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Messages - Jon

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271
TI Z80 / Reign of Ejaran
« on: January 18, 2007, 06:28:00 pm »
That is one @$$ kicker of a tileset, nice job xlibman :)smile.gif

272
TI Z80 / Galactic:New Age
« on: January 18, 2007, 06:26:00 pm »
I have given that program a try, and it is just the emulator that causes the problem.  Give it a try on a real calc and you will find it runs lightning fast.

273
TI Z80 / The Massacre
« on: January 18, 2007, 06:21:00 pm »
Jon Cries
For my hateful behavior on IRC, and insubordination towards leadership, I have been booted from Psugen Staff.  Though the action was most certainly justified (I insultingly rewrote the NPC routine, talked a bunch of crap behind Halifax's back, and I horribly overstepped my former job as routine programmer :banghead:banghead.gif ), I am still asking to be forgiven.   :(sad.gif  It is easy to see why halifax had a growing paranoia of me stealing his project, being that I posted on Maxcoderz without his consent.  I just want him and everybody else to know that The Massacre is HIS project, not mine, and I would never steal it.  I just hope he will allow me to help out here and there, as it is the coolest project I have ever seen.  And whether I'm allowed to help out again or not, I wish the best of luck on The Massacre. XDsmiley.gif

274
Other Calc-Related Projects and Ideas / scrolling tilemap
« on: January 18, 2007, 05:59:00 pm »
QuoteBegin-Shazane Koronova+17 Jan, 2007, 18:08-->
QUOTE (Shazane Koronova @ 17 Jan, 2007, 18:08)
Thank you!!! It works!!!!!!  

 Glad I could help. :)smile.gif  Good luck on your project! :thumbup:google.gif

275
ASM / [z80 ASM] Setting up an assembly environement
« on: January 18, 2007, 05:39:00 pm »
QUOTE
And what you witness at the end there is crashing. I'm not sure if it's because I travelled too far down or too far up (i duno because I don't have a real calc to crash) so you should try it on your own calc to see if it will really crash. Lately PTI has been disagreeable w/ me. It even destroyed CrunchyOS by itself. Maybe the ROM integrity is getting worse


The reason for that unfortunate crash, is that ionputsprite uses plotsscreen, which is a section of RAM devoted to the screen.  When you off the screen, your sprite data is straying into RAM that is not necessarily safe, resulting in the crash.  Mucking with non-safe RAM areas can almost always result in a crash :/confused.gif

276
Other Calc-Related Projects and Ideas / SFGP permanent coding contest
« on: January 18, 2007, 05:19:00 pm »
Not to bash basic, but is there the possibility of a similar contest in ASM?

277
TI Z80 / Not another ti shell
« on: January 18, 2007, 05:11:00 pm »
A new shell sounds like a cool idea! :thumbup:google.gif I would suggest including a decent-sized set of library functions.  I would definitely include the ion libraries, because no one (including me) will program for any shell anymore if they can't fastcopy.   I would suggest including more game-oriented libraries, such as tilemapping and masked sprites.  If you made libraries such as those to include in your shell, your shell would be a hit. BTW, I would be interested in helping you on this project. One last question: are you planning it to be an app or a program?

278
TI Z80 / Project Omega: Race Ngine
« on: January 18, 2007, 04:55:00 pm »
Xlibman, that is awesome :thumbup:google.gif.  I wonder if there's any way you could use a different format for the background plotting?  That might be a way to get your speed up, and give you room to add more awesome features, such as Halifax's idea of jumps.

279
Other Calc-Related Projects and Ideas / New type of calc fps
« on: January 18, 2007, 04:51:00 pm »
xlibman Said:
QUOTE
A raycasting racing game would pwn


That sounds awesome!   Definitely too daunting to be a solo project.  Is there anyone who knows asm who wants to start a 3d-racing engine project with raycasting?

280
TI Z80 / The Ultimate Calculator
« on: January 18, 2007, 04:44:00 pm »
His point is that non-z80 processors have an entirely different asm instruction set than what calcs have, forever ruining the chance of moving asm games to another processor.  As for basic, the high level language on a CELL processor is  Java, and a Java Basic emulator would run SLOOOOOOOOOOOOOWWWWW.  But to get back on topic, great work on the calc kerm! :king:king2.gif

281
TI Z80 / ASM Tutorials
« on: January 18, 2007, 04:38:00 pm »
I can teach you all about sprites :)smile.gif.  Menus make my head hurt in ASM, even my 4-entry menu in my pong game is a nightmare of poorly-coded asm. :/confused.gif

PS: I love plotting graphics in b/w, but not grayscale, cuz it makes my head hurt.

282
TI Z80 / Go Fish
« on: January 18, 2007, 03:49:00 pm »
graywolf said:
QUOTE
Well, as for the game, hopefully there will be different difficulty settings.


That's an excellent point that I neglected to think about until now :/confused.gif.  I'll try and think of a system that could modify the ai difficulty.  I am fully open to suggestions!   :)smile.gif

283
TI Z80 / The Ultimate Calculator
« on: January 18, 2007, 03:25:00 pm »
Halifax Said:
QUOTE
Actually why don't we scratch the idea of putting a z800 in it and go straight to the CELL processor for some sick TI-83+ games!!!! :Ptongue.gif




Excellent idea, Halifax!  A CELL Processor would be even better.  The only problem (unless you have a couple uninterrupted weeks to work :)smile.gif ) is that it would take *alot* of reverse engineering with the calculator's hardware to get it to accept a non-z80 proc.  Great idea nontheless! XDsmiley.gif

284
Art / Go Fish
« on: January 18, 2007, 03:19:00 pm »
Yeah that looks awesome.  THX for helping out.  Post the hex (or bin), and you will find your name on the Go Fish Credits ;)wink.gif.  

PS:  We still need one more pair of sprites, so hurry on over and make some fishies!!

285
TI Z80 / The Ultimate Calculator
« on: January 17, 2007, 07:44:00 pm »
This may be far out of the question, but have you considered getting in touch with ZiLog?  Putting a 20 mhz z80 in there would kick some serious @$$

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