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Messages - Hayleia

Pages: 1 ... 167 168 [169] 170 171 ... 239
2521
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: May 11, 2012, 01:00:31 am »
in response to 2731
2734: you didn't buy your calc(s) for maths but for games (true for all of the calcs I bought (not talking about the TI-76.fr I got for free))

2522
General Calculator Help / Re: TI-Boy SE Beta 2.03
« on: May 10, 2012, 01:28:40 pm »
After you ran the Rom file through the makeapp, you must send the 8xk generated file to your calc, not the Rom one :P

2523
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: May 10, 2012, 12:59:51 am »
There is a problem.
The sentence is "We repeat stuffs in here. A lot." :P

2524
The Axe Parser Project / Re: Axiom Requests
« on: May 09, 2012, 02:01:29 pm »
You can't write a savegame over the last savegame in flash. You have to put it in a currently unused flash area (which is exactly what Archive does)
D:
Not even by rewriting the whole flash page where the savegame is ? :P

I mean you copy the page somewhere somehow, then replace the savegame in your copy, then copy the modified copied page onto the old page.

2525
The Axe Parser Project / Re: Axiom Requests
« on: May 09, 2012, 01:57:56 pm »
Maybe a Power coder could make an Axiom to write to flash without using the Unarchive/Archive command, but with unlocking ROM and all (of course, the Axiom would lock it back after writing to it).
This may not be faster than Unarchiving/Archiving but would be useful for a game that has a huge savegame, if it is run on a regular 83+ (with not a lot of ROM) to avoid GarbageCollecting.

2526
Other Calculators / Re: Calculator Total Wipeout
« on: May 09, 2012, 12:57:11 pm »
My CX CAS usually reboots when there is chalk in the wifi port.
I don't put chalk here on purpose but a blue piece of chalk decided to die in my bag and now there is chalk on all my stuff.
So maybe you too have some crap in your bag that is messing with some port, making the calc reboot ?

also,
* Hayleia lost >.<

2527
TI Z80 / Re: [TI-Concours] Mister Oops!!
« on: May 09, 2012, 12:47:13 pm »
I'm guessing it's the lcd driver setting?

or may be some sort of interrupt stuff x.x
Maybe, but why does this only happen on black 83+ ? why is there no problem on 84+ and on blue 83+ ? ???

2528
Axe / Re: Real Time Clock
« on: May 09, 2012, 01:02:21 am »
This may help you :)

2529
TI Z80 / Re: [TI-Concours] Mister Oops!!
« on: May 09, 2012, 12:57:13 am »
Over here it's still the black version that is on sale.
D:
But I really don't know where the problem come from this time. Not every object has the problem, only 2 among 6, and I don't know wy those 2 have the bug or why the other 4 are ok :(

That's what I thought.. so according to the screen shot, it's all the obstacles right?
Yes. The game fires random waves of 48 random objects :w00t:

2530
Axe / Re: Axe Q&A
« on: May 08, 2012, 01:47:21 am »
Me again, with my conditional comments :P
The problem with ending a conditional comment with "..." is that if I do the code 1 (below), the parser would understand the code 2 (below)

     Code 1:
code
...If Const
code
...
code
...
code
...
etc

     Code 2:
code
...If Const
code
...
code
...
code
...
etc

If the conditional comment ended with "...End", the parser would know the difference between a beginning and an end.
So would it be possible to change this in Axe, so that we end a conditional comment with "...End" ?

2531
TI Z80 / Re: [TI-Concours] Mister Oops!!
« on: May 08, 2012, 01:37:43 am »
there are two versions of 83+?
??? i've never seen one
In fact the black 83+ is an old version of the blue 83+ ;)

It's.... IT'S... AMAZING! It looks just like the app Mr. Oops! I hope it turns out well :D
Also, did you add the Kamikaze mode, cause I've never seen taht mode
Thanks :D
Yes, the Kamikaze mode doesn't exist in the real game but I thought it would be fun to have something like that ;)

2532
Round 3 started.
Ok :)

But if I make my page for MisterOopss!! and then decide to present another project instead, could I change the page ?
(not telling that I'll change my mind, just to be sure ;))

Also, since we will post our projects there, are we allowed to post them here too ? (the attachements I mean)
edit: or we could just throw a link and it is okay in fact :P

2533
TI Z80 / Re: [TI-Concours] Mister Oops!!
« on: May 07, 2012, 12:29:17 pm »
Hayleia : http://www.ti-concours.com/membres/page-perso.php ;)
Ok, I'll do this tomorrow I think :)

btw are you planning to include just the first 3 levels of the game and the arcade mode? Cuz I'm pretty sure there are people here who can help you with providing the rest of the levels :) (although I don't own this game myself :P)
Here is what would happen if I add levels:
- Going through the levels would be too long and the game would not be enjoyable anymore. This game is more like making a highscore on the 3 little levels than like beating the career mode or something.
- I'll have problems with highscores :P The formula is score_lvl_1*score_lvl_2*score_lvl_3 and if there is more levels, the score would be over 65535, so hard to handle.
But if some people tell me what those levels are, I may implement some of them (the most interesting/easy-to-code of them)


Also, good news and bad news.
I tried the game on every blue 83+ I could find in the classroom, it worked.
I tried it on a black 83+, there was a problem. Objects had a trail behind them, for no reason.

I hope judges have blue 83+ or 84+ :P

2534
The Axe Parser Project / Re: Features Wishlist
« on: May 06, 2012, 11:57:55 am »
Perhaps speed data could be added as well?
Yes, I thought about it but forgot to post it >.<

My only concern is that theses would complicate the otherwise fairly clean and simple command list.
For now there are two columns: "Command" and "Description". Maybe three little columns could be added, like "routine size", "call size" and "cycles" ?

2535
TI-Nspire / Re: C or ASM IDE for the Nspire
« on: May 06, 2012, 09:35:18 am »
Good idea. I'm sure coders would code more with an on calc compiler :D
And once the compiler is done, maybe we could see Axe4nspire ! ;D

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