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Messages - Nick
Pages: 1 ... 73 74 [75] 76 77 ... 80
1111
« on: November 18, 2011, 01:12:18 pm »
thanks for that tutorial, it will help me too..but is it possible that the screenshot and programs have dissapeared?
and btw, i'm belgian too, we're like 4 people (at least, those are the ones i "know") who are from belgium xp
1112
« on: November 15, 2011, 05:53:52 pm »
it just means hello  but the irc cant read it xp
1113
« on: November 15, 2011, 05:01:24 pm »
can you program in android java? i would love to learn it, but i'm hesitating, and i don't know why xs do you know some good tutorials?
1114
« on: November 15, 2011, 04:52:15 pm »
1115
« on: November 15, 2011, 04:46:54 pm »
have you already tried to take a screenshot with ti connect? if that works and you get a correct view, than it's the cable to your screen itself, if you get the same view on the pc, there's probably something with the connection in the inner part of the calc, and then you'll have to pray as Happybobjr says xs
1116
« on: November 15, 2011, 04:39:45 pm »
hehe, thx padwan  you like secrets stefan, dont you  and might we know what, or is it still a secret, maybe better so, bu if you really wanna tell us... --edit-- i think this totally isn't as mine, it's much more improved like the 2-player and so... thats really nice, but will the balls colloide, or just pass through each other?
1117
« on: November 15, 2011, 04:29:24 pm »
euh, i don't know.. i don't think so, maybe the only pain in the ass is the way of using sin cos and tan function, but that's it (to me...)
--edit-- nice new avatar saintrunner:)
1118
« on: November 15, 2011, 04:26:48 pm »
well, it is good too.. it's fast, easy to learn and fully compatible with the better graphics, wwhat do you want more? Thumbs up for Rock 'n' Roll..., euh Quigibo i mean xp
1119
« on: November 15, 2011, 04:05:21 pm »
i think you just have to become a little more realistic.. ndoom and/orwolfenstein in lua is impossible, that language is just too slow (interpreted) to do al that 3D design..
--edit-- raycasting is drawing a view around you in 3D by checking which ray reflect what object (like irl), so you get a real 3D view.. somewhere on this forum, there's a tutorial for it, but i don't know where
1120
« on: November 15, 2011, 02:23:12 pm »
thanks both, but i'll use adriweb's way, it'll be easier xp
well in fact, that's the way i did it with tetris too, but with blocks, but i seem to have forgotten that xp
1121
« on: November 15, 2011, 01:59:03 pm »
Hello here i am again with a pong game i mada about 6 month ago i think it's written in axe, so it's fast  features: -fast and nice graphics -realistic AI -highscores -2 modes: time trial and best of 5 source included
1122
« on: November 15, 2011, 01:19:57 pm »
normally it functions well, maybe you should post the code so we could see it  and for balance, is it possible to make a table value out of a string e.g. ball1 = {0,0,0} ballnr = 1
tostring("ball"..ballnr)[1] = 5
this doesn't work, but maybe something like that (but i don't know what) works?
1123
« on: November 15, 2011, 01:02:01 pm »
me too, i don't even know if it will be fun.. but we'll see  it's not that big, so i think it might be finished next week or so @TBO_Yeong, try it, you can do a lot of stuff with lua, you really have to try it out, because otherwise you'll have to learn asm with ndless 3.0 to get real nice programs on the nspire, cause you don't have something like axe..
1124
« on: November 15, 2011, 12:53:52 pm »
thanks everyone  but don't forget, keep on programming so the nspire world will grow! spread the word xp
1125
« on: November 15, 2011, 01:27:29 am »
true, you even can download as guest i think
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