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Messages - Ikkerens

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121
Computer Projects and Ideas / Re: 5TD
« on: January 24, 2011, 01:21:16 am »
Am I the only one that read another word in the first place?
Because the 5 looks alot like an S :w00t:

122
News / Re: OS 2.55MP released
« on: January 20, 2011, 04:00:19 pm »
Talking about formulas(functions) and such in Y1, Y2.

123
Web Programming and Design / Re: ClrHome
« on: January 20, 2011, 12:59:59 pm »
What's with .co.cc, why is it so special? :O
Anyway, I got across it due some random google search lately, and I browsed it quite deep.
I like the design, its simple, not hard to understand and not... well annoying in any way.
Some people use very annoying color combinations

124
News / Re: OS 2.55MP released
« on: January 20, 2011, 10:58:33 am »
Long term usage of 2.55mp on a real calc:
Don't install it!
I am currently unable to plot any formula's!
When I do so, it splits the screen into 2 parts and turns 'm around :O
(The top of the page is on the middle, and goes down, and when it reaches the bottom of the screen, continues on the top of the screen)
If that makes any sense

Anyway, long term usage, don't use it ;)

125
Web Programming and Design / Re: Website - aeTIos Productions
« on: January 20, 2011, 10:45:29 am »
Rename your css tile to something using an underscore, some browsers/servers might screw up.
Mainly IE doesn't like spaces, replaces it with %20

And, the text on this page ( http://aetiosproductions.co.cc/axetutorials.htm ) is black, so unreadable ;)

126
Miscellaneous / Re: Programming Languages
« on: January 19, 2011, 11:44:51 am »
TI-BASIC: Intermediate-Advanced
C: Advanced
Java: Beginner
Javascript: Da ÜbEr l33t
HTML/CSS: Da ÜbEr l33t
Axe: Intermediate-Advanced
PHP: Da ÜbEr l33t

But most likely forgetting some again ;)

127
News / Re: WFRNGOS to fix TI-Connect issues?
« on: January 18, 2011, 10:42:21 am »

128
News / Re: 110K posts in DB, 110 logins in a day and other milestones
« on: January 18, 2011, 10:30:18 am »
Nice 1158 private messages?
Wish I was that popular xD

129
Other Calculators / Re: Splut
« on: January 12, 2011, 02:04:14 pm »
As noted in the changelog:
Splut 1.2.0
-Level 19 added
-Code optimized to react more "smooth"
-Dificulty 4 added (meant to be impossible, tell me if you can beat it :P)

And there's 1 thing I forgot to mention in the changelog ;)
I added a teacher mode, pressing graph in-game will simulate a cursor.
Holding Sto> will revert to the game ;)

130
The Axe Parser Project / Re: Features Wishlist
« on: January 12, 2011, 01:51:58 pm »
Hello, I was trying to make a Pause screenie that made Shade (10) for a while. After that it made shade 45.

However, I want it to make Shade the same number as it was when the program ran, so the user's original shade. I don't see how to do this.

If I can, how?
If not, could a GetShade() like command be implemented?

Seconded on this one.
I refuse to update the user's contract without resetting it after use ;)

And, FFth post ;)

131
News / Re: OS 2.55MP released
« on: January 12, 2011, 01:50:44 pm »
^ this :w00t:

132
Other Calculators / Splut
« on: January 11, 2011, 04:08:20 pm »
Splut



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=577

The game that combines tetris/blockdude and smileys. To save your people, it is your task to obtain flags. Which are used to feed your tribe. But, the evil block god tries to stop you by throwing blocks at you. Use those blocks to get to your goal and save your people.
Features:
-4lv grayscale
-Game can be played without grayscale as well.
-Several difficulty levels
-Several hours of gameplay, for those boring math classes.



Also on: http://www.ticalc.org/archives/files/fileinfo/431/43132.html

133
Humour and Jokes / Re: If TI Made a PC OS...
« on: January 06, 2011, 10:44:59 am »
140. You can not upgrade your graphics card, since the LCD will turn flicker-ish because the LCD driver can't cope with the speed.

134
Miscellaneous / Re: HI GUYS!
« on: January 04, 2011, 09:55:00 am »
/offtopic
That website's design is gorgeous
/endofftopic
Welcome back ;)

135
Gaming Discussion / Re: RPG Make VX!
« on: January 04, 2011, 01:22:51 am »
Well it actually happens when someone codes the whole thing himself too, not just with pre-made engines. See calc programming, for example. I myself used pre-made sprites in Reuben Quest because I was not very great at spriting. As for teams, I think the best thing is to ask for sprites and not rely on a team, though, because often the teamate can vanish halfway through development.
The same is valid for a community spriter :O
And relying on different spriters might get you different quality/style sprites.
Not every sprites has the same way of thinking ;)
I still use a classmate of mine, which I can punch if he stops making sprites :P

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