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Art / Re: [Request] Pixelart for Android Splut
« on: March 23, 2011, 05:08:26 am »really?I'm never satisfied with my own game, expecting it to be another flop.
I uploaded it on the Axe Parser contest with the idea of "What do I have to lose"
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 76
Art / Re: [Request] Pixelart for Android Splut« on: March 23, 2011, 05:08:26 am »really?I'm never satisfied with my own game, expecting it to be another flop. I uploaded it on the Axe Parser contest with the idea of "What do I have to lose" 77
Art / Re: [Request] Pixelart for Android Splut« on: March 22, 2011, 02:25:06 pm »splut bad? nooh, its justWell, I had some doubts at first, wether this game would be a succes or not 78
ASM / Re: Floats? (First ASM question O.O)« on: March 22, 2011, 12:55:07 pm »Hi,I can't tell you how to do it, but it ain't easy, as the calc only "thinks" in integers. And besides that, it has a huge impact on speed. 79
Art / Re: [Request] Pixelart for Android Splut« on: March 22, 2011, 12:53:43 pm »
Allright, I have added all your images to our list.
I can't ensure we're going to use them, but they sure will be taken into consideration EDIT2: Oh, and you can send my part to DJ until october 13, to help paying the hosting billWe're donating a part to Omnimaga as well, since this community has always inspired me to actually finish things ^^ And well, for letting me realise Splut isn't that bad 80
Art / Re: [Request] Pixelart for Android Splut« on: March 18, 2011, 06:04:08 am »Will you also have clouds and/or backgrounds?That is planned yeh, but atm focus on the actual game itself, then I'l worry about the small things like that. 81
Art / Re: [Request] Pixelart for Android Splut« on: March 18, 2011, 05:43:52 am »I can make them round Using the same tile as the normal block. 82
Art / Re: [Request] Pixelart for Android Splut« on: March 18, 2011, 05:18:39 am »EDIT: I like 'm, plain & simple, but I think SJ1993 prefers round ones... 83
Art / Re: [Request] Pixelart for Android Splut« on: March 17, 2011, 01:04:30 pm »I may be able to do more later, but heres a flag.Doesn't need to be straight, I like it this way And about the photograph part, I don't mind, as long as I don't get exact internet copies (heavily edited internet thingies are OK tho) 84
Art / Re: [Request] Pixelart for Android Splut« on: March 17, 2011, 12:38:59 pm »hmm... for the smiley would you avatar work? maybe have a flipped version for facing the right also?Nah, I'm looking for a more "neutral" smiley. But I believe I already have a local willing to draw that one At the moment we (SJ1993 and me) are collecting some samples, and in a later phase, we'll decide which one to use. Btw, you can follow the progress on Splut on my twitter account: http://www.twitter.com/Ikkerens 85
Art / Re: [Request] Pixelart for Android Splut« on: March 17, 2011, 12:14:08 pm »Unless its a HUGE moneymaker... Nah, I insist you get your share I'm going to put it on the android market for €1,50, which is about $2... So let's say, we have 100 downloads... Me like I'm going to release a demo version on the market as well, but I hope the paid version gets popular ^^ 86
Art / Re: [Request] Pixelart for Android Splut« on: March 17, 2011, 04:24:35 am »kk i'll tryGreat! Thanks I did forget to mention, should we make any profit, you will ofcourse recieve a percentage And ofc, you will be mentioned in the author credits 87
Art / [Request] Pixelart for Android Splut« on: March 17, 2011, 03:43:44 am »
So, as some of you might know, I've been working on a Android version of Splut
But, as most of you know, I suck at making graphics ^^ So basically, to the point: I need several 128x128 full-colored tiles for Splut, as I've got my tilemapper working recently. If you need some inspiration, or want to know what game I am talking about: http://www.omnimaga.org/index.php?action=downloads;sa=view;down=577 And I need the following tiles: -A block -A smiley -A wall (sides of the screen, doesn't have to be a wall, just something that looks good at the sides) -A cookie -A portal 88
Site Feedback and Questions / Re: Site funding and maintenance« on: March 17, 2011, 02:06:47 am »
As some of you might know, I've been working on a Splut port for android lately.
I'm going to have a paid version on the market as well. Using that, I'm willing to donate a % (should there be any profit on selling Splut ^^). But please, no ads... Edit: And maybe a special "Donator" tag on Omnimaga to encourage people? ^^ 89
Web Programming and Design / Re: [JavaScript] Help With Code« on: March 15, 2011, 02:00:11 pm »
What you could do is build in a preloader, not displaying any content (or something like "Loading...") until the images are loaded.
I'l post some code if you're interested 90
Web Programming and Design / Re: HTML Games with JavaScript« on: March 09, 2011, 01:58:26 pm »as you can see, I don't upon easier languages, but I do hate upon noobish work with these languages.That's the nice thing about this game, all he used is MooTools Which is getting oudated though, jQuery has almost completely replaced it, but still, he did an awesome job (He didn't do it alone though, he has some RL friends which did most of the content/graphics) If you want a slight introduction, there's one on http://www.vanthia.com/ |
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