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TI Z80 / Reign of Ejaran
« on: January 18, 2007, 06:28:00 pm »
That is one @$$ kicker of a tileset, nice job xlibman 


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TI Z80 / Reign of Ejaran« on: January 18, 2007, 06:28:00 pm »
That is one @$$ kicker of a tileset, nice job xlibman
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TI Z80 / Galactic:New Age« on: January 18, 2007, 06:26:00 pm »
I have given that program a try, and it is just the emulator that causes the problem. Give it a try on a real calc and you will find it runs lightning fast.
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TI Z80 / The Massacre« on: January 18, 2007, 06:21:00 pm »
Jon Cries
For my hateful behavior on IRC, and insubordination towards leadership, I have been booted from Psugen Staff. Though the action was most certainly justified (I insultingly rewrote the NPC routine, talked a bunch of crap behind Halifax's back, and I horribly overstepped my former job as routine programmer ![]() ![]() ![]() ![]() ![]() ![]() 274
Other Calc-Related Projects and Ideas / scrolling tilemap« on: January 18, 2007, 05:59:00 pm »
QuoteBegin-Shazane Koronova+17 Jan, 2007, 18:08-->
Glad I could help. ![]() ![]() ![]() 275
ASM / [z80 ASM] Setting up an assembly environement« on: January 18, 2007, 05:39:00 pm »
The reason for that unfortunate crash, is that ionputsprite uses plotsscreen, which is a section of RAM devoted to the screen. When you off the screen, your sprite data is straying into RAM that is not necessarily safe, resulting in the crash. Mucking with non-safe RAM areas can almost always result in a crash ![]() ![]() 276
Other Calc-Related Projects and Ideas / SFGP permanent coding contest« on: January 18, 2007, 05:19:00 pm »
Not to bash basic, but is there the possibility of a similar contest in ASM?
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TI Z80 / Not another ti shell« on: January 18, 2007, 05:11:00 pm »
A new shell sounds like a cool idea! :thumbup:
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TI Z80 / Project Omega: Race Ngine« on: January 18, 2007, 04:55:00 pm »
Xlibman, that is awesome :thumbup:
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Other Calc-Related Projects and Ideas / New type of calc fps« on: January 18, 2007, 04:51:00 pm »
xlibman Said:
That sounds awesome! Definitely too daunting to be a solo project. Is there anyone who knows asm who wants to start a 3d-racing engine project with raycasting? 280
TI Z80 / The Ultimate Calculator« on: January 18, 2007, 04:44:00 pm »
His point is that non-z80 processors have an entirely different asm instruction set than what calcs have, forever ruining the chance of moving asm games to another processor. As for basic, the high level language on a CELL processor is Java, and a Java Basic emulator would run SLOOOOOOOOOOOOOWWWWW. But to get back on topic, great work on the calc kerm! :king:
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TI Z80 / ASM Tutorials« on: January 18, 2007, 04:38:00 pm »
I can teach you all about sprites
![]() ![]() ![]() ![]() PS: I love plotting graphics in b/w, but not grayscale, cuz it makes my head hurt. 282
graywolf said:
That's an excellent point that I neglected to think about until now ![]() ![]() ![]() ![]() 283
TI Z80 / The Ultimate Calculator« on: January 18, 2007, 03:25:00 pm »
Halifax Said:
Excellent idea, Halifax! A CELL Processor would be even better. The only problem (unless you have a couple uninterrupted weeks to work ![]() ![]() ![]() ![]() 285
TI Z80 / The Ultimate Calculator« on: January 17, 2007, 07:44:00 pm »
This may be far out of the question, but have you considered getting in touch with ZiLog? Putting a 20 mhz z80 in there would kick some serious @$$
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