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Messages - JL235

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16
Computer Projects and Ideas / Re: My browser based game building platform
« on: December 13, 2011, 05:54:33 am »
Just had a new update!

It includes some improvements to the IDE (now fullscreen), some API additions, some really big performance improvements, and one of the biggest additions is a browser based painting app for editing and creating graphics.

17
Computer Projects and Ideas / Re: Fluid simulation in Game Maker
« on: December 10, 2011, 09:34:40 am »
I always love these, and as inspiration I cooked up my own version (much smaller) a week ago online here.

18
Other / Re: What is your keyboard layout?
« on: November 11, 2011, 06:56:16 pm »
I just use the standard UK Qwerty layout.

But for my keyboard I use a Microsoft Ergonomic 4000, which is easily the best keyboard I've ever used in my life. For the size of it, it's quite cheap, is very comfortable, and 3 years on it still feels as rock solid as when I first got it.

19
Gaming Discussion / Re: Steam forums have been hacked
« on: November 11, 2011, 06:53:05 pm »
I'm not too surprised they have verified that only the forums were affected, since that was the only place where there had been any noticeable hacking. If people had gotten access to people's actual account details, I don't think they would have bothered defacing it (especially to avoid giving away that they had compromised their DB).

But it's good to know my Steam account is still safe.

20
Web Programming and Design / Re: ClrHome
« on: November 11, 2011, 01:38:57 am »
I'm using Firefox, and it looks the same in Chrome for me. To me, the edges are clearly jagged.

I only think it's a minor issue, and the icons still look nice like this. I just think changing it would add a tiny bit more polish.

21
Web Programming and Design / Re: ClrHome
« on: November 10, 2011, 08:18:28 pm »
With the big front page icons, you should anti-alias the edges as they currently look a bit pixelated. But otherwise it looks good, and especially very clean and well laid out.

22
Computer Programming / Re: Natural Language Processing
« on: November 06, 2011, 10:36:46 am »
One of the problems with a natural language program is that lots of fiddly stuff, like the maths controlling how a sprite moves on a screen, can't easily be expressed.

But you might want to take a look at logic based programming languages such as Prolog, as they are pretty much used exclusively for this type of work. They make it easier to build the relationships needed between words, to allow you to better work out context.

Looking on Wikipedia I also found this natural programming language, which looks pretty cool. It's hello world program is:
Code: [Select]
I want window and the window title is Hello World.

23
Miscellaneous / Re: Computer Specs
« on: November 05, 2011, 08:10:14 pm »
My main desktop:

Windows 7 32-bit
Intel Core 2 Quad @ 2.4ghz
4gb Ram (unknown speed)
Geforce 9800GT
1tb hard disk (used to be 2tb, but one recently died : ( )

Most of all it has dual monitors, with one setup vertically (which is awesome for programming/writing/reading).

24
Miscellaneous / Re: Who has a twitter account?
« on: November 05, 2011, 08:01:56 pm »
It's not strictly mine, but the twitter account I'm most active on is @PlayMyCode.

25
Computer Projects and Ideas / Re: My browser based game building platform
« on: October 27, 2011, 06:54:05 pm »
and today we got out the latest release! (update post).

26
Computer Projects and Ideas / Re: My browser based game building platform
« on: October 20, 2011, 10:20:37 am »
Sounds nice. Also I assume games have to be hosted on your site, right, to be ran?
Yes, right now they have to be run via our site, but we might add export features as the site expands.

27
Computer Projects and Ideas / Re: My browser based game building platform
« on: October 19, 2011, 10:52:57 am »
Thanks!

Currently were adding forking, so you can copy other people's projects (with a link back to credit the original author). I'm also adding a long list of other small improvements, new bits to the API, and some more documentation.

28
Computer Projects and Ideas / Re: My browser based game building platform
« on: October 19, 2011, 09:21:20 am »
This is interesting JL235, but for some reasons most games gives me an error at one point in Opera. :(
I've just tracked this down. I don't know why, but the error is caused by...
Code: [Select]
if ( _this.img instanceof Image ) {
... checking if an internal value is an Image. Testing in JS Fiddle, it works fine, but I've had other errors related to dynamically creating JS scripts and the Image function. I've just built a workaround, which works fine in all browsers. This will be uploaded soon.

29
Computer Projects and Ideas / Re: My browser based game building platform
« on: October 18, 2011, 10:58:17 am »
So are you leaning towards webGL then? Because Silverlight will likely never run on arm. I haven't even heard any news from ms saying they will port it to Win8 Arm edition....
Hmmmmm, it's tricky, because Win8 tablets will probably be quite popular. However users would also use IE 10 Metro over the proper IE, which doesn't support any plugins. I might have a look at seeing if VML or SVG could do 3D (and at a reasonable speed).

But for 3D, or hardware accelerated 2D, yes, WebGL is what I'd be leaning towards. I would only use Silverlight/Java/whatever as a backup.

30
Computer Projects and Ideas / Re: My browser based game building platform
« on: October 17, 2011, 12:21:54 pm »
What about using Java? Then it would work on arm.
If they are using a modern browser on arm, then it should also work ok.

But I wouldn't want to target Java due to how awful the Java applet experience is. Slow start up times, caching bugs, Chrome has a 'click to unblock', and it looks like Firefox is going that way too.

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