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Messages - Hayleia

Pages: 1 ... 159 160 [161] 162 163 ... 239
2401
TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: June 13, 2012, 11:28:03 am »
Ok... why do you want it  ???
Lol, he doesn't want it, he asks you if you have one because if you don't have one, Wabbitemu doesn't work.

edit: ninja'd D:

2402
TI Z80 / Re: Portage of Rainbow Dash Attack
« on: June 13, 2012, 11:18:54 am »
Spenceboy98, for the standing sprite, could you make several frames of the pony running ?

Also, Update :D
-Now with the flying sprite provided by Spenceboy98 ;) (without greyscale because I am lazy :P)
-The bar is prettier
-You can't fly when it is empty
-You can die (even if it didn't work on the screenshot :P)

Eye-candy :D


Download ↓

2403
TI Z80 / Re: Portage of Rainbow Dash Attack
« on: June 12, 2012, 01:04:32 pm »
How about ?
Here it is on calc:

This one has the perfect size :D
However, it seems like he doesn't have ears :P
Could you just edit it a bit so he has ears ?

2404
Introduce Yourself! / Re: Introduce my self xd
« on: June 12, 2012, 01:06:39 am »
Spoiler For REAL warehouse of peanuts :P:
More peanuts than you ever saw (credits to turiqwalrus).
:P

2405
Wait, that makes me think that I forgot to vote D:
(but yeah, I got one vote :P)

2406
TI Z80 / Re: Portage of Rainbow Dash Attack
« on: June 11, 2012, 12:35:42 pm »
This sprite is better, but it is big:
Flying:

I haven't done the standing/walking yet.
It is indeed a bit big, but it is a very good start :D
Moreover, Rainbow Dash's wings are not that big so the sprite can easily be scaled down a bit ;)
Also, grey is in fact a bad idea since the background is mainly grey. Or maybe at least with an outline :)

2407
TI Z80 / Re: Portage of Rainbow Dash Attack
« on: June 11, 2012, 12:59:41 am »
Btw, the original game for the Prizm on Omni is here and here on Cemetech.

I tried making some 8x8 sprites:
Flying:

Standing:


I couldn't really fit a tail in the 8x8 space.
Thanks, but yeah 8x8 is too small. I forgot to say the dimensions I needed. But thanks for trying :)

What size sprite you need? Grayscale? I like it.
I edited the firsrt post concerning the sprite.

Cool idea: My thoughts-
-Rainbow Dash herself needs a bigger and animated sprite, I'll work on it.
-Too bad it isn't color. :( Not much we can do about that though.
Thanks for trying the sprite :)

Are there going to be variable height platforms?
I see you don't have a Prizm jk :P
No there won't but there will be (forgot the exact word) black clouds to avoid an apples to collect.

2408
TI Z80 / Re: Portage of Rainbow Dash Attack
« on: June 10, 2012, 02:54:24 pm »
I like it :D
Maybe you could make the power only recharge (when it runs out) when you land on a platform?
And possibly animate the sprite? If space allows :D
Yes, it will recharge. And of course, it will not be able to fly without power (not as in the screenshot :P)
But I won't animate this sprite. I need another sprite, a beautiful one that I will animate for sure ;)

2409
TI Z80 / Portage of Rainbow Dash Attack
« on: June 10, 2012, 02:44:52 pm »
Credits go to Ashbad for the original idea and I asked him the permission before posting my project ;)

So I am trying to port Rainbow Dash Attack to z80 calcs in Axe.
Here is a screenshot of my progress so far

Spoiler For outdated screenshot:
You see that there are a few things to do (you can't lose, you can fly even without power...) and that I need a pony sprite :P
So for the sprite, it should be 16 pixels tall at the maximum, and I don't care much about the width: I still can make the sprite half off screen at worst. Three levels of greyscale is allowed.

Suggestions, feedback and sprites are welcome :)

(Latest release, compiled for Ion)


Credits
Ashbad for the original game on Prizm
Spenceboy98 for spriting

2410
Axe / Re: Axe Q&A
« on: June 10, 2012, 10:19:11 am »
I think you'd have to write your own routine for that.
It's quite slow but you could copy the last 8 rows of the buffer to another buffer, shift that and copy it back.

example with L6 and L3 (if you use them for something else you'd have to use other buffers)
Code: [Select]
Copy(L6+672,L3,96)
Horizontal -(L3)    //or Horizontal -r
Copy(L3,L6+672,96)
Yes, I tried this. The main problem is that I wanted to shift two buffers so it was very slow.
Moreover, what I tried was an optimized version of yours that only needed one copy instead of two, but it was still slow as hell D:
But nevermind, I found a way to avoid having to shift two buffers in my program ;)

2411
Axe / Re: Axe Q&A
« on: June 10, 2012, 08:32:46 am »
Is it possible to only shift the 8 bottom rows of a buffer ?
Like "Horizontal - " but only for the 8 last rows ?

(At worst, I could copy them somewhere and use some Bitmapping to pseudo-shift them)
Nope, I tried this and it is too slow D:

2412
News / Re: TI-Nspire OS 3.2 is out!
« on: June 08, 2012, 01:06:40 pm »
Stupid me, it was written -.-
I just remembered that it was possible to downgrade with it and then I just posted this without checking the first post again.

2413
News / Re: TI-Nspire OS 3.2 is out!
« on: June 08, 2012, 12:49:16 pm »
Has someone tried to make Ndless run on OS 3.2 ?
That would be awesome O.O

2414
TI-Nspire / Re: PTTKiller - Enable access to documents in PTT mode
« on: June 07, 2012, 01:13:13 pm »
Yeah, the discussion seems useless in fact. Keep cheating and learn Lua.

2415
TI-Nspire / Re: PTTKiller - Enable access to documents in PTT mode
« on: June 07, 2012, 11:31:26 am »
Well you konw what ? I am glad I received my Prizm yesterday.
So, this is the end of Nspire programming?
No because I am sure you'll be able to write PTTKiller with Lua.

downgrade protection will probably be removed in the next OS anyway, so why should I suck up to TI?
Of course it will now. You could have waited a bit more before releasing this. Now I really see you as the one who destroyed the tiny hope there was. There was just a little moment where the Nspire were not blocked. Maybe TI already had in mind to block them or maybe they wanted to make them open but now we'll never even know since you released this and they will be blocked with no doubt.

You can't blame me for TIs stupidity
No. And I won't post the sentence I have in mind.

They always tried to block Ndless, even before I was in the calc programming scene.
Yes, but as Jim said, your programs make things worse.

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