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Messages - Nick

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1141
News / ColorTetris
« on: November 14, 2011, 03:06:58 pm »
ColorTetris



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=742

Hello, here i am with the official first ColorTetris!

Features:
-3 modes: marathon (survive as long as you can), 40 lines (erase 40 lines as fast as you can) and time trial (race against the clock)
-Every mode has 3 highscores, names included! (at the beginning they're all called "0 - name" (as you can see in the movie), so 9 highscores in total
-Ghostblock, only with those L and reversed L blocks there's a small bug that it displays it one block too high.
-Controls with arrows, 4, 8, 6, 2, p(ause), r(estart), enter and tab.
-Instant dropdown (enter)
-FULL COLOR, but it also works for B/W calcs (not cx), with a white background for visibility

Source and screenshots included




more info on http://ourl.ca/13855

1142
Lua / Re: Color tetris
« on: November 14, 2011, 03:04:39 pm »
I uploaded it to omnimaga and ticalc, so now wait untill it gets approved :) hmmm, i wonder how long this will take xp

@Hayleia thanks, go ahead :)

@Stefan Bauwens, no i don't, i live in bruges, but as i see on which distance most of the users here live, St-Niklaas is just around the corner :)

@jimbauwens, thanks, i don't know what to say anymore xp

--edit--
It's already approved, in like 10 minutes, woehoew!!!
here it is:
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=742

1143
Lua / Re: Color tetris
« on: November 14, 2011, 01:27:55 pm »
Hello, here i am again, but now with the video of the official first ColorTetris!

Finally, it's finished!!  :w00t:



Features:
-3 modes: marathon (survive as long as you can), 40 lines (erase 40 lines as fast as you can) and time trial (race against the clock)

-Every mode has 3 highscores, names included! (at the beginning they're all called "0 - name" (as you can see in the movie), so 9 highscores in total :)

-Ghostblock, only with those L and reversed L blocks there's a small bug that it displays it one block too high.

-Controls with arrows, 4, 8, 6, 2, p(ause), r(estart), enter and tab.

-Instant dropdown (enter)

-FULL COLOR, but it also works for B/W calcs (not cx), with a white background for visibility

except for those 2 small bugs (first one at 0:25 when reaching the upper line, second one at 1:17 with the ghostblock), but i really do not have any clue how to fix them.. they do not disturb anything of the gameplay at all.

as soon as it's uploaded to omnimaga and ticalc i'll post the links here (ColorTetris.tns, screenshots, readme AND source code for those who want to learn to make tetris)

1144
TI-Nspire / Re: MasterMind
« on: November 14, 2011, 03:52:55 am »
oh, strange, maybe that's the reason, but i just used on.charIn(char) so that has to works for both? doesn't it?

1145
TI-Nspire / Re: MasterMind
« on: November 14, 2011, 03:50:26 am »
what? are you serious? to me they did.. but you have to be in the game itself, and if you have for example a ball that you want to change, you can do it with '+' and '-', but instead of doing this, you could use r,g,b,p,w,y to set the color of the pin, but there has to stand one on the field, otherwise it will not work indeed

1146
General Calculator Help / Re: TI 84 turn off fails
« on: November 14, 2011, 03:40:54 am »
ok, i didn't realize it could be that simple :) thanks, but it is still strange XD

--edit--
btw, next time i will first have a look at the forum before starting a new topic :)

1147
General Calculator Help / TI 84 turn off fails
« on: November 14, 2011, 03:04:45 am »
hello there

i made my ti-84plus reincarnate yesterday, because of the nostalgic feelings and because i was checking if i didn't have some nice old games i never released, and i have :)

but now to the point: i switched my 84plus on, made a rom image for wabbitemu, and now it doesn't want to shut off with the [2nd][on] keys????? I also have a strange error message on the screen, i don't know where it comes from, but it's different, it says:

Error # 215
BASIC Ex Err:BRK
1. Quit
2. Goto error

i also can't get any screenshot from it, even if it was on the homescreen...

apps/thing installed:
DoorsCS7
MirageOS
Boxman
Pong

1148
TI-Nspire / MasterMind
« on: November 13, 2011, 11:26:53 pm »
MasterMind



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=741

Mastermind is the well known game in which you have to guess the code of the AI (calc) by combinating 6 colors.
now with nice graphics and in french and english
dans Mastermind, on dois deviner la code du calculateur par choisir 6 couleurs et combiner-les dans un ordre specific
maintenant avec des figures extraordinaire et en francais!


source and screenshots included


1149
Humour and Jokes / Re: The awkward moment when...
« on: November 13, 2011, 05:34:19 pm »
when you say on a random moment that you totally don't need a calc "oh shit, i forgot my calc", and a couple of seconds later, "no, it's just a joke" xp

1150
Axe / Re: Math help for game
« on: November 13, 2011, 04:43:00 pm »
you're making a kind of vortex (ipod) game? for the line, i should use the formula for a chord of a cirlce


to know the angle of the ball with the line, find the line with the ball and the center of the circle in it (as a kind of function in ax+b=0 ) and look for the intersections of the line and the function of the ball with a= (y2-y1)/(x2-x1) with y2=ycenter y1=yball, x2=xcenter, x1=xball and b=y2-ax2

when you get the function, you can find the angle by the geometry:
angle=Arctan(a/b) arctan=atan=Bgtan=tan^-1




1151
Miscellaneous / Re: Who do you know personally?
« on: November 13, 2011, 04:44:12 am »
no one, but i'm trying to learn someone lua and then send him to this forum : i hope it succeeds, so i finally know one :)

1152
Lua / Re: I need a lua partner!
« on: November 13, 2011, 03:30:48 am »
i'd love to help you, i'm not 12 anymore, but what does it matter?
first of all, take that image.new out of your on.paint function, you only have to declare it once (out of the functions) and then just recall it when needed.
I cleaned up the code, it might be not totally perfect, as i only program lua for 6 weeks :)

Code: [Select]
function on.create()
timer.start(1)
game = false
drawfighter = false
fighter = {90,140}
end

function on.paint(gc)
if not game then
gc:setFont("serif", "b", 14)
gc:setColorRGB(0, 200, 0)
gc:drawString("Galaga", 100, 100)
gc:setFont("serif", "r", 12)
gc:setColorRGB(0, 0, 0)
gc:drawString("Nspire Namco Remake by Nelson Addison", 20, 120)
gc:setFont("serif", "b", 12)
gc:drawString("Press enter to Start", 90, 140)
else
gc:setColorRGB(0,0,0)
gc:fillRect(0,0,318,215)
end
if drawfighter then
gc:drawImage(spacefighter,fighter[1],fighter[2])
end
end

function on.enterKey()
if not game then
drawfighter = true
game = true
end
platform.window:invalidate()
end

function on.arrowLeft()
if fighter[1]>20 then
fighter[1] = fighter[1]-4
end
platform.window:invalidate()
end

function on.arrowRight()
if fighter[1]<120 then
fighter[1] = fighter[1]+4
end
platform.window:invalidate()
end

function on.timer()
platform.window:invalidate()
end


spacefighter = 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00\000\000\000\000\255\255\255\255\255\255\255\255\255\255\255\255\255\255\255\255\255\255\255\255\255\255\255\255\000\000\000\000\000\000\000\252\000\252\000\252\000\252\000\252\000\252\000\000\000\000\000\000\255\255\255\255\255\255\000\000\000\000\000\000\000\252\000\252\000\252\000\252\000\252\000\252\000\000\000\000\000\000\255\255\255\255\255\255\255\255\255\255\255\255\255\255\255\255\255\255\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\255\255\255\255\255\255\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\255\255\255\255\255\255\255\255\255\255\255\255\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\255\255\255\255\255\255\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\255\255\255\255\255\255\255\255\255\255\255\255\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\255\255\255\255\255\255\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\255\255\255\255\255\255")

oh and i have redrawn your picture without the black border and just made the background black. If now something passes behind the fighter, it wont dissapear behind the black square that was there before.
and the purpose of that timer.start(1), is it to draw the field every second? i made it so it does that, cuase in fact, in you code it did nothing :)
fighter is a table in which the variables x and y from the spacefighter are stored.
fighter[1] refers to the first element, fighter[2] to the second

1153
Lua / Re: Color tetris
« on: November 13, 2011, 02:56:58 am »
oh, the speed was NOT changing? eeeuuuuh, didn't realize, i'll check it

--edit--
i found it, it just didn't refresh the timer.start()...how could i have missed that, it was impossible to speed up without '+'
"40 lines " and "Time trial" added, now i only have 2 smaller bugs: the one with the ghostblock and that it still shows a picture of the fallen block, while it shouldn't be ther when the line gets erased..

1154
TI Z80 / Re: Mario Shotgun DEMO
« on: November 12, 2011, 06:20:14 pm »
that's not my purpose, i just ment you can have a wide range of possibilities, without mentioning any question :)

1155
TI Z80 / Re: Mario Shotgun DEMO
« on: November 12, 2011, 05:53:33 pm »
that's indeed a beautiful menu, simple, but strong... and the gameplay is totally free, you can do a lot of things wih it. maybe just take out that strange flickering at the beginning of the level, or is it a kind of loading event?

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