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Messages - Nick
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1141
« on: November 14, 2011, 03:06:58 pm »
ColorTetrishttp://www.omnimaga.org/index.php?action=downloads;sa=view;down=742Hello, here i am with the official first ColorTetris! Features: -3 modes: marathon (survive as long as you can), 40 lines (erase 40 lines as fast as you can) and time trial (race against the clock) -Every mode has 3 highscores, names included! (at the beginning they're all called "0 - name" (as you can see in the movie), so 9 highscores in total -Ghostblock, only with those L and reversed L blocks there's a small bug that it displays it one block too high. -Controls with arrows, 4, 8, 6, 2, p(ause), r(estart), enter and tab. -Instant dropdown (enter) -FULL COLOR, but it also works for B/W calcs (not cx), with a white background for visibility Source and screenshots included   more info on http://ourl.ca/13855
1142
« on: November 14, 2011, 03:04:39 pm »
I uploaded it to omnimaga and ticalc, so now wait untill it gets approved  hmmm, i wonder how long this will take xp @Hayleia thanks, go ahead  @Stefan Bauwens, no i don't, i live in bruges, but as i see on which distance most of the users here live, St-Niklaas is just around the corner  @jimbauwens, thanks, i don't know what to say anymore xp --edit-- It's already approved, in like 10 minutes, woehoew!!! here it is: http://www.omnimaga.org/index.php?action=downloads;sa=view;down=742
1143
« on: November 14, 2011, 01:27:55 pm »
Hello, here i am again, but now with the video of the official first ColorTetris! Finally, it's finished!!  Features: -3 modes: marathon (survive as long as you can), 40 lines (erase 40 lines as fast as you can) and time trial (race against the clock) -Every mode has 3 highscores, names included! (at the beginning they're all called "0 - name" (as you can see in the movie), so 9 highscores in total  -Ghostblock, only with those L and reversed L blocks there's a small bug that it displays it one block too high. -Controls with arrows, 4, 8, 6, 2, p(ause), r(estart), enter and tab. -Instant dropdown (enter) -FULL COLOR, but it also works for B/W calcs (not cx), with a white background for visibility except for those 2 small bugs (first one at 0:25 when reaching the upper line, second one at 1:17 with the ghostblock), but i really do not have any clue how to fix them.. they do not disturb anything of the gameplay at all. as soon as it's uploaded to omnimaga and ticalc i'll post the links here (ColorTetris.tns, screenshots, readme AND source code for those who want to learn to make tetris)
1144
« on: November 14, 2011, 03:52:55 am »
oh, strange, maybe that's the reason, but i just used on.charIn(char) so that has to works for both? doesn't it?
1145
« on: November 14, 2011, 03:50:26 am »
what? are you serious? to me they did.. but you have to be in the game itself, and if you have for example a ball that you want to change, you can do it with '+' and '-', but instead of doing this, you could use r,g,b,p,w,y to set the color of the pin, but there has to stand one on the field, otherwise it will not work indeed
1146
« on: November 14, 2011, 03:40:54 am »
ok, i didn't realize it could be that simple  thanks, but it is still strange  --edit-- btw, next time i will first have a look at the forum before starting a new topic
1147
« on: November 14, 2011, 03:04:45 am »
hello there i made my ti-84plus reincarnate yesterday, because of the nostalgic feelings and because i was checking if i didn't have some nice old games i never released, and i have  but now to the point: i switched my 84plus on, made a rom image for wabbitemu, and now it doesn't want to shut off with the [2nd][on] keys?  ? I also have a strange error message on the screen, i don't know where it comes from, but it's different, it says: Error # 215 BASIC Ex Err:BRK 1. Quit 2. Goto error i also can't get any screenshot from it, even if it was on the homescreen... apps/thing installed: DoorsCS7 MirageOS Boxman Pong
1148
« on: November 13, 2011, 11:26:53 pm »
MasterMindhttp://www.omnimaga.org/index.php?action=downloads;sa=view;down=741Mastermind is the well known game in which you have to guess the code of the AI (calc) by combinating 6 colors. now with nice graphics and in french and english dans Mastermind, on dois deviner la code du calculateur par choisir 6 couleurs et combiner-les dans un ordre specific maintenant avec des figures extraordinaire et en francais! source and screenshots included
1149
« on: November 13, 2011, 05:34:19 pm »
when you say on a random moment that you totally don't need a calc "oh shit, i forgot my calc", and a couple of seconds later, "no, it's just a joke" xp
1150
« on: November 13, 2011, 04:43:00 pm »
you're making a kind of vortex (ipod) game? for the line, i should use the formula for a chord of a cirlce  to know the angle of the ball with the line, find the line with the ball and the center of the circle in it (as a kind of function in ax+b=0 ) and look for the intersections of the line and the function of the ball with a= (y2-y1)/(x2-x1) with y2=ycenter y1=yball, x2=xcenter, x1=xball and b=y2-ax2 when you get the function, you can find the angle by the geometry: angle=Arctan(a/b) arctan=atan=Bgtan=tan^-1
1151
« on: November 13, 2011, 04:44:12 am »
no one, but i'm trying to learn someone lua and then send him to this forum : i hope it succeeds, so i finally know one
1152
« on: November 13, 2011, 03:30:48 am »
i'd love to help you, i'm not 12 anymore, but what does it matter? first of all, take that image.new out of your on.paint function, you only have to declare it once (out of the functions) and then just recall it when needed. I cleaned up the code, it might be not totally perfect, as i only program lua for 6 weeks  function on.create() timer.start(1) game = false drawfighter = false fighter = {90,140} end
function on.paint(gc) if not game then gc:setFont("serif", "b", 14) gc:setColorRGB(0, 200, 0) gc:drawString("Galaga", 100, 100) gc:setFont("serif", "r", 12) gc:setColorRGB(0, 0, 0) gc:drawString("Nspire Namco Remake by Nelson Addison", 20, 120) gc:setFont("serif", "b", 12) gc:drawString("Press enter to Start", 90, 140) else gc:setColorRGB(0,0,0) gc:fillRect(0,0,318,215) end if drawfighter then gc:drawImage(spacefighter,fighter[1],fighter[2]) end end
function on.enterKey() if not game then drawfighter = true game = true end platform.window:invalidate() end
function on.arrowLeft() if fighter[1]>20 then fighter[1] = fighter[1]-4 end platform.window:invalidate() end
function on.arrowRight() if fighter[1]<120 then fighter[1] = fighter[1]+4 end platform.window:invalidate() end
function on.timer() platform.window:invalidate() end
spacefighter = 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oh and i have redrawn your picture without the black border and just made the background black. If now something passes behind the fighter, it wont dissapear behind the black square that was there before. and the purpose of that timer.start(1), is it to draw the field every second? i made it so it does that, cuase in fact, in you code it did nothing  fighter is a table in which the variables x and y from the spacefighter are stored. fighter[1] refers to the first element, fighter[2] to the second
1153
« on: November 13, 2011, 02:56:58 am »
oh, the speed was NOT changing? eeeuuuuh, didn't realize, i'll check it
--edit-- i found it, it just didn't refresh the timer.start()...how could i have missed that, it was impossible to speed up without '+' "40 lines " and "Time trial" added, now i only have 2 smaller bugs: the one with the ghostblock and that it still shows a picture of the fallen block, while it shouldn't be ther when the line gets erased..
1154
« on: November 12, 2011, 06:20:14 pm »
that's not my purpose, i just ment you can have a wide range of possibilities, without mentioning any question
1155
« on: November 12, 2011, 05:53:33 pm »
that's indeed a beautiful menu, simple, but strong... and the gameplay is totally free, you can do a lot of things wih it. maybe just take out that strange flickering at the beginning of the level, or is it a kind of loading event?
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