Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ki1o

Pages: 1 ... 4 5 [6] 7 8 9
76
Miscellaneous / Re: Hurricane Sandy
« on: October 31, 2012, 08:16:59 pm »
We got hit but not much.  we're lucky... no power outages for us.

77
TI Z80 / Re: A new way to use subroutines : why not in an app ?
« on: October 10, 2012, 06:52:59 am »
I think you may have unconsciously made 2 page apps possible.

78
TI Z80 / Re: A new way to use subroutines : why not in an app ?
« on: October 09, 2012, 05:58:13 pm »
Well I didn't expect this at al... I have a question though.  Would it be possible for the API to be compiled along with the calling program?

79
Axe / Re: Library in an appvar?
« on: October 08, 2012, 04:48:11 pm »
Thanks that idea is interesting. Two things though. 1. what do you mean by "PC $4000" and 2. What does E4080 mean?

80
Axe / Re: Library in an appvar?
« on: October 08, 2012, 01:00:47 pm »
thanks you all for your responses. and the penguin77, yes that was what I was thinking about but I couldn't think of a decent explanation atm. what if instead the dll was inside of the app instead of it being an external var, would that be possible? or would I need asm for that as well?

81
Axe / Re: Library in an appvar?
« on: October 07, 2012, 10:42:36 pm »
Forgive me for putting you through all this trouble. I was was experimenting with an idea I had in my head and I just wanted to know if it was possible. Sorry.

82
Axe / Re: Library in an appvar?
« on: October 07, 2012, 10:23:01 pm »
I'm sorry. One last question though. Back to the actual library part... could you put the commands in an appvar?

83
Axe / Re: Library in an appvar?
« on: October 07, 2012, 09:47:09 pm »
Well... ummm I was thinking about the way xde had a "code editor" so people could use the app instead of the standard code editor.
EDIT : 40th post I lvled up!

84
Axe / Re: Library in an appvar?
« on: October 07, 2012, 08:20:21 pm »
Let me explain by example:

Say builderboy decides to makes an interactive app or something for zedd. Would it be possible to take the commands used in the original library and put them in an appvar so when the user opens the code editor (inside of the app) he/she can write out the commands and the program would still compile?

85
Axe / Library in an appvar?
« on: October 07, 2012, 08:10:17 pm »
Ok bear with me for this one... Is it possible to make a command library and place it an appvar?

86
Axe / Re: Displaying greyscale sprites
« on: October 05, 2012, 03:31:54 pm »
Ok what if its like an RPG sprite with two frames for each side would I place the for loop before or after the display command.

87
Axe / Re: Displaying greyscale sprites
« on: October 03, 2012, 10:38:52 pm »
Ok now how would I go about doing animation? Would it be *8 instead of plus or would I have to store the next frame to a different pointer?

88
Axe / Re: Displaying greyscale sprites
« on: October 03, 2012, 09:58:48 pm »
I love you! That did the trick! Thanks you so much!  ;D :love:

89
Axe / Displaying greyscale sprites
« on: October 03, 2012, 08:39:31 pm »
I'm trying to see if I can display a sprite that has greyscale in it but I keep coming across a weird bug.  This is the code I have
.header
[Hex data] -> Pic1
[Hex data]
pt-on(15,20,Pic1)
repeat getkey(15)
Disphgraphr
end

The first hex is for the top buffer while the second is for the bottom.
When I run it, the sprite is displayed in monochrome while there is some greyscale "junk" along the top of the screen.
what am I doing wrong exactly?
Sorry for the bad post I am on my phone.

90
TI Z80 / Re: TinyCraft II (name subject to change)
« on: September 11, 2012, 09:59:59 pm »
Oh ok cause I saw a couple pages back that there was a way to make two page apps which I thought was impossible.

Pages: 1 ... 4 5 [6] 7 8 9