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Messages - Nick

Pages: 1 ... 10 11 [12] 13 14 ... 80
166
Wow, this means fully linux support will be possible, without any need to boot nspireOS first? Great, this can really come in handy :)

167
Humour and Jokes / Re: Re: If there was tech support in botswana...
« on: January 01, 2013, 05:18:27 pm »
All words are strange if you think about it.

I guess the one that invented words was some strange guy

168
TI-Nspire / Re: Re: [Lua] UNO (THE [card]game)
« on: January 01, 2013, 05:04:17 pm »
Thanks for that info. Did you test it on a real nspire or tincs? I'll have to find something to that, any ideas?

169
TI-Nspire / Re: Re: Game selection help
« on: January 01, 2013, 04:58:27 pm »
I'll make a different class for those. The circular movement is quite present in all the levels, so it's worth to make an own class for it. For the other -custom- movements, i'll use a table with values I guess, like {30,1,10,2,10,3,30,4} with the odd values being the number of pixels to move and the even values being the direction (e.g. 1=up, 2=left etc)

Edit: better take {{30,1},{10,2},{10,3},{30,4}}

170
TI-Nspire / Re: Re: [Lua] UNO (THE [card]game)
« on: January 01, 2013, 04:55:34 pm »
I actually never thought about that, i'll test it tomorrow, since o don't have my pc right now. I guess the only real problem might be the colors green and yellow, since they're quite the same..

171
TI-Nspire / Re: Re: Game selection help
« on: January 01, 2013, 04:46:25 pm »
I know you can't die, it was just a speedtest :)

No, I just made a class that has several variables: nr of dots in one 'arm', distance between two dots in one 'arm', distance between center and first dot, and the angle. Then I increase the angle every 0.05s (50ms) with 0.01 radians (iirc) and paint the screen. I have a list with 8 objects, and run through that list to increase angle and to paint, that way they all move together.

172
Miscellaneous / Re: Re: New Years Story
« on: January 01, 2013, 06:13:34 am »
Great story :) the twisting plot made me anxious

173
If wikipedia is correct, there's a tetris holding that manages all the games. It licenses to developers to make the game for their platform, so if I understand correctly not nintendo, not ea are the legit owner of the trademark

174
News / Re: Re: Clonelab & Bloxorz for Casio calculators
« on: January 01, 2013, 05:27:15 am »
That would be awesome, but i'm afraid that the programs might come out of it won't be something to be called 'programs', since everyone would be able to write them, and that's not something everyone can :)

175
TI-Nspire / Re: Re: Game selection help
« on: January 01, 2013, 05:25:48 am »
Thanks, well you shouldn't be able to touch them, but that's work for in a month :) there will be a boundary around the dots, so you'll have to go with the rotation of it, the cube goes at exactly the same speed as the dots, so you should be able to get through nicely :)

176
Lua / Re: Re: Updating WZGUILib
« on: January 01, 2013, 05:23:51 am »
First i'll take a look into it myself, but i'll let you know, tahnks :) in facts it's only some textboxes, checkboxes and radiobuttons I need, so it won't be such a big work

177
Humour and Jokes / Re: Re: A little prank on Derpy
« on: January 01, 2013, 05:22:49 am »
You crazy bastard :o that's horrible

178
TI-Nspire / Re: Re: [Lua] UNO (THE [card]game)
« on: December 31, 2012, 08:23:25 am »
I'll try to find the [enter] bugs asap, as I don't really know what causes it

For the [tab] key I know, now you just have to [enter] without any card selected, then you should get a new card.

And for the background is a simple explanation: laziness. I'll make it good when I have some time (not today anymore).

Also: 1000th post :)

179
Humour and Jokes / Re: Re: If there was tech support in botswana...
« on: December 31, 2012, 07:08:06 am »
Be a rainbow puking unicorn instead.

We only have rainbow pooping unicorns

180
News / Re: Re: Clonelab & Bloxorz for Casio calculators
« on: December 31, 2012, 05:45:42 am »
Cool, is it loop-based, or event based? Because normal lua is loop, but nspire is event.. And wow about that first game. I viewed the video, and it's amazing, certainly for being coded entirely in basic :o

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