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Messages - Nick

Pages: 1 ... 12 13 [14] 15 16 ... 80
196
Axe / Re: Re: [Axe] Mode 7 test
« on: December 30, 2012, 09:15:58 am »
Is that the usual way of working with mode7, or is that your interpretation? Because that sounds kinda strange to me

197
Axe / Re: Re: [Axe] Mode 7 test
« on: December 30, 2012, 07:16:54 am »
Wait, so you start with the projected location, and calculate back to the position in the image? Am I correct here?

198
Art / Re: General purpose art thread
« on: December 30, 2012, 06:51:08 am »
Oh well, it wasn't my image, so I don't know who it is, ( I guess you think I asked that, well, look agan xp )

199
TI-Nspire / Re: Re: Game selection help
« on: December 30, 2012, 05:48:33 am »
It sure will be awesome if I can get it as good as the original one, I haven't tested anything yet, so i'm not entirely sure i'll be able to get a good framerate when e.g. All thoe turning objects are displayed, but i'll keep you up to date as soon as I reach a reasonable state. For now i'll first finish uno :)

200
Axe / Re: Re: [Axe] Mode 7 test
« on: December 30, 2012, 05:46:14 am »
Wow, awesome :)
But as you said yourself, maybe mode7 isn't something for axe, or maybe there still is some optimization left you didn't realise, because it's still quite slow xs

201
Art / Re: General purpose art thread
« on: December 30, 2012, 05:25:06 am »
Any progress on the drawing yet?

202
Humour and Jokes / Re: Re: 9001 signs you're addicted to calcs and Omni
« on: December 30, 2012, 05:24:08 am »
3920: you're mad because 'dat waz a typo' should not be written in caps and it is not a sign that you're addicted to calcs and/or omni!

203
Axe / Re: Re: [Axe] Mode 7 test
« on: December 30, 2012, 05:22:10 am »
Do you have a screenie yet? I heard on irc yesterday you were able to optimise it with a LUT

204
For some reason I was surprised how much those games cost back then, I don't really knew what to expect, but still I thought it would be cheaper

205
TI-Nspire / Re: Game selection help
« on: December 30, 2012, 03:02:18 am »
Jim gave me an excellent idea: work with a counter. When you press a key, a counter specified for that key increases its value, while a timer decreases its value. That way, each time the arrowKey gets called I increase the counter so that it keeps on going while the press is not recognised.

This will take quite a lot of experimenting I guess, but it looks like that is the solution to our problem.
I tried to play it again, but seriously...

206
TI Z80 / Re: [Contest] Illusiat 11 Grammer Port
« on: December 30, 2012, 02:20:16 am »
Uh, what kind kind of contest? am I missing something?

And btw, it looks nice so far, but i guess there's no flickering on the calc?

207
Humour and Jokes / Re: If there was tech support in botswana...
« on: December 29, 2012, 06:21:28 pm »
S in 13375P34K

I need a death ray.

208
TI-Nspire / Re: Interpretor of BrainFuck
« on: December 29, 2012, 05:40:35 pm »
wow, and it actually works too.. well, I guess you've earned our respect now :)

209
Miscellaneous / Re: Christmas - what did you get?
« on: December 29, 2012, 04:35:46 pm »
I will probably install CM10.1 to try it out as soon as they release a flashable tar to get back to stock. I'll probably just end up at CM10 until 10.1 becomes stable.
I got MiniCM7Pro, which is CM for xperia X10 mini pro, and al i can say is that CM rocks :)

210
TI Z80 / Re: [Axe] KarRace
« on: December 29, 2012, 03:18:52 pm »
wow, amazing :) nice work! it looks great

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