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Messages - Gale

Pages: 1 ... 6 7 [8]
106
CaDan SHMUP / Re: Yet another shooter
« on: March 15, 2010, 07:03:43 pm »
i'm using firefox. and i think it's just my computer's security settings acting up or something. but i can still install progs off of the TI homepage, which is odd. are there copies of axe anywhere besides here?

107
General Calculator Help / Re: Horse racing game HELP ^^''
« on: March 15, 2010, 07:01:58 pm »
while using xLIB a LOT today,  i found that you can recall pics and store/create 255 pics with xLIB, which includes archived pics.

what do you mean "subprograms" with picarc?

ehh, i have another question. is there any way i can make randInt based off of probability? because i want to create the "horse shop" where you can buy things to increase the probability of a specific horse winning.

108
CaDan SHMUP / Re: Yet another shooter
« on: March 14, 2010, 09:53:32 pm »
yeah, my computer wont let me load files from this site for some reason, so i can't use axe, but i dont think i'm ready for it anyway.  and yeah, i'm printing out the readme now :P

109
CaDan SHMUP / Re: Yet another shooter
« on: March 14, 2010, 09:43:29 pm »
ahh okay. yeah, i started programming like 6 months ago, so i only have a small arsenal of commands i'm really confident with.

i have xLIB installed on my calc, but i'm not really sure how to use it xD what is it used for?

110
Music Showcase / Re: Jungle Techno
« on: March 14, 2010, 09:41:11 pm »
i like how it transitions somewhere around 2:40. *adds to ipod*

111
General Calculator Help / Re: Horse racing game HELP ^^''
« on: March 14, 2010, 09:36:09 pm »
Xtravar just made my day. thank you! :D

does everybody who will be using the programs involving pics(11-255) need to have xtravar?

112
CaDan SHMUP / Re: Yet another shooter
« on: March 14, 2010, 09:31:27 pm »
oh, i didn't realize how old this topic was xD sorry :P

but yeah, this project definitely deserves more work. it's amazing now. i've never really seen any good shooters besides this.

can you get grayscale in basic progs?

113
General Calculator Help / Re: Horse racing game HELP ^^''
« on: March 14, 2010, 09:26:33 pm »
thanks guys! and yeah, i decided that i will just use normal pics xD

the one thing i hate is just how you can only have up to 10 stored pics.. it gets annoying when i want to have several complex programs on my calc that involve a lot of pics.

now i'm working on the "horse's market", where you can buy your horse food and gear to make it more likely to win P:

114
CaDan SHMUP / Re: Yet another shooter
« on: March 14, 2010, 09:17:00 pm »
that is an amazing game. i am terrible at it xD, but it's still amazing nevertheless. i'm telling all my friends :D

115
General Calculator Help / Re: Horse racing game HELP ^^''
« on: March 13, 2010, 11:52:09 pm »
ohh. yeah, i accidentally downgraded my OS on my TI-84+ to a 2.22 from a 2.53 last night xD

116
General Calculator Help / Re: Horse racing game HELP ^^''
« on: March 13, 2010, 11:37:44 pm »
thank you :D

and i still don't understand text sprites. so they're used to make "blocks" of pixels appear on the graph screen?

117
General Calculator Help / Re: Horse racing game HELP ^^''
« on: March 13, 2010, 11:46:12 am »
i've heard of text sprites before, but they looked too confusing for me. i'll give them a try  ;D

thank you!

118
General Calculator Help / Re: Horse racing game HELP ^^''
« on: March 13, 2010, 11:34:51 am »
I'll have to test it out later because i'm going bowling now, but the syntax makes sense!!

thank you!!!

oh, is there a way to convert pictures to code efficiently? i got a pic-to-program converter on the TI website, but it's terrible with memory because it turns on each individual pxl, and an error always pops up halfway through converting.
because i dont want to have to upload each individual pic along with the main program when sending it to other people.

119
General Calculator Help / Horse racing game HELP ^^''
« on: March 13, 2010, 11:18:36 am »
Heyyy guys! I'm new to the forum  :P Anywayy, i'm not sure if we're supposed to do BASIC code in a special box when posting like on other forums, but here i goooo.
I'm making a horse racing game for my calculator, which involves selecting one of five horses (i had a friend do cool graphics for each one :3), and placing a bet on a horse . I've made the racing animation work, yet it takes up tonsss of memory, because it wanted to have the winning horse in front of the others in each animation. So, being the TI-noob that i am, i made a seperate race code for each horses' victory. Is there anyway I can shrink it down to code for just one race? Here it is:

:ClrHome
:ClrDraw
:randInt(1,5)->R
:If R=1:Then
:ClrHome
:For(X,2,16)   //it's starting at 2 so the other horses can be "behind" the lead horse
:Output(2,X,"o  //row #2 is first lane so the race is more in the center of the screen
:Output(3,X-1,"o
:Output(4,X-1,"o
:Output(5,X-1,"o
:Output(6,X-1,"o
:For(Y,1,150)
:End
:Output(2,X," "
:Output(3,X-1," "
:Output(4,X-1," "
:Output(5,X-1," "
:Output(6,X-1," "
:End
:Goto AE     //the victory scene is on lbl AE
:End

Now this code would be repeated for all 5 potential R values (each horse). Is there any way I can avoid repeating this code, but still have one horse winning? (In this case, the horse in lane 1 won)

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