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Messages - Ikkerens
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76
« on: March 23, 2011, 05:08:26 am »
really?
I'm never satisfied with my own game, expecting it to be another flop. I uploaded it on the Axe Parser contest with the idea of "What do I have to lose"
77
« on: March 22, 2011, 02:25:06 pm »
splut bad? nooh, its just losing The Game good!
Well, I had some doubts at first, wether this game would be a succes or not
78
« on: March 22, 2011, 12:55:07 pm »
Hi,
first things first, this is my 1st question on ASM programming!
The question is: how easy (or hard) is it to use floats? if easy, please qive some code
thanks in advance!
I can't tell you how to do it, but it ain't easy, as the calc only "thinks" in integers. And besides that, it has a huge impact on speed.
79
« on: March 22, 2011, 12:53:43 pm »
Allright, I have added all your images to our list. I can't ensure we're going to use them, but they sure will be taken into consideration EDIT2: Oh, and you can send my part to DJ until october 13, to help paying the hosting bill
We're donating a part to Omnimaga as well, since this community has always inspired me to actually finish things ^^ And well, for letting me realise Splut isn't that bad
80
« on: March 18, 2011, 06:04:08 am »
Will you also have clouds and/or backgrounds?
That is planned yeh, but atm focus on the actual game itself, then I'l worry about the small things like that.
81
« on: March 18, 2011, 05:43:52 am »
I can make them round
What about the falling block?
EDIT: added round smilies EDIT2: added ground tile (not requested, but I thought it could be useable) EDIT3: added wall tile EDIT4: added portal
Using the same tile as the normal block.
82
« on: March 18, 2011, 05:18:39 am »
EDIT: added smiley
I like 'm, plain & simple, but I think SJ1993 prefers round ones...
83
« on: March 17, 2011, 01:04:30 pm »
I may be able to do more later, but heres a flag. would you rather have it straight though?
also, its a "photograph" thats been *very* heavily edited, is that okay?
Doesn't need to be straight, I like it this way And about the photograph part, I don't mind, as long as I don't get exact internet copies (heavily edited internet thingies are OK tho)
84
« on: March 17, 2011, 12:38:59 pm »
hmm... for the smiley would you avatar work? maybe have a flipped version for facing the right also?
Nah, I'm looking for a more "neutral" smiley. But I believe I already have a local willing to draw that one At the moment we (SJ1993 and me) are collecting some samples, and in a later phase, we'll decide which one to use. Btw, you can follow the progress on Splut on my twitter account: http://www.twitter.com/Ikkerens
85
« on: March 17, 2011, 12:14:08 pm »
Unless its a HUGE moneymaker...
Nah, I insist you get your share I'm going to put it on the android market for €1,50, which is about $2... So let's say, we have 100 downloads... Me like I'm going to release a demo version on the market as well, but I hope the paid version gets popular ^^
86
« on: March 17, 2011, 04:24:35 am »
kk i'll try
Great! Thanks I did forget to mention, should we make any profit, you will ofcourse recieve a percentage And ofc, you will be mentioned in the author credits
87
« on: March 17, 2011, 03:43:44 am »
So, as some of you might know, I've been working on a Android version of Splut But, as most of you know, I suck at making graphics ^^ So basically, to the point: I need several 128x128 full-colored tiles for Splut, as I've got my tilemapper working recently. If you need some inspiration, or want to know what game I am talking about: http://www.omnimaga.org/index.php?action=downloads;sa=view;down=577And I need the following tiles: -A block -A smiley -A wall (sides of the screen, doesn't have to be a wall, just something that looks good at the sides) -A flag (and most likely some other goals will be requested later)-A cookie -A portal
88
« on: March 17, 2011, 02:06:47 am »
As some of you might know, I've been working on a Splut port for android lately. I'm going to have a paid version on the market as well. Using that, I'm willing to donate a % (should there be any profit on selling Splut ^^).
But please, no ads...
Edit: And maybe a special "Donator" tag on Omnimaga to encourage people? ^^
89
« on: March 15, 2011, 02:00:11 pm »
What you could do is build in a preloader, not displaying any content (or something like "Loading...") until the images are loaded. I'l post some code if you're interested
90
« on: March 09, 2011, 01:58:26 pm »
as you can see, I don't upon easier languages, but I do hate upon noobish work with these languages.
That's the nice thing about this game, all he used is MooToolsWhich is getting oudated though, jQuery has almost completely replaced it, but still, he did an awesome job (He didn't do it alone though, he has some RL friends which did most of the content/graphics) If you want a slight introduction, there's one on http://www.vanthia.com/
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