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Messages - C0deH4cker

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76
TI Z80 / Re: Swords 2
« on: January 06, 2012, 10:05:52 pm »
I was thinking about an anvil, but i thought that it would be difficult to draw as a 6*6 sprite and may confuse the user...

77
TI Z80 / Re: Swords 2
« on: January 06, 2012, 06:20:25 pm »
how about just an up arrow as the power up?

78
TI Z80 / Re: Sonic Physics
« on: January 06, 2012, 05:53:48 pm »
Thanks!

79
TI Z80 / Re: ASMDREAM - the TI-8X+ on-calc assembler
« on: January 06, 2012, 05:45:35 pm »
Is there a way to include your own equate files made specifically for asmDream? If so, then I might be able to whip up a python script that converts .inc to a asmDream file (.txt to be converted to .8xp with a tokenizer), which the users could just send over to their calcs and then include like a normal include file.

80
TI Z80 / Re: ASMDREAM - the TI-8X+ on-calc assembler
« on: January 05, 2012, 10:11:58 pm »
is there a way to bring over includes from the computer (.inc)?

81
TI Z80 / Re: Simul 2
« on: January 05, 2012, 10:36:43 am »
In the download description, you listed Avalanche twice...

82
The Axe Parser Project / Re: Axe Parser
« on: January 05, 2012, 10:33:06 am »
He said that it has an ion header, so will be executed as an ion program, but there is extra asm code included to access the Axe app's routines, so it should be compatible with all ion-compatible shells.

I assume that this will be another option to compile for, like No shell, Ion, MirageOS, DCS, Axe, App, right?
Furthermore, I believe that with custom token replacements, programmers wouldn't mind going into Axe settings and scrolling through a list of Axioms with custom tokens and doing an "Install custom tokens" process.  As long as it is relatively simple, it wouldnt be much of a hassle.

An extra field could be added to axioms that include custom tokens to designate it as one that has them. Then, when the user goes into the token settings in the axe app, only the axioms with the token replacement field would be shown. The user could select which axioms to use for token replacement with checkboxes.

This would lessen the hardship of coding it to automatically parse the program and look for Axiom() and looking through each axiom included for token replacements.

What do you think about this option? Is it viable?

83
TI Z80 / Re: Swords 2
« on: January 05, 2012, 10:20:30 am »
Code: [Select]
Menu("Pick a game","Swords 1",1,"Swords 2",2

Lbl 1
Asm(prgmSWORDS1

Lbl 2
Asm(prgmSWORDS2


This would work...

Also, I believe that the small sword is like mario, and it should grow with a power up (no dirty minds, now...)

84
Portal X / Re: Portal Prelude
« on: December 23, 2011, 04:25:20 pm »
Good to hear!  Which of your other projects is your main focus at the moment?

85
Graviter / Re: Graviter
« on: December 23, 2011, 04:23:54 pm »
That's alright. Just kind of hard to know that such a good game is in the works out there but all i have is the 5 levels to play around with...

On a side note, i managed to get the source to compile, but i didnt have the Fullrene axiom on my calc, so i just deleted the Fcdf() commands and used zStart's option to execute code over 8811 bytes. Also, a program wasnt found, but I dont remember which one it was, so all i did was delete the prgmMISSING command from the source. It compiled, but there was no level ending vortex. I believe that the program was ZEND... oh well, keep up the good work!

86
Graviter / Re: Graviter
« on: December 23, 2011, 02:55:05 pm »
How's this coming? Getting close to the release, or at least the next beta? I've noticed that the latest beta was only released on 11/09/11, so there has to have been some progress made since then, right?

87
Portal X / Re: Portal Prelude
« on: December 23, 2011, 02:52:25 pm »
Maybe this could be a Christmas present???

88
TI Z80 / Re: Axe Interpreter
« on: December 23, 2011, 01:45:54 pm »
Maybe one of the included keymap config files could be just like Wabbit's default. It's alright, but could be better IMHO.

89
TI Z80 / Re: asmdream is waking up...
« on: December 21, 2011, 09:54:10 am »
Cool! That looks good. When I was watching it, i thought you had made a typo in your prgm. Then i realized that you were demonstrating the goto error.

90
TI Z80 / Re: Continuity 2
« on: December 21, 2011, 09:37:31 am »
when you change the orientation (0°, 90°, 180°, 270°), the gravity switches so that whichever way it is that youre holding the device, gravity is down. also, if youre falling, you can change the gravity while in midair. Since only the 4 main orientations are used, you can probably use the numpad to simulate orientation switching, and just flip the screen but not the character.

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