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Messages - Hayleia

Pages: 1 ... 4 5 [6] 7 8 ... 239
76
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: November 17, 2014, 12:36:44 am »
I tried to download the game to my Ti-84 Plus but it did not work. It just said "ERR:syntax". I got the zip file and unzipped it. Then transferred the files to my calculator using It-Connect. The program for me is called fox. Hope someone can help. :/
Fox is the source for Fox's appvar, don't run that. The thing you have to run is the app called Smash (called Smash-signed.8xk in the zip).

77
The Axe Parser Project / Re: Bug Reports
« on: November 16, 2014, 05:40:53 pm »
That's actually stupid. I thought this was a dev version but no, I tried that stupid program on the only computer I have that still runs 1.2.1 -.-
Sorry about that.

78
The Axe Parser Project / Re: Features Wishlist
« on: November 16, 2014, 05:35:31 pm »
Would it be possible when there is an error to display the name of the (sub)program and the line the error was found in ?
Like
[--------         ]
Invalid Token
SMASHC2: 79

Might seem useless since we are meant to be able to jump to the error, but
1) we can't with zStart's small font editor
2) I can't with Smash (the main file is already over 25KB)

79
The Axe Parser Project / Re: Bug Reports
« on: November 16, 2014, 05:32:06 pm »
I tried a stupid program drawing a HLine between X1 and X2 with the three argument version, it didn't seem to do anything. Adding "L6" at the end solved the problem though, but isn't it meant to work if not specified ?

80
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: November 16, 2014, 07:13:53 am »
People are crazy, seriously...
I can understand TinyCartridge, Kotaku and reddit-smash, but TIME ??

81
Super Smash Bros. Open / Re: [Axe]How To make your own character
« on: November 16, 2014, 03:13:16 am »
True story bro.
I attached them in that post, will put a link to it in the first post.

82
Super Smash Bros. Open / Re: [Axe]How To make your own character
« on: November 16, 2014, 02:39:39 am »
Ok, same comment as for GodOfSocks, be sure that your sprites are the right size next to Fox :)

83
Super Smash Bros. Open / Re: How to install Super Smash Bros. Open
« on: November 16, 2014, 02:37:51 am »
True, but since it was posted on websites that don't know anything about calcs as "SSB out on the 83", there might be some people coming and asking how to put it on a 83 even though it only runs on 82+/83+/84+. Or some other people asking why Fox's Down Air does nothing even though I never stated anywhere that it is finished. Or some other people asking why Fox's UpSmash is weak and his Back Air is cheated even though I put random constants everywhere to test hitboxes and will change all of them later.

So yeah, I don't really mind publicity, but why now ?
I know why, because we're just between the 3DS version and the Wii U version so everyone is Googling Smash Bros right now, and websites take advantage of this by newsing about something related to Smash Bros but that people don't already know. So yeah, good for them, not that much for me...

84
Super Smash Bros. Open / Re: [Axe]How To make your own character
« on: November 16, 2014, 02:32:26 am »
Fox actually has 32x32 sprites so 24x24 is supported obviously ;)
I think the maximum supported by Badja's sprite routine was 256x256, and the minimum is 8x1 (width of 8, height of 1).

85
Super Smash Bros. Open / Re: How to install Super Smash Bros. Open
« on: November 16, 2014, 02:30:21 am »
It's easy!

1) Download TI-Connect from education.ti.com
2) Send the files to the calculator using TI-Connect (which ones to send are noted in the README).
3) Run the program (or I think app, in this case), as noted in the README.
The problem is that there is no README. I made zips for the people who followed the projects since the beginning and knew what to replace each time and didn't expect my project to suddenly go worldwide for no reason (I mean, I could have posted on reddit but I didn't, I could have posted on Youtube but I didn't, it's just some guy who randomly noticed that in the middle of the progress who decided to post about it).
But yeah, do what chickendude said.

86
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: November 15, 2014, 01:30:10 pm »
I could, but that would need people to have the exact same set of tokens for tok8x (or similar), and I am pretty sure I am not using the default ones.

87
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: November 15, 2014, 01:27:57 pm »
Indeed, you'll have a hard time porting this to the CSE due to it being written in Axe. Plus, the zooming camera probably isn't the best idea on a calc as slow as the CSE.
Anyway, you'll find the source in pretty much every zip I posted on that topic, or in the "official" archive linked by the first post. I can't really put it on GitHub since it's 8xp files.

88
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: November 15, 2014, 04:23:56 am »
Wow, I wasn't expecting publicity on other websites, at least not now since it is quite far from finished O.O
Thanks for telling me anyway, that should give me motivation to find time for this :)

I need to send all the 8xv files? Even AMEMKIT, deorg, and SCALESPR?
You're right, you don't need to send those appvars. But it's less of a problem than big source programs ;)
I'll definitely make a readme for the next release, it should make things easier -.-

Hi, I'm a total novice to the TI games scene. I saw this on Kotaku and REALLY want to download it but I'm having trouble. Is there any way you could make a tutorial for the influx of people like me who have no idea what they're doing? By the way I've got the program SMASH15 in my list of execs but it comes up with a syntax error when I try to run it. Thanks.
I know it's a bit my fault for not updating the first post and things, but you didn't download the right version, yours dates from when I still compiled as a program. Here's the latest one. Send all appvars (except AMEMKIT, deorg and SCALESPR if you want to save space) in archive, send the ap and run the app. Programs are not needed.

89
Super Smash Bros. Open / Re: [Axe]How To make your own character
« on: November 15, 2014, 04:16:06 am »
Your work is absolutely stunning but actually, I think it is too stunning :P
I mean that your Marth is as tall as my Fox even though he should be taller. But if you were able to make a Marth of this size, I doubt you'll fail to make one with more pixels ;)

Great work anyway, and thanks for your interest :D

90
Reuben Quest / Re: [Done] Reuben Quest: The Lost Mirror Remake
« on: November 14, 2014, 03:31:24 pm »
Congratulations for the feature on ticalc ! :D
I didn't try it yet but still, doing a full RPG in no time in ASM (even without having to coin a story and sprites) is kind of an achievement ;)

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