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Messages - Hayleia

Pages: 1 ... 162 163 [164] 165 166 ... 239
2446
Axe / Re: External variables in axe parser
« on: May 30, 2012, 02:30:54 pm »
You just double posted again D:

2447
Axe / Re: External variables in axe parser
« on: May 30, 2012, 01:50:42 pm »
You cant get like how many numbers it got
There is no command like this but it is not that difficult to code in a subroutine. Assuming your list doesn't include any zeros just do this
_______________________

Fill(L1,711,0)
.this at the very beginning of your program

...
your code here
...
Return
.End of your code

Lbl Dim
0->r2
{r1}
While
 r2++
 {r1++}
End
Return r2
_______________________

Then using Dim(L1) (with an uppercase D) should return the number of elements "in" L1 (if I didn't do any mistakes)

2448
Axe / Re: External variables in axe parser
« on: May 30, 2012, 01:14:34 pm »
L1 has no "dimension". The only thing we could say is that it contains 712 bytes.
It is just free ram, not a list.

In fact, Axe's syntax is close to Basic but it is not Basic ;)

2449
TI Z80 / Re: [TI-Concours] Mister Oops!!
« on: May 30, 2012, 01:07:55 pm »

2450
Axe / Re: External variables in axe parser
« on: May 30, 2012, 12:56:48 pm »
If it is just when the game is running, try doing {L1+X} instead of L1(X-1) ;)
No need for external vars

2451
Axe / Re: External variables in axe parser
« on: May 30, 2012, 12:45:27 pm »
Here is a tutorial about external vars.
But maybe you don't need external vars, maybe writing to free Ram would be enough. I don't know what your game is but you may want to learn about pointers too :)

2452
TI Z80 / Re: [Ti-Concours]Jetpack 8x+
« on: May 30, 2012, 12:27:44 pm »
And setting an automated contrast and an extra option for adjusting it?
Whatever, never mind
But if there is an option to set the contrast, it is useless to set it automatically :P
Also, as this game doesn't involve a lot of grey, a "bad" contrast wouldn't be that annoying.
On the contrary for example, TinyCraft and MisterOops!! have greyscale setup so you can see everything well :)

2453
TI Z80 / Re: [Ti-Concours]Jetpack 8x+
« on: May 30, 2012, 12:22:55 pm »
Maybe you should add that the game is automaticly being displayed at the most ideal contast?
That is impossible as not everyone would like the contrast as it would be set. Personally, I like when the contrast is kind of low and I know someone who likes it high. With automatic contrast set, at least one of us would not be contented ;)

2454
TI Z80 / Re: TinyCraft II (name subject to change)
« on: May 29, 2012, 02:43:05 pm »
and if you do new, wat are the numbers you can adjust?
I didn't understand the question ???
If you press new game, you get 1/4 black screen and 1/4 grass with the sprite, then there's a number which you can adjust with arrowkeys, what are those numbers for? And can't you do when you press new you can play instanly instead of first having to go back to menu and press load?
Ah, I get what you mean. When you press new, you are led to the greyscale calibration screen. You have 4 choices and usually, one of them is better than the other ones. Look better at the screen and you'll se that some choices show ugly grey while others show beautiful grey :)

And can't you do when you press new you can play instanly instead of first having to go back to menu and press load?
Yes, I can do that. I can even make the menu beautiful with images and all.
But I first want the game to work "perfectly" before adding things that are only for comfort :)

2455
I'll look at this... but persalteas told me it works ! Same for Loulou54, Superman96, etc.
Yes please fix this quickly. For now, visitors may think we are just not even able to use a simple [img] tag, and we are losing votes D:

2456
TI Z80 / Re: TinyCraft II (name subject to change)
« on: May 29, 2012, 02:29:48 pm »
The sheep can give you wool :O
Also here's a cow or something. The cow gives you leather and steak when killed.
Hey, wool and leather could be useful if I add some clothes system :)
But I don't want to kill cows D:

Tell us when it updates :p
Now :P

saving, that was [del]+[clr]?
Forget about this. Now press Clear to quit with saving and press Del to quit and delete the savegame.

and if you do new, wat are the numbers you can adjust?
I didn't understand the question ???



This update is basically for you to test what transparent chickens look like on calc. You have 3 chickens, appearing right above you when you start a new game. I included a savegame if you are too lazy to build a barrier to enclose your chickens :P
You can see that they are not ugly at all on sand but a bit ugly on grass. Yet, it is not unbearable :)


Note for Leafy, Runer112 and all of the others who wanted white chickens: I tried it with saving the back buffer in an appvar. First, it didn't work (but I can make it work if I work harder on it) but most of all, it was slow as hell, and unbearable without Full speed mode.
What I may do (if I can make it work) is using conditionnal comments to make a 83+BE version with transparent chickens and a Full speed mode version with white chickens ;)

2457
It doesn't work on my page.
And the text that is displayed instead of the image is not even the same in the English part and in the French part while I made a copy paste :P

2458
TI Z80 / Re: TinyCraft II (name subject to change)
« on: May 29, 2012, 12:51:21 am »
I haven't tried doing a piggy yet, but here's a sheep:
Thanks :)
But what are sheeps meant to do ? I mean chickens give eggs but what does the sheep give ?


Also, I'll go for the transparent chickens, sorry for the one who voted white but:
-The game is a lot less slow
-I save 300 bytes in the code
-I save 8 bytes per chicken in the savegame
-Chickens are drawn wherever they are on the screen whereas they were only drawn when not on the edge when white

2459
You know what they say about slow and steady (especially slow) <_< I think I'm going to have to drop out of the TI-BASIC contest though (time issues).
Lol, you were first, remember ? :P

Also, I have a stupid question: how do we put images in the description ? the [img] tag doesn't work -.-°

2460
TI Z80 / Re: zStart - an app that runs on ram clears
« on: May 28, 2012, 01:20:57 pm »
See, I could fix that, or we could wait for Quigibo to fix it. And the problem is, I have no way to tell whether a token is for Axe or not and while adding and removing the decimal is easy for you, it is very difficult for me.
Yeah, I understand. It is not that bad since there is the trick to avoid this. Thanks anyway :)

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