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Messages - Hayleia
Pages: 1 ... 166 167 [168] 169 170 ... 239
2506
« on: May 16, 2012, 03:49:58 pm »
Thanks for taking my arguments in consideration  ...but once I release nSDL 0.3.1 there'll be diagonal touchpad key support too, which will probably make me update this and switch back.
Or make those config files  But don't worry, there is no hurry
2507
« on: May 16, 2012, 03:31:26 pm »
I'm not sure if playing with the tiny buttons is more comfortable than with the touchpad. I think I'll keep it touchpad/numpad in the first version at least, and later I'll look into external config files if I have the time.
Yeah, I thought it would be hard too but in fact, once you placed your fingers on the keys, you don't move them a lot in this type of game. Moreover, the touchpad doesn't allow to push on two directionnal keys at a time (this is why my friend beat me the third time  ) and doesn't allow you to keep two fingers on the "buttons"  Also, 
* Hayleia wants 
2508
« on: May 16, 2012, 02:42:14 pm »
Since you know how to do Axioms (Fullrene) and how to unlock flash, would it be possible that you create an Axiom to allow the user to somehow write to flash (like I have an appvar in Flash and want to write to it, without unarchiving it then archiving it back) ?
(I know I already asked in Axiom Request but maybe you didn't see it)
2509
« on: May 16, 2012, 02:28:57 pm »
EDIT: I'll make it touchpad and/or numpad in single player, and only touchpad in co-op.
Good idea  What keys would you suggest? I admit my touchpad is crap too (feels very unresponsive and soft).
Else, you could also use the numpad for player one and some of the bottom keys for the second player, like I for up, W for down, ',' for left, R for right and Space to shoot ? Or something even better would be to make several key_config external files (like the ones we must put in Examples) that the game would load, and according to which one we have, the key configuration is not the same. But that may be a bit annoying to do for you
2510
« on: May 16, 2012, 02:20:53 pm »
Good idea  For me, it would be -83+ (there are a lot of them in my school, and I have one  ) -82 Stats.fr (same but I don't have one) -84+SE (mine again, but one of my classmates have it too  ) -Nspire Clickpad (people from the class next door) -NspireTouchpad (same) -Nspire CX CAS (I only know mine  ) -84 Pocket.fr (seen in Cultura) -89 (a classmate) -89 Titanium (a lot of classmates) -86 (last year's classmate) -Casio fx cg20 (same Cultura store as the 84 Pocket.fr) -Casio graph 35+ (yes, you read well, a lot of classmates have this one)
2511
« on: May 16, 2012, 02:02:11 pm »
Woah, Fluttershy just triple posted
2512
« on: May 16, 2012, 11:58:57 am »
I hardcoded (using a simple script) the map data in the program and compiled it. Magic happened: I've attached the game here in my post. I'd appreciate it if someone with a CX could try it (just dump the whole folder in the Examples folder on the TI-Nspire) and tell me how it runs. Even better would be to upload a video about it. If you have a Touchpad/Clickpad you can try it too, but the games' colors are quite dark; I couldn't see much (that made me think of a function that inverts the palette...hmm).
The controls are CTRL, tab, arrow keys (player 1) and 8/2/4/6, enter (player 2). Yes there's 2 player mode also.
I tried it on my CX, then with one of my friend, we couldn't stop playing in two player mode  However, would it be possible to remap the keys for the first player (or maybe the two players) ? Because the Touchpad sucks a lot.
2513
« on: May 13, 2012, 05:07:41 am »
Screenshots of the non transparents objects (if fact my wabbitemu settings make them a bit transparent but they aren't) and of the "beautiful grey" in most important parts of the game  (you see that it is ugly when it displays the stage for example, but I guess nobody cares as long as it is beautiful when playing  )
2514
« on: May 13, 2012, 04:46:18 am »
Really? What limits are there, then? o.O
You get a few penalty points for originality. But I don't know how many. Also, I have a problem: I made my page but the French one doesn't have any title  I tried to modify it to add the title but it didn't work, even when it wasn't the same as the Englsih one
2515
« on: May 13, 2012, 04:45:42 am »
EDIT: Also blame Minecraft.
And the Spam section  But you can also thank Minecraft: remember how many Minecraft clones are in the work ?
2516
« on: May 13, 2012, 01:32:12 am »
Thanks, knowing that really helps, and nice explanation too! I would give both of you positive post ratings, but either I don't know how or it won't let me because I have too few posts.
Click on the thumb up (  ) next to the "quote" (  ) button
2517
« on: May 13, 2012, 01:22:16 am »
Haha ! I imagine myself at an exam, taking my mouse and my keyboard out of my bag  Awesome
2518
« on: May 12, 2012, 01:13:35 am »
Lol I love DCS7 cause I don't have to follow these steps : 1. Turn on Calculator 2. Go to Apps 3. Scroll down to MirageOS 4. Click to open folder 5. Scroll down to game Instead I only need to follow these steps : 1. Turn on Calc 2. Go to Prgms 3. Click the number of the program or scroll down 4. Press Enter 
With zStart, 1. I click On and keep it pressed 2. Press the shortcut number of the program That's all  Also, this is an epic screenie parser
2519
« on: May 11, 2012, 02:21:22 pm »
Bump ? Is this project considered as dead ?  I mean, is someone working on it slowly (but surely) or is it discontinued ?
2520
« on: May 11, 2012, 01:56:06 pm »
This looks great  I hope a lot of people will code games for Nspires with this  Btw, if it is now v0.3.0, you might want to change the title of the first post Nevermind
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