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Messages - Hayleia
Pages: 1 ... 158 159 [160] 161 162 ... 239
2386
« on: June 19, 2012, 01:10:50 am »
(wrong section ?  ) Yes, first make some easy little programs to get used to the difference between both languages. And always keep in mind that Axe is not basic
2387
« on: June 18, 2012, 01:54:18 pm »
Strange, I just tried this with Axe 1.1.2, there was no problem. Are you using 1.1.2 ? Or are you sure those were the exact lines of code (maybe it was {L1}r instead of {L1}) ?
2388
« on: June 18, 2012, 12:20:54 pm »
Is that really inside the game? 
Yes. I recognized it even without being a fan of MCOG because I often put the TV on without watching when I am alone, and I hear the music of the opening  (thanks to DJ_O for telling me how to say "opening" in English, below  ) What does that say? Can you translate it?
That would mean, approximately "Child of the sun, you travel around the earth and the sky... Look for your path, it's your life, it's your destiny."
2389
« on: June 17, 2012, 02:43:50 pm »
Joyeux anniversaire !!!  (yay, French ftw  )
2390
« on: June 17, 2012, 12:18:22 pm »
By the way, have you ever noticed this reference (see spoiler) in Pokemon Crystal ?  Back on topic, I never really got into this show, but I am still glad they didn't change everything  I hate when they do that, it kills all the spirit of the show.
2391
« on: June 16, 2012, 09:39:32 am »
Haha, I just re-read my code  Felt like sharing this. If OK X++ {A+11*12+L6}^^r!=0 and (A=45) ?A,A+1 -(>9?FLY and getKey(54)*2)→A FLY and getKey(54)?Power-1,Power+1 →Power =65535-(Power=93)+Power→Power ??→FLY ,>48?1→FLY End
2392
« on: June 15, 2012, 11:31:15 am »
looks good, but i would say to make the sprite of the player invisible (as the player is seeing the view), if you understand? in fact, the one who plays the game is the player in the game, and then you don't have to see another character..it only obstructs the view (imo)
^This, or at least make it less big, or not in the middle. Other than this, it looks great so far
2393
« on: June 15, 2012, 11:04:31 am »
Mhmm, maybe some code optimization to make the sprite run faster? ^^
It has nothing to do with optimization. I can make the sprite run faster very easily, I just need to change one number in my code. The thing is that the screen is blurry, and if the sprite is too fast, we would not see each frame properly. This is why I chose to slow it down.
2394
« on: June 15, 2012, 09:44:21 am »
very good job  the running spirite is nice
Thanks, but for the sprite, credits go to Spenceboy  Be sure to give him +1s  it looks very good indeed, but would it be possible to make the running sprite loop faster? since now it seems to move its legs a bit slow in comparison with its speed xp
Yes, it is possible. But I slowed it down because of the screen's bluriness
2395
« on: June 15, 2012, 01:04:25 am »
I need URL to the TI-NspireCXCAS-3.1.0.392.tcc ?? I am stuck on 3.0.x and can only find 3.2 from TI ..please  thank you! Jason
It should be somewhere in this list
2396
« on: June 15, 2012, 12:54:28 am »
UpdateWith Spenceboy's running sprite 
2397
« on: June 13, 2012, 03:24:56 pm »
Mini Update   Epic titlescreen is epic.
2398
« on: June 13, 2012, 03:09:00 pm »
2399
« on: June 13, 2012, 02:00:35 pm »
This compilation is a good idea  You could also add colors, like put a year in green when the brand wins or in red when it loses, like this: v Accomplishment/Brand > | TI | Casio | HP | 1st color screen calc | 2011 | 1995 | ? | 1st native grayscale calc | 2007 | Never | ? |
2400
« on: June 13, 2012, 11:29:12 am »
2896: You don't care about RAM Clears, thanks to zStart
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