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Messages - Hayleia

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2056
(translation of Critor's answer on TI-Planet, quoted below)
Yes, that's a bug from Ndless. It was already reported to Extended but apparently, he can't reproduce it, so it may not be fixed :(

Quote from: critor
Quote from: Hayleia
Par contre, quand j'ai fait "changer de langue","Chinois", ma calculette a dit "Do you really want to uninstall Ndless?" ???
Bon, il y avait le choix entre oui et non donc ça va mais je vois pas pourquoi.

C'est un bug que l'on a eu et signalé à ExtendeD oui, mais si j'ai bien suivi il n'arrive pas à le reproduire.

2057
TI Z80 / Re: TinyCraft II (name subject to change)
« on: September 11, 2012, 12:31:59 pm »
Lol thanks all for the support :)
And have fun with this while enemies are not here yet :P

2058
TI-Nspire / Re: gpSP-Nspire (GBA Emulator)
« on: September 11, 2012, 01:06:31 am »
For Advance Wars, I can't run the campaign. It immediately goes back to the startup screen with Gameboy and nintendo at the bottom. If I try again, then usually my calc reboots. D: Right now I've been playing war room.
I don't know what the problem is with this one but I managed to make The Urbz run even though it was making the calc reboot. In fact, only the menu "create your urb" was causing problems so I created my urb on VBA and transferred my savegame on the calc so the calc doesn't have problems with that menu. Maybe that would work with Adance wars too ? ;)

2059
Blast Labs / Re: Blastlabs [Axe]
« on: September 10, 2012, 02:21:10 am »
You know what, I actually had your menu in mind when i suggested that!
Lol, I'm popular jk :P

Also, I think a poll should be made about 6MHz or 15MHz ;)
But as Deep Thought said, that would be great if your game runs on a regular 83+ so every French people would vote for 6MHz :)

(If you really want 15 MHz, just code like a noob in 6MHz and give your code to Runer112 every 10 minutes so he optimizes. He will get lazy some time and tell you "use Full" :P)

2060
General Discussion / Re: Does anyone like jazz?
« on: September 09, 2012, 12:39:39 pm »
I actually listen to all music, if i get to listen to music
Same :D
But unfortunately, I never heard any jazz music so I don't listen to it yet. But if someday I hear a good jazz music, it will get in my tracklist for sure ;)

Or am I just weird... <_<
Why weird ? No one is weird since there is no norm.

2061
You could also use TI's Computer Link software.
^This. If you only want to transfer files, TI-Nspire™ Computer Link is faster to launch and esier to use than the Student Software. But it only does transferring, it doesn't handle Lua programs or other things.
TiLP should be faster to use too. But it has some compatibility problems with TI-Connect (if you have other calculators than the CX CAS) so you should uninstall it before installing TiLP, but then, TiLP should be able to handle all your calcs :)

2062
TI Z80 / Re: PassWord, the first Axe program using the DCS7 GUI API
« on: September 09, 2012, 12:29:05 pm »
Well done, talking about both the GUI and the password program using it :D

now I can protect my calc ! ;D
Coding a password program should not be hard to do at all for you, considering you made a raycaster in Axe :P

(Btw, I wonder if I should post my password program >.>)

2063
Blast Labs / Re: Blastlabs [Axe]
« on: September 09, 2012, 12:22:23 pm »
If you want the logo to be in the centre you could do so and then have the menu in a circle around the nucleus; mebbe they could be the electrons :D
Great idea, the menu could be made like in TinyCraft :D

That would look great and would be very fitting with the nucleus and all :D

2064
TI Z80 / Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
« on: September 09, 2012, 01:58:00 am »
Mhmm, it sounds cool, but i don't have sound on my calc D: (And i usually don't use wabbitemu unless to capture screenies D: ), so is there any chance of a screenie? :P
Well, I didn't add anything else than sound, so if I make a screenshot (which doesn't support sound), it will look exactly the same as previous versions (which had screenshots, see the previous page ;)) which is why I didn't make screenshots for those two versions.

2065
TI Z80 / Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
« on: September 08, 2012, 05:58:28 am »
New test version, with another way of making sound.
So I coded something that does the same as Frequ but with the support of multiple notes at a time. This also means that the game is slowed down since nothing must happen while the music plays, and this is what I want to know: is it too slow ?
(note that the notes still don't correspond to the actual music, they correspond to the frets, but that won't be very hard to do ;))

2066
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: September 08, 2012, 05:00:38 am »
3333: you get the number 3333

2067
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: September 08, 2012, 01:53:11 am »
3328: You keep monitoring http://www.ville.quebec.qc.ca/webcameras/ several hours a day to see if juju and DJ are together there.
3330: We repeat stuffs here. A lot.
The correct sentence is "We repeat stuffs in here. A lot." x.x
And that would be easy to go to 9001 if people keep saying that :P

2068
Blast Labs / Re: Blastlabs [Axe]
« on: September 08, 2012, 01:48:18 am »
Please guys, help me convince him to let me use Full :P
lol I think I agree with Runer :P
I agree with Runer too :P
But that camera thing is awesome looking *.*

2069
TI Z80 / Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
« on: September 07, 2012, 02:15:43 pm »
Thanks Jacobly for the recordings, and thanks Annoyingcalc for trying to help anyway :)

2070
TI Z80 / Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
« on: September 07, 2012, 12:05:24 pm »
Test version. This one has sound. Real crappy sound though :P
The problem is that Wabbitemu plays sound with an offset (I mean that I hear sound too late) and I don't know if that is due to me failing in my program or Wabbitemu having problems, so I'd appreciate if someone with headphones could test it :)
(I don't have the adapter :()

(also note that I completely broke the editor, so don't try to run it, it won't do anything :P)

edit: By "crappy sound", I didn't mean that the sound is ugly (even if that is true too :P) but that the notes the game plays aren't the real notes of the music, just a try.

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