of it can be reconfigured for 3.0 or 3.5.

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TI Z80 / Re: TBEXE - Pre-alpha feature requests
« on: July 24, 2011, 04:12:06 pm »
Will there be Axe support?
I'm planning to work on Axe support in pitybas, so he'll be able to execute it if he wants
Yeah, there's that, but what do people mean, exactly, when they ask if there will be support for Axe? I mean, it uses the same tokens, etc, just a different syntax.

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Miscellaneous / Re: What is your signature?
« on: July 24, 2011, 02:48:53 pm »
It's looking nice.  I like how your sig flows. :)

What do you mean by flowing? :S
I'm guessing organized? lol

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Miscellaneous / Re: What is your signature?
« on: July 24, 2011, 12:05:48 am »
It's looking nice.  I like how your sig flows. :)
Thanks! I have a little OCD so I have to make everything flow, or at least look like its flowing to me lol.

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Miscellaneous / Re: What is your signature?
« on: July 23, 2011, 03:25:15 pm »
I lied- I changed mine. Now the only userbars I didn't make are the top-right TBEXE one and the two on the bottom ;D

EDIT: And I'm making another one to replace one of them...

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TI Z80 / Re: TBEXE - Pre-alpha feature requests
« on: July 22, 2011, 02:14:25 pm »
Hey, cool, Drifter.  I feel honored that you chose it to test with. :)
No problemo! I really liked it and it was the longest program I could think of, so I figured "Why not?" lol

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TI Z80 / Re: TBEXE - Pre-alpha feature requests
« on: July 22, 2011, 10:39:37 am »
I do have untokenized text- look at the screenshot lol. And yeah, I'm starting to realize it'd be easier to just use the built-in assembly classes. No need to make a detokenizer, at least for the TBEXE-integrated version. I'll see what I can do about a graphical emulator, but I have to actually start working on summer work for school :x

Btw, can your implementer feedback its methods in C#? Because now that I think about it, that would be more useful for the exe engine than actually executing the code- that'd be more for the emulator.

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TI Z80 / Re: TBEXE - Pre-alpha feature requests
« on: July 22, 2011, 08:27:19 am »
dopewars running on pitybas

I only replaced the Output()s with my own display function (I don't emulate the homescreen for Output() to work yet), otherwise it's verbatim the detokenized 8xp I downloaded from a random site
Nice! I've only been working on the tokenizer a bit (not much, though). I'm looking into compiling to byte-code because I'm sure that'd be alot easier for both of us, and also into using SharpDevelop's TextEditor control so we can easily implement code folding, syntax highlighting, and auto-complete.

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General Discussion / Re: favorite band
« on: July 21, 2011, 08:47:15 pm »
Parkway Drive. Always and forever <3

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TI Z80 / Re: TBEXE - Pre-alpha feature requests
« on: July 20, 2011, 12:48:43 am »
Ok, so, the layout and design are subject to major changes, but here's what it looks like atm...

The byte editor is uneditable by just typing in it; you need to double click it and a proper byte-editor dialog will show up.

P.S. - The program is ztrumpet's Drifter. Also, I took the screenshot just as the caret disappeared so you can't see it, but I assure you Row and Col work :P

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TI Z80 / Re: TBEXE - Pre-alpha feature requests
« on: July 19, 2011, 10:52:42 pm »
Besides, with lunixbochs's Python interpreter (we might have to port it to C#) there really won't be a need for an emulator.
No need for a C# port, we can integrate Python code cleanly with C# via IronPython: http://ironpython.net/
Yay! :D

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