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Topics - Keoni29

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106
Axe / Optimize level loading from external file
« on: June 19, 2011, 12:31:18 pm »
Can I optimize this?
Code: [Select]
Lbl LV
If r1=1
prgrmSTAGE1
End
If r1=2
prgrmSTAGE2
End
etc.


107
TI Z80 / Willi - Axe contest entry 2011
« on: June 19, 2011, 08:42:59 am »
Willi is a very old dos game. I played it a lot when I was young. We had win95 those days. Unfortunately there is no documentation of this glitchy game at all. On newer pc-s it runs an illegal function call in the beginning of the game. I reconstructed the game based on my memory and some graphics I found on the CD-rom


Story:
Willi is a puzzle/strategy game in which you must move quickly. Willi the caveman is hungry and you must help him eat moss while avoiding falling rocks.

I'm working on a TI83/84 version. (I just luv this game  ;D)

The engine is done. I have to add some features such as highscores, menus, lives and more stages. Maybe I'll put a level editor in it just like the original game had.
The original game had some primitive sound effects too, but I really can't remember those. When there is time left I will consider sound effects.


I upload the game soon :)

108
Axe / Load level
« on: June 18, 2011, 06:20:24 am »
This code is supposed to load the level into L1,but it doesn't  work. It messed up the entire level.
Code: [Select]
[333333333333]->Gbd1
[300000000003]
[300000000003]
[300000000003]
[300000000003]
[300000000003]
[300000000003]
[333333333333]
Code: [Select]
For(V,0,7
For(H,0,5
{V*6+H+Gbd1}->A
A/16->{V*16+(H*2)+L1}
A^16->{V*16+(H*2)+1+L1}
End
End
Whats wrong with it?

109
Other / TI 84 indication leds
« on: June 16, 2011, 10:55:02 am »
I made this little device that indicates the state of the linkport of my TI 84. Works with all calcs with a stereo jack link.
I made a better version :) This one inverts the signal. When your calc is turned off the leds won't emit light anymore.


Image:
Spoiler For Spoiler:

Circuits:
Spoiler For Spoiler:
STEREO VERSION

              + ext. bat.
                 0  
                 |
                 E PNP (BC557)
Tip--[1K]------ B  
                 C
                 |             LED
                 l----[470R]---->|----o
                                      |
                                      |
             + ext. bat.              |
                 0                    |
                 |                    |
                 E PNP (BC557)   |
Ring--[1K]----  B                     |
                 C                    |
                 |             LED    |
                 l----[470R]---->|----o
                                      |
                                      |
GND-----------------------------------0---------- - ext. bat.


MONO VERSION

       + ext. bat.
                 0  
                 |
                 E PNP (BC557)
Tip--[1K]------ B  
                 C
                 |             LED
                 l----[470R]---->|----o
                                      |
                                      |
GND-----------------------------------0--------- - ext. bat.



110
Introduce Yourself! / @(0_0)@
« on: June 05, 2011, 02:34:00 pm »
Hi everyone. I'm keoni29 and 16 years old. My hobbies are programming, making music both digital and with my guitar, drawing and webdesign.
I live in The Netherlands. My favorite games are Other M (cuz it's cewl when you know the storyline) and minecraft (go Notch!)
My favorite type of chocolate is white and I have a 21 inch HD ready monitor (don't laugh at me! It's good enough!).

Any questions?


Edit:Wow I hate past self. Lemme re-introduce myself:
Hi everyone, I'm Keoni29! Right now I am 19 years old.
I study Electrical Engineering and I do programming stuff too. I make music on my computer. Mostly 8/16 bit chiprock. My favorite games are TF2, Kirby's adventure and the entire metroid franchise. My favorite chocolate is white although I don't eat chocolate as much as I used to. I have 3 monitors. One of which is currently being used (still the 21 inch one.) It's hooked up to a halfbaked graphics card that can barely play battlefield3 on ultra.

Much better, right?

111
Axe / Use calc as a synthesizer
« on: June 03, 2011, 07:09:30 am »
Is it possible to use your calculator as a synthesizer? I have experimented with this before. I made a litte programme that sends a squarewave with different frequencies corresponding to a certain presse d key.
If so:is it possible to link multiple calcs so that they can play multiple channels? (Don't worry about the cables. That's no problem for me :))
Simple tracker software can run on your calc, but I don't know if the calcs run it with exactly the same speed.

112
Music Showcase / Keoni29's music topic
« on: June 03, 2011, 06:35:10 am »
I make music using FL studio for (pc) games. Have a look at my newground audio submissions:
http://keoni29.newgrounds.com/audio/
Or my soundcloud: http://soundcloud.com/koenvanvliet
Or my youtube channel: http://www.youtube.com/user/keoni29

113
Axe / Check if there is a solid tile
« on: June 02, 2011, 01:46:38 pm »
I want to check if there is a solid tile. I'm using this code for tilemapping.
Code: [Select]
:[000000000000]→GDB1
:[000000000000]
:[000000000000]
:[000001200000]
:[000003400000]
:[000000000000]
:[000000000000]
:[000000000000]
Code: [Select]
:For(V,0,7)
:For(H,0,5)
:{V*6+H+GDB1}→A
:Pt-On(H*16,V*8,A/16*8+Pic1)
:Pt-On(H*16+8,V*8,A^16*8+Pic1)
:End
:End
:DispGraph
I ripped it from a french tutorial. I don't know if they mentioned this subject.

114
TI Z80 / Axe game: TI Jump
« on: June 01, 2011, 03:21:57 pm »
This is my first compiled game for the TI 84+(dunno if it runs smoothly on older calcs).
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=674
What do you think of it? Improvements? Ideas?


115
Other Calculators / TI jump
« on: June 01, 2011, 03:14:01 pm »
TI jump



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=674

This game is based on the popular jump-games for smartphones. It has been tested for the TI 84 plus. I don't know if it runs smoothly on older calculators.


It is my first compiled game ;D

116
Axe / Fast scroll to bottom of code editor
« on: May 30, 2011, 03:12:56 pm »
Is there a modification for the code editor available that allows you to scroll to the bottom of your programme reaaaaallly fast? Most of the time I'm scrolling down. Alpha is just not fast enough :(

117
Axe / Simple Hi-score using appvar
« on: May 30, 2011, 02:52:37 pm »
I think this is not quite right:
Code: [Select]
:!If GetCalc("appvarThs")->H or (H<S)
:S->{GetCalc("appvarThs",785)}
:End
It gives me an incredibly high hi-score. Higher than the actual score. Is the size incorrect or something like that?

118
Axe / 96*64 image
« on: May 30, 2011, 01:20:27 pm »
I made my first game using axe. It's called TI-jump. It's based on the popular papijump.
I need a titlescreen for it. I can sprite it myself, but I wanna know how to draw a 96*64 image since sprites are 8*8
Do I have to make tons of little sprites or is there a code for it?

119
Axe / 16*16 sprite editor?
« on: May 28, 2011, 11:28:58 am »
Is there a sprite editor in which you can make 16*16 sprites? (output in 4 hexadecimal codes)

120
Axe / Shutdown command/asm line
« on: March 20, 2011, 03:52:47 pm »
Is there an axe command that shuts down your calculator? If not: has someone got an asm line that does this?
I need it for password protection.

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