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Messages - ISSOtm

Pages: 1 [2] 3 4
16
TI Z80 / Re: [Axe] Puzzle pack (for those of you who are bored in math...)
« on: November 19, 2014, 02:17:31 pm »
Sorry for triple-posting...

Finally, I made this thing !
There are a few graphical glitches, but because I didn't copy data correctly ;D

I also released a cheating device, which can't edit data while the game is running, but can hack the save after execution.

Okay, give me screens now !
[EDIT] The screenshots are now broken, see this post for the newest version with correct screenshots
Spoiler For Screenshots:
Sorry if the screen sometimes garble, it doesn't happen on my calc, but on TileM it occurs

Your very first screen !


Interactable signs !


Door warping !


Save and reload !


Isn't there something ?


A small glitch (fixed in my development build)

Spoiler For Cheating device:
Example : rotate your guy without changing its target tile


Example : warp to an out of bounds location which displays a glitched terrain
(I corrupted the screenshot, sorry)
WARNING : Pressing Enter in this kind of zone may lead the game into interpreting garble data as tile interaction, and will trigger invalid routines (you may freeze the game, make it return with a ERR:SYNTAX (don't know which RAM address is called at that time) or just crash / freeze the game with a RAM clear)


Example : kind of walk through walls glitch
(you may directly enter 0F in the vertical byte #1)

If you enter a zone you usually can warp only if you entered aan odd number of doors with having entered and even number of doors (and vice-versa), you will stay on the doors after warping.
This is because a flag is changed when walking through a door.

The file couldn't be hosted on omnimaga (too large :P ), so there it is !
All the files are in the zip, but you may download the files individually

17
TI Z80 / Re: [Axe] Puzzle pack (for those of you who are bored in math...)
« on: November 18, 2014, 11:03:31 am »
Coming back, with a different project :
While I was trying to make the warps-using maze, I went really far in its development.
Kinda looks like this is going to be a different project. Its code name : RPGLITE, 4632 bytes large, features :
  • Somewhat a man
  • "Smooth" scrolling when moving
  • Interactable tiles
  • Door warps
  • A start "mode" menu, with a slidy transition when appearing
  • Save your position, yay ! (yes, there was a time when your position wasn't saved...  :P )
  • Currently no known bug, yay !
No, I can't give you the files right now :trollface:

18
TI Z80 / Re: Friday, 13th...
« on: November 13, 2014, 02:02:20 pm »
Finally debugged and translated the program, yay !
Files downloadable down here \/

BONUS : If you are French, there is a french version available here.

19
TI Z80 / Re: Friday, 13th...
« on: November 12, 2014, 10:19:15 am »
Haha, sounds like a funny little fun idea ^.^
* Sorunome wonders if you take like leap years into account

Yes, they are taken into account. Both rules are respected :
[...]
What about those random day skippings in the past if you look at some occurances in the 19th/20th century :trollface:
No, it is only meant to be used in the 21th century, because calculators did not exist past that point (unless, it is what I think) :P

Lol nice one.

Also does this use the clock functions on the 84+ ? There's a day of week function built in.
No, because it uses assembly, I didn't use this function.
Maybe it is possible, but it currently is quite fast (about half a second to scan a whole month), and I don't think using this feature will speed up the program :/

But, you gave me an idea :
When the calculator implements these time functions, the day isn't asked to.
Will require two programs, though.

NOTICE : I am currently working on a mini-RPG engine for my PUZZLE MASTER program, so this program is in limbo, but shall be back soon !

20
TI Z80 / Re: Friday, 13th...
« on: November 10, 2014, 01:07:10 pm »
Haha, sounds like a funny little fun idea ^.^
* Sorunome wonders if you take like leap years into account

Yes, they are taken into account. Both rules are respected :
Quote from: Wikipedia
Leap years are years that can :
  • either be divided by 4 but not by 100 ;
  • either be divided by 400.

It doesn't have a super graphical interface, but it is 1970 bytes large :P


Hah I like this idea! Makes me think of this meme:
<AD>
Wanna avoid this kind of dumb situation ?
Don't worry ! We have the perfect tool for you.
FRIDAY 13th FINDER ! Serial killer's best friend.

For two bought, one chainsaw is offered ! Limited offer !
</THIS AD WAS PRODUCED BY ISSO Corp.>

21
TI Z80 / Friday, 13th...
« on: November 10, 2014, 09:07:11 am »
Hello guys, yesterday I was asked a very important question : "When will the next Friday, 13th be ? How many times will it occur next year ?"
I didn't know the answer, I didn't have any calendar near me, but I had my calculator...

So, there it is, FRIDAY 13 FINDER !
How it works :
  • Launch it  ;D
  • Enter today's date :
    • Select the number to change
    • Press Enter
    • Enter the new value
  • Select "Confirm"
  • Scroll the list with the left and right keys, hit Enter to validate
  • Press any key
  • Press any key to skip to next month, or Clear to quit.
And that's pretty much everything about it !

One known bug : when editing a value on the date screen, the display isn't updated, but internally it is.

Features to implement soon :
  • Limiting the day value as the months do
  • Adding an "Auto Scan" mode which only displays the affected months
Files coming tomorrow !

22
Last change before uploading :
* Fixed when creating a new file, then pressing something else than Enter, then selecting Continue allowed you to enter weird levels (entering them would display the ending screen, until level 0 is passed which would make you enter level 1).

Uploaded the files, see first post !
Also, look at the FAQ (you may find something interesting ?)

23
Coming back...
I just made some big data compression, and 500 more bytes are off :
Rewrote the labyrinth's graphical engine, which added (unexpectedly) rounded angles. (~ 250 bytes)
Also took the labyrinth's Map data and switched from byte structure to nibbles (~ 250 bytes)

Always when i had flash corruption it was fixed by re-sending the OS
The memory corruption was fixed (thanks !), but I uninstalled zStart, I got too many problems with it.
Switching to NoShell + Omnicalc.

I finally got some spare time, so I'll probably upload the files (and screens) this afternoon !


I need an idea for some kind of "action" level (in which there is no need to think).
The author of idea I'll select will win a FABULOUS prize !! (no, actually I will only mention him on the level screen  :angel: )


Spoiler : the next labyrinth will have teleporters...

24
My calculator has a flash corruption (when I said "Crashed by zStart"... seems to be some garbled data that maessed up everything), and a friend of mine is repairing it.
Also, like Zemmagorp (a friend of mine), we are still at school, and we have math lessons to learn... so not many time to spend.

This also is why I can't upload very frequently.

25
Coding a new version... And fixed many bugs !
Currently added two levels :
  • A labyrinth
  • A GUESS A NUMBER, between 0 and... 32767 ;D with 20 trials !
Also rewrote some code, and also quite a big change : the saving appvar's structure has been changed !
Spoiler For Data structure:
Old one :
Code: [Select]
+---------------+
|     1 byte    |
+---------------+
| Current level |
+---------------+
Total size : 1 byte

New one :
Code: [Select]
+------------+---------------+---------------------------------+
|   1 byte   |     1 byte    |             2 bytes             |
+------------+---------------+---------------------------------+
| Version ID | Current level | Unused bytes (for future usage) |
+------------+---------------+---------------------------------+
Total size : 4 bytes

[NOTE]
No, I can't give you the programs, nor screenshots, because I have a problem with my TI. This message will be replaced by the programs a soon as I will be able to upload them ! ;)


If you have questions, post them ! I'll be happy to answer.
You are also welcome if you want me to add some levels, give your ideas below (I have no more ideas...)
Also, as soon as I will have uploaded the files, you will also be welcome if you report some bugs. They will go into this spoiler \/


[EDIT]
Moved both spoilers to the first post. It will be easier to find these there.

26
* ISSOtm suddenly notes that everyone has left... D:

27
Re-uploaded all the programs (and changed the name).

Do the sources work fine now ?

Spoiler For Sources:
Spoiler For SRC_theta_PUZZ:
Code: [Select]
.PUZZMAST Some puzzles ! (In a pack ^^)
.-- by ISSOtm

.Zemmagorp's Menu( axiom
#Axiom(MENUS
.I find the activity indicator annoying
DiagnosticOff
#ExprOff
Full^^r^^r
Full^^r
ClrDraw^^r^^r
Fix 5
Disp "PUZZLE MASTER     -- DISSOLVED ?"
getKey^^r
While 1
Lbl MENU
ClrHome
Menu("TITLE MENU","New game","Continue","How to play","Quit"
.NOTE: this command clears the screen like ClrHome, so it isn't needed Then.
!If -4
.quit selected
Lbl QUIT
GetCalc(Str7FILE)?Archive Str7FILE
ClrDraw^^r^^r
.reset activity indicator on
DiagnosticOn
Asm(FDCB00AE)
Return
Else!If +3
.new game
Lbl NEW
!If GAL2(Str7FILE,1,1)
Disp "ERROR: SAVE FILECOULDN'T BE     CREATED."
getKey^^r
Goto QUIT
Else!If -1
!If UnArchive Str7FILE
Disp "SAVE COULDN'T BEUNARCHIVED."
getKey^^r
Goto QUIT
Else
GetCalc(Str7FILE)->[Y1T]
End
End
Disp "WARNING: DOING  THIS WILLERASE  YOUR PREVIOUS   SAVE.",
getKey^^r
Disp "PRESS [ENTER] TOCONFIRM, OR ANY KEY TO CANCEL"
getKey^^r-5??1->{[Y1T]}|LGAME,|LMENU
Goto ()
Else!If -1
.load game
!If GALC(Str7FILE)
Disp "Save file does  not exist.      ",,"Creating a new  one."
getKey^^r
ClrHome
Goto NEW
Else!If -1
!If UnArchive Str7FILE
Disp "SAVE FILE HASN'TBEEN UNARCHIVED"
Else
GetCalc(Str7FILE)->[Y1T]
End
End
ClrDraw
Fix 1
Text(0)
Text "YOU HAVE ACCESS"
Text(2048)
Text "TO LEVELS FROM 1"
Text(4096)
Text "TO ",{[Y1T]}>Dec,"."
Text(6144)
Text "CHOOSE :"
{[Y1T]}->A
Repeat 0
Text(6204)
Text {[Y1T]}>Dec
DispGraph
!If getKey^^r-1
{[Y1T]}-A?{[Y1T]}++
Else!If -1
{[Y1T]}-1?{[Y1T]}--
End
End!If -3
Fix 0
Goto GAME
Else
.Game help
Disp "PLAYING PUZZLE  MASTER : PAGE 1 ",,"The goal of thisgame is to pass all the levels."
getKey^^r
ClrHome
Disp "PLAYING PUZZLE  MASTER : PAGE 2 ",,"But, it may be abit harder than it seems... >=))"
getKey^^r
End
End
Lbl GAME
prgmSUBthetaPUZZ
Goto MENU
.Program end
.-------------
.Data is saved here
prgmDATthetaPUZZ
.Data end
.-------------
.Displays all the rocks

.ROCKS()
Lbl ROCKS
GDB0ROCK->[X1T]
1->[X2T]
For(7)^^r
Pt-Change({[X1T]}*8,[X2T]*8,Pic7ILE+8)
Pt-Change({[X1T]+1}*8,[X2T]*8,Pic7ILE+8)
[X1T]++
[X1T]++
[X2T]++
End
Return
.-------------
.My custom (optimized as i could) randIntNoRep( axe implementation

.RANDINTNOREP(INT How many numbers to sort)->PTR Sorted data
.Overwrites [r1]*2-1 bytes starting at L1
Lbl RANDINTNOREP
Fill(L1,[r1]*2-1)
0->[X1T]->{[r1]+L1->[X2T]-2->[X3T]+1}
For([r1]-1)^^r
[X1T]++
If rand<<0
[X1T]->{[X2T]}
[X2T]++
Else
[X1T]->{[X3T]}
[X3T]--
End
End
[X3T]+1
Return
.-------------
.Nice display routine for dialog-like texts

.DISP(PTR String to display)->PTR Position of the next string
Lbl DISP
While {[r1]}-255
.Character [00] ends line
!If +255
Disp
getKey(9)?40,800
Else
Disp {[r1]}>Char
getKey(9)?40,200
End
Pause
[r1]++
End
[r1]+1
Return
.-------------
.GetCalc() lib to easily get OS vars

.GAL2{requires GALC}(STR var name, INT var size, DATA default value)->ENUM[0=creation failed,1=in Archive ,2=in RAM] data location
.If in RAM : INT var pointer->[Y1T]
Lbl GAL2
.try to find the var
!If GALC()
.it doesn't exist ? then create it !
!If GetCalc([r1],[r2])
.If we can't create it, Then Return
0
Else
GetCalc([r1])->[Y1T]
.let's fill the var with the default value
[r3]->{[Y1T]}^^r
.now it exists in ram
2
End
End
Return

.GALC(STR var name)->ENUM[0=doesn't exist,1=in Archive ,2=in RAM] data location
Lbl GALC
If GetCalc([r1])
->[Y1T]
2
ElseIf GetCalc([r1],[Y1])
1
Else
0
End
Spoiler For SUB_theta_PUZZ:
Code: [Select]
..PUZZMAST first (and only) include file
While {[Y1T]}-4
ClrHome
!If {[Y1T]}-1
Str7ITLE->A
Disp "You wake up. You don't remember anything..."
For(4)^^r
getKey^^r
ClrHome
DISP(A)->A
End
Else!If -1
DISP(Str2LEVEL)->[Y2T]
ClrDraw
HLine(28,43,53)
HLine(38,43,53)
HLine(33,44,48)
VLine(43,29,37)
VLine(53,29,37)
0->X->Y
Pt-Change(42,27,Pic5QUARE)
DispGraph
While Y-1 or X
If getKey^^r->A<5
Pt-Change(X*5+42,Y*5+27,Pic5QUARE)
!If A-1
X??X++
Else!If -1
X?X--
Else!If -1
X and Y?Y--
Else
X-1 or Y??Y++
End
Pt-Change(X*5+42,Y*5+27,Pic5QUARE)
DispGraph
Else!If A-9
Goto MENU
End
End
Text(28,41)
Text "WELL DONE !"
DispGraph
getKey^^r
ClrHome
DISP([Y2T])
Else
ClrHome
DISP(Str3LEVEL)->[Y2T]
getKey^^r
ClrDraw
Fix 1
Text(0)
Text "LV 3:    :"
For(A,0->C,2)
Pt-Change(A*8+29,0,Pic4EART)
End
Fill(GDB0ROCK,14,0)
12->B
For(2)^^r
RANDINTNOREP(7)->A
For(7)^^r
B->{{A}*2+C+GDB0ROCK}
B++
A++
End
C++
End
HLine(0->A->G->I,60,93)
HLine(6,60,93)
VLine(94,1->B->D,3->C+1->L+1)
Pt-Change(0,32,Pic7ILE)
ROCKS()
While A-36
Pt-Change(0,C+1*8,Pic7ILE)
!If getKey-1
C-6 and {C+1*2+GDB0ROCK}?C++
Else!If -3
{C-1*2+GDB0ROCK} and C?C--
Else!If -11
Goto MENU
End
DS<(B,128)
A++
VLine(A+58,1,5)
End
DS<(D,64)
.Clear old rocks
ROCKS()
GDB0ROCK->E
For(14)^^r
!If {E}
{E+1}->{E}
{E}<12?13,{E}+1
+(rand^8)->{E+1}
Else!If -1 or (E-GDB0ROCK/2-C)
Pt-Change(L*8+13,0,Pic4EART+8)
For(10)^^r
DrawInv
Pause 500
End
DS<(L,1)
ClrHome
Disp "TOO BAD !",,"YOU DIED !",,"PRESS ANY KEY TOTRY AGAIN..."
getKey^^r
1->G
End
4->C+1->I
End
{E}--
E++
End
ROCKS()
I?I--
End
Pt-Change(0,C+1*8,Pic7ILE)
DispGraph
EndIf G
If
Goto GAME
End
Text(4104)
Text "+------------+"
Text(6152)
Text "I LEVEL NO 3 I"
Text(8200)
Text "I COMPLETED! I"
Text(10248)
Text "+------------+"
DispGraph
Fix 0
Pause 600
getKey^^r
ClrHome
DISP([Y2T])
End
getKey^^r
ClrHome
Disp "YOU JUST PASSED LEVEL",{[Y1T]}>Dec," !",,,"GAME SAVED."
{[Y1T]}++
!If getKey^^r-9
Goto MENU
End
End
Goto MENU
Spoiler For DAT_theta_PUZZ:
Code: [Select]
..PUZZMAST first (and only) include file
Buff(14,0)->GDB0ROCK
[0000001818000000]->Pic5QUARE
[6CFEFE7C38100000006C7C3810000000]->Pic4EART
[3070787E7E78703046EEFF7F7EFEEF06]->Pic7ILE
"appvPUZZSAVE"->Str7FILE
"Where am I ?"->Str7ITLE
"It's dark there."[00]
"..."[00]
"You hear a voicesaying :"[FF]
"Welcome to the  PUZZY LAND !"[00]
"Here, you will  need much logic."[00]
"Because I won't tell you what todo."[FF]
"But anyways, youshould exit and try to get out  of here..."[0000]
"The voice stops speaking."[FF]
"A ray of light  appears while a door creaks."[00]
"You move to thatdoor, and..."[FF]

.Strings displayed at the beginning and the End of the levels
"You are in a bigwhite room. You see a small gameunder a glass."->Str2LEVEL
"You can move an iron jetton witha magnetic pieceof wood."[FF]
"Putting the tinypiece of iron inthe hole opened a door."[00]
"You head throughthat door."[FF]

"There is a room,and inside, you only see an old arcade game."->Str3LEVEL
"It's on, and itsscreen displays:ISSOtm ASTEROID Idea : Zemmagorp"[FF]
"You have won !!"[00]
"The arcade game rotates, and a  corridor lights up behind."[00]
"The voice says :Thou are doing  pretty well..."[FF]

28
Ok, screenshots are made ! I'm currently uploading them.

Zemmagorp asked me the source files, which are corrupted ?
Strange, but I'll re-upload them.
(I'm working on a readme, too.)

@Zemmagorp
I used the same names in the code because these were good ones. I did NOT steal your code. Never.

29
Also, you probably should not call it PuzzPack since that name is already taken by a popular app (170267 downloads for now :P ).
Yes, you're right. (also, I have this app on my calc  XD )
Well, on the program it is called "Puzzle Master"
The version 1's name is "Dissolved ?"

Looks like fun, at least the way you introduce it :P
It only lacks screenshots, even though I read what you put in that spoiler.
I am downloading TIlEm to make these screenshots, they are coming..!

I'm happy to see you used my Menu( axiom  :) ... But less happy to see you used my Asteroid game without even asking me  D: , and without writing "Game by Zemmargorp" anywhere in the game  x.x . The worst thing is that you added bugs to it ! Please, remove the download link until you change the level 3, and don't use my game in the next version. And like said Hayleia, find another name, because PuzzPack is already taken  :/ .

Otherwise, I like the way the text scrolls between levels  ;D  !
Sorry, but all the code was written by me (except one thing : I took the sprite of the ship and I flipped it)
I mentioned you because it was your idea)

Also, should I make a walkthrough for the first three levels ? :P

30
TI Z80 / [Axe] Puzzle pack (for those of you who are bored in math...)
« on: August 30, 2014, 08:19:37 am »
Hello everyone, ISSOtm here !

For those of you who hate math lessons (I know I already said that in the topic name  :P ), here is another game to have on your calc !
If you have already finished all the Flappy Bird clones (tell me how you did if you have, these games are supposed to be infinite  :D ), pwned every single opponent on Matrefeytontias' Worms, etc etc... Well I have a completely new game that is gonna crush your mind !!  :crazy:
(No actually, it is pretty simple and there are only 5 levels  ;D but I am working on it... during my math lessons)

Wanna see last version ? Hop here, quickly !

Well, at least, this should be some game you haven't played for a while (blame me if I am wrong)

FEATURES :
  • 5 levels and more incoming !
  • Much fun (I hope)
  • 7413 bytes "only" !
  • Only one bug isn't fixed !
COMING SOON :
  • More levels (give me ideas below !)
Spoiler For Screenshots:
[EDIT] There are no screenshots, because Wabbitemu is terribly laggy since its last update. Sorry for this  :'(
[EDIT 2] TileM worked fine, so let's get started !

Level 1 (part of)


Level 2


Level 3


Level 4


Yeah, there it (finally) is !
Spoiler For Walkthrough:
Spoiler For Level 1:
Actually, you just need to scroll the text. If you look at this right now, maybe you should play something else ;D
Spoiler For Level 2:

Spoiler For Level 3:
Actually, as there is no predefined pattern, I can't make a walkthrough.
Sorry ;)
Spoiler For Level 4:


If you have questions, post them ! I'll be happy to answer.
You are also welcome if you want me to add some levels, give your ideas below (I have no more ideas...)
Spoiler For FAQ:
Spoiler For General FAQ:
QUESTION : What do I need to run this game ?
ANSWER : Actually, nothing. It is an assembly game, so you'll need to run it sing the Asm( command, or to use an app like NoShell or zStart.

QUESTION : Do I need any particular skill to play this game ?
ANSWER : No, but I recommend being intelligent ;) , because you will need much logic...
                 Also, please, do NOT tell me "how to go through this level ?". I will upload a walkthrough soon !

QUESTION : Is there any easter egg in your game ?
ANSWER : Yep ! It is in the source code.
                 Although it is some raw data, you may find what it is quite quickly, it is exactly like another data block next to it.
Spoiler For Little FAQ about the new version IDs:
QUESTION : What are "generations" and "version ID"s ?
ANSWER : "Generations" is a word I use to describe games which use different "version ID"s.
                 There are currently two generations (generation 0, which is some kind of "Alpha", and generation 1, which is more a "Beta" generation)
                 The "version ID"s are used internally to find if the appvar structure is compatible with the game.

QUESTION : Is my current version compatible with the next ones ?
ANSWER : No, and this is why I've created a tool to migrate appvars, it will be updated at each appvar structure update.

QUESTION : Why did you add version IDs ?
ANSWER : In order to make versions with different data structure not compatible.

QUESTION : Why ?
ANSWER : Because making data compatible is something hard to do and sometimes impossible.
                 Generation 0 is a good example : when I released it, I wasn't thinking about changing data structure. But then I figured out that I may be adding features in next generations that would need to be saved, and I found that it would be a good idea to make a version ID to avoid data corruption.
                 It is also easy to corrupt data while using a game with a data structure it doesn't understand.
                 As an example, using a v1 appvar with a v0 (= without version ID) game would corrupt data, as then the version ID would be misinterpreted as level ID.
                 On the other hand, using a v0 appvar with a v1 game would say "Appvar version is incorrect"... as long as the level (as of generation 0) is not 1.
                 Generation 0 compatibility is nonexistent, because it writes its level counter where other generations read the version ID, and easily corrupts data. So please, do not use generation 0 but convert you appvar to generation 1.

QUESTION : Will the migration tool work for the next generations ?
ANSWER : No, the tool is currently designed to migrate v0 to v1. You will have to download a new version to support (future) v2 conversion.
                 But the program designed for v2 will convert v1 AND v0 to v2

You are also welcome if you report some bugs. They will go into this spoiler \/
Spoiler For Known bugs:
(sorted by levels)
General
The NEW GAME option makes you restart at the end of the game, but the save IS reset to 1
FIXED : I errorneously put ->{Y1T} instead of ->{Y1T}r ...
General
When no save file exists, select New File / Continue, and when asked, press any key but Enter.
Press then Continue, and you may access any level (including glitch levels 0 and 8-255, which behave exactly like the ending screen, but do not make you leave. You loop like this until you passing level 0 makes you enter level 1).

FIXED : The save file is created with a level set to 1, instead of not being set (and the default value is... 0)
Level 3
Sometimes the rocks' hitbox glitches out, and you can't move when you should be able to.
Looks like this only happens when you are in a certain distance from the rock.
It is (still) unclear on how to fix this issue, which is quite really annoying.

Level 5
When the choosen number > 32767, the game's logic is inverted.
FIXED : The GUESS A NUMBER is now limited to 32767 instead of 65535

Color code :
FIXED (also means it will be removed from the table soon)
Not a big problem
Quite annoying
Makes game unplayable

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