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Messages - Builderboy

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76
Portal X / Re: Portal X (Prelude) Bugs
« on: December 04, 2012, 08:06:01 pm »
Yeah the old editor had some small issues that were causing memory corruption, let me know if you have any issues on the new version!

77
Portal X / Re: Portal X (Prelude) Bugs
« on: December 04, 2012, 06:15:16 pm »
Happy were you using the editor released in the game or the one I released a week or two ago?

78
News / Re: Portal Prelude released
« on: December 04, 2012, 03:58:43 pm »
You could say it was inspired, but I had already started working on Portal when I came across that mod. I think the fact that we were both working across the same premise led to similarities in the story, although I will admit the small cut-scene near the middle was definitely directly inspired by a similar event that takes place in the mod.

79
News / Re: Portal Prelude released
« on: December 04, 2012, 03:55:12 pm »
Unless they mistook your game as a calc port of Portal Prelude. I didn't even know there was already something called Portal Prelude until someone mentionned it in comments somewhere.
You could say they are related, as the computer version also takes place before GlaDOS was hooked up, but there are story differences as well as the computer version has a more developed ending.

80
News / Re: Portal Prelude released
« on: December 04, 2012, 03:52:02 pm »
I think clubic was talking about http://portalprelude.com :S

Well they posted a video of my game, so I don't see how there could be a mistake :P

81
Site Feedback and Questions / Re: Omnimaga YouTube channel (OmnimagaTV)
« on: December 04, 2012, 03:50:13 pm »
In addition, I am going to be doing a speedrun/walkthrough of Portal Prelude, and possibly other games if I get some good requests!
Lol for my vid people were already saying to not watch until the end because of how it spoils the solution for the first few levels. Just make sure to say complete walkthrough in the title in case :P
When I get home I’ll show you all the cheat code/glitch to access the last 6 levels of the game without completing them. Though while the glitch works every time, it works differently, so I might not be able to duplicate it
There is actually a cheatcode to unlock all of the levels, but it is secret  :evillaugh:

82
News / Re: Portal Prelude released
« on: December 04, 2012, 03:33:05 pm »
Clubic, a important information website in french, have relate this game : http://www.clubic.com/insolite/actualite-529063-insolite-portal-prelude-glados-calculatrices-ti-83-ti-84.html :)

Thats awesome to read!  Although they seem to have mistakenly noted that turrets and the companion cube exist in the game :X

And DJ yeah I am super amazed at how quickly Portal Prelude gained attention!  Your video was on the front page of r/video yesterday on Reddit, and I have been getting messages from various people asking me about the game, it's all very exciting!

83
Site Feedback and Questions / Re: Omnimaga YouTube channel (OmnimagaTV)
« on: December 04, 2012, 02:42:37 pm »
In addition, I am going to be doing a speedrun/walkthrough of Portal Prelude, and possibly other games if I get some good requests!

84
Axe / Re: copy to Pic0 - Pic9
« on: December 03, 2012, 05:21:01 pm »
Annoyingcalc he wants to *store* to the picture variable not read from it

85
Portal X / Re: Portal X (Prelude) Bugs
« on: December 03, 2012, 05:12:08 pm »
Yes that is intentional game design

86
News / Re: Portal Prelude released
« on: December 03, 2012, 04:06:13 pm »
Yayy super excite for the feature :D It's too bad I have to wait a whole year to be in the contest for POTY though :(

87
Portal X / Re: Portal X (Prelude) Bugs
« on: December 03, 2012, 04:05:19 pm »
Ah good catch, I had thought that it was safe to shoot portals at the top of the screen but it looks like I will have to put a check in there.  Leafy where were you shooting the portal in level 17?  If it was up the elevator shaft it might be caused by the same bug that annoyincalc found, since behavior is likely going to be undefined as the portal beam is rampaging through memory.

88
TI Z80 / Re: Pixelscape: online sprite and tilemap editor
« on: December 03, 2012, 02:42:34 am »
I don't know why I haven't seen this before, but this is awesome! O.O

89
News / Re: Portal Prelude released
« on: December 02, 2012, 07:15:20 pm »
The progress is saved in an external appvar, so as long as the versions continue to use the same save format, you should never lose your progress when you update to a newer version :) And thats good to hear that it works now!

90
The Axe Parser Project / Re: Features Wishlist
« on: December 02, 2012, 06:14:45 pm »
My request is to move the interrupt table to 0x9200 (tableStuff) and out of L2.

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