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Messages - Ikkerens

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361
The Axe Parser Project / Re: Axe Tokens (Read Post Before Voting)
« on: June 18, 2010, 01:16:48 am »
I think the automatic token change described in your 3rd paragraph might be the best solution. When you open an Axe program in the PRGM editor (or SourceCoder/Cooliojazz editor?), I think it would be good if those tokens automatically changed, both in menus and the CATALOG.

Also, a few hours ago, SirCmpwn suggested a SMF mod that would allow us to use the Censorship feature of the forums per individual sub-forum instead of having it set global. I will use that bad word filter to change old tokens to new ones in people source code, so people won't need to fix all the old code. IMHO, those old snippets should be preserved in a as useable way as possible and preferably not requiring way too much work from their authors (or staff).

In Cooliojazz/Kerm cases, they could simply set their respective editors so when a program starts with a dot, it's parsed as an Axe program.

I also think the version/change history, including new tokens, should be included in a plain text file or in the PDF with Axe Parser releases. What I mean is the content of every post in the downloads topic (except the screenshots)

As for the forums themselves, I have taken precautions to make sure what happened this morning won't happen again in the future. I will also be taking a break from some stuff soon, too, I think. I've done way too much lately.

I am also sorry for having blown this way out of proportion. I am still trying to figure out what made me overeact this much at such thing, when I normally overeact only if somebody intentionally annoys me for a while (worse when ppl supports his action). The only thing I could find out is having burned myself out by devoting too much time on the site in many ways despite my increased real life work schedule/load, but I still wish that did not happen. I agree with the small quote located in Quigibo profile under his avatar.

Now you're reacting as a true forum admin again :)

To the point, in the actual Axe Parser, are you going to open support for both tokens then?

362
The Axe Parser Project / Re: Axe Tokens (Read Post Before Voting)
« on: June 17, 2010, 04:33:39 pm »
Read page 4, my apoligy for my reaction.

363
The Axe Parser Project / Re: Bug Reports
« on: June 17, 2010, 04:00:28 am »
Is it possible you were just running a different program previously that might have changed the LCD settings?  See if ALCDFIX makes it work again.

Yeh, that fixed it, another bug solved :)

364
The Axe Parser Project / Re: Axe Tokens (Read Post Before Voting)
« on: June 17, 2010, 03:53:20 am »
Might be an idea, but make Alpha+Vars a menu instead of a trigger?

You know, like Omnicalc. If you press prgm twice you get a special omnicalc menu with all their tokens.
Maybe you should make such a menu under Alpha+Vars, would defenitely increase the ease on finding those tokens :)

365
The Axe Parser Project / Re: Bug Reports
« on: June 17, 2010, 03:50:33 am »
Might be a difference but im running 2.53MP (BrendanW edit)

366
The Axe Parser Project / Re: Bug Reports
« on: June 17, 2010, 03:45:16 am »
I'm using an TI-84+
And which letter? Il just write down everything:
CES-003 Class B

2488017502   P-0208J

Copyright © TI 2004
One or more of the following U.S. patents apply
4823311 5377130 5532846 5870319 6118423
Made in china etc....
Backup battery
303 or SR446W

Hope its in there :P

367
The Axe Parser Project / Re: Bug Reports
« on: June 17, 2010, 03:30:39 am »
I just typed your code into my calculator and I didn't get any lines at the bottom of the screen. Only thing I did differently was leave off the ending parenthesis but I don't think that'd change anything.

Are you using Axe 0.3.0?
And if so, what exactly did you leave away?

368
The Axe Parser Project / Re: Bug Reports
« on: June 17, 2010, 02:49:18 am »
Here's the source, if it helps :)

369
The Axe Parser Project / Re: Bug Reports
« on: June 17, 2010, 02:41:29 am »
The new GrayScale routine (4lv at least) causes some flickerish bars at the bottom-left of the screen.
Emulator doesn't give the same effect.

See screenshot (I created an arrow with my über-paint skillz :P)

370
Other Calc-Related Projects and Ideas / Re: Axe Snake
« on: June 16, 2010, 05:12:57 pm »
When 0.3.0 is released tonight (hopefully), I think the grayscale will look a lot better since I improved both of the routines.  Not only does it look better on real hardware, but also it seems to finally be in sync with wabbit settings.  Much thanks again to calc84maniac.

*offtopic Have I already told you how much I love you? :P

371
The Axe Parser Project / Re: Bug Reports
« on: June 16, 2010, 05:02:45 pm »
You could see the person that posted everything at my topic with the wave effect.

372
Axe / Re: Sprite Direction
« on: June 16, 2010, 04:55:01 pm »
You spelled it right.
Since Axe doesn't support floating point numbers, it uses neither Degrees nor Radians. Rather, the input, in range 0-255, corresponds to 0-2*pi radians and the output, in range -128 to 127, corresponds to -1-1.
Edit: 300th post!
Gz,
Anyway, that's too bad, how are we supposed to make circles or something round then?

373
Axe / Re: Sprite Direction
« on: June 16, 2010, 04:46:40 pm »
Btw, quigibo (dunno if I spelled that right)
Which mode of angles is axe using? Degrees or Radials?

374
Axe / Re: Sprite Direction
« on: June 16, 2010, 04:40:06 pm »
If no one has created something by tomorrow, il create you some commented code...

375
Axe / Re: Wave Simulator (sortof)
« on: June 16, 2010, 04:37:54 pm »
No, sorry, talking to Darl181.
The effects caused by improper synchronization (the "waves") does look interesting, I must say.

Wasn't that what this topic was about? :P

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