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Topics - Ikkerens

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31
Axe / Wave Simulator (sortof)
« on: June 16, 2010, 01:39:42 pm »
Upon playing a bit with 4lv GrayScale, I found this by accident.
It works on a TI-84+ (not SE), I don't know about an emulator.

Feel free to test for yourself (still at your own risk)

And yes, I know it is very flicker-ish, but still, it's cool.

Edit: removed the :'s at the program

32
Axe / String/int merging
« on: June 15, 2010, 03:43:30 pm »
Hey, my first topic :D

Anyway, im trying to use external levels for my upcoming game.
So far I managed to make the tilemap editor and store the map in AppVars.
The game currently has the ability to load 1 level.

But im trying to merge an integer into a string, so that the level loading is dynamic.

However, I don't know how. Already tried this:
Code: [Select]
1->L
"vSpLvl0"+L->Str0

But, I was unsuccesful.
Any ideas?

Thanks in advance,
Ikkerens

Pages: 1 2 [3]