Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - JosJuice

Pages: 1 ... 94 95 [96] 97 98
1426
The Axe Parser Project / Re: Features Wishlist
« on: October 07, 2010, 12:26:13 pm »
Yes, I probably did. I'm very used to using KB/MB when talking about the unit that is 1024.

1427
The Axe Parser Project / Re: Features Wishlist
« on: October 07, 2010, 12:04:57 pm »
Wait what. I think I confused myself there too. sS:

But I'm pretty sure the app is 64 and not 65, no matter if it's MB or KB.

1428
The Axe Parser Project / Re: Features Wishlist
« on: October 07, 2010, 11:54:21 am »
One MB is 1024 KB, not 1000 KB. 65536 KB is exactly 64 MB.

1429
The Axe Parser Project / Re: Features Wishlist
« on: October 07, 2010, 11:48:12 am »
You mean 64, not 65, right? s:

1430
Art / Re: worm 8x8
« on: October 07, 2010, 02:01:27 am »
I totally didn't expect that rickroll. D:

1431
The Axe Parser Project / Re: MIDI To Axe Music Converter
« on: October 07, 2010, 01:45:57 am »
Are you talking about like when Professor Oak is like introducing you to Pokemon?

Edit:
I think this is what you're looking for but let me know.
That sounds like the track that plays when you follow Oak to the lab. The introduction theme is different.

1432
Web Programming and Design / Re: Pure, pure epicness
« on: October 06, 2010, 11:50:25 am »
I just tried this on the Facebook activity page. I only destroyed about 10% of everything but I got over 9000 points anyway D:

1433
General Calculator Help / Re: Have calc? Will program! [HCWP]
« on: October 06, 2010, 11:46:06 am »
This sounds cool-ish.
Will the show be saved somewhere? I probably won't be online at 7:00 Central time.

1434
Web Programming and Design / Re: Pure, pure epicness
« on: October 06, 2010, 09:28:53 am »
Oh wow, this is totally awesome.

1435
TI-BASIC / Re: Homescreen or graphscreen?
« on: October 06, 2010, 01:46:57 am »
Pixel-based sprites are actually faster than text sprites, but bigger.
Bigger in which way? Does the program get larger?
I don't think so. Good luck, Deep Thought, at rendering a 12x8 tilemap in 3 seconds in pure-BASIC. With dual-layer text as shown in the screenshot above, it takes about 2-3 seconds and with single-layer ascii it takes half a second.
I guess I'll have to try to avoid drawing too much stuff, then. (Or maybe I should switch to Axe :D)

1436
TI-BASIC / Re: Homescreen or graphscreen?
« on: October 05, 2010, 01:53:22 pm »
Okay. Thanks to both of you. I'll start coding something soon (or maybe in a week if I'm lazy :P)

1437
TI-BASIC / Re: Homescreen or graphscreen?
« on: October 05, 2010, 01:22:54 pm »
Is that function fast or should I avoid overusing it?

1438
TI-BASIC / Re: Homescreen or graphscreen?
« on: October 05, 2010, 01:13:17 pm »
Graphscreen. You cannot make non-ASCII characters any other way.
So the function that draws a single pixel only works on the graphscreen?

1439
TI-BASIC / Homescreen or graphscreen?
« on: October 05, 2010, 12:59:45 pm »
Yeah... It wasn't long ago since I started coding TI-BASIC and now I've gotten to the point where I want to display graphics that aren't just ASCII characters. So I'm wondering: Should I use the homescreen or the graphscreen? As I understand it, graphscreen allows stuff like drawing lines, but homescreen allows Disp. Are there any other important differences, and which screen would be the best to use when drawing sprites?

And also, how do I swap between the two screens from a program? Do I simply use a function for drawing to the screen I want to swap to? I didn't exactly see any function for swapping when I looked in the manual.

1440
TI-Nspire / Re: Would an NES emulator be possible on Nspire?
« on: October 04, 2010, 03:48:58 pm »
hmm, I was using a spanish castlevania ROM... it worked
Maybe it was running a bit too fast in the emulator?
Or maybe it runs a bit too slow on a real NES due to porting laziness...

Pages: 1 ... 94 95 [96] 97 98