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Axe / Re: Re: [Axe] Mode 7 test
« on: December 30, 2012, 09:15:58 am »
Is that the usual way of working with mode7, or is that your interpretation? Because that sounds kinda strange to me
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 196
Axe / Re: Re: [Axe] Mode 7 test« on: December 30, 2012, 09:15:58 am »
Is that the usual way of working with mode7, or is that your interpretation? Because that sounds kinda strange to me
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Axe / Re: Re: [Axe] Mode 7 test« on: December 30, 2012, 07:16:54 am »
Wait, so you start with the projected location, and calculate back to the position in the image? Am I correct here?
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Art / Re: General purpose art thread« on: December 30, 2012, 06:51:08 am »
Oh well, it wasn't my image, so I don't know who it is, ( I guess you think I asked that, well, look agan xp )
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TI-Nspire / Re: Re: Game selection help« on: December 30, 2012, 05:48:33 am »
It sure will be awesome if I can get it as good as the original one, I haven't tested anything yet, so i'm not entirely sure i'll be able to get a good framerate when e.g. All thoe turning objects are displayed, but i'll keep you up to date as soon as I reach a reasonable state. For now i'll first finish uno
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Axe / Re: Re: [Axe] Mode 7 test« on: December 30, 2012, 05:46:14 am »
Wow, awesome
![]() But as you said yourself, maybe mode7 isn't something for axe, or maybe there still is some optimization left you didn't realise, because it's still quite slow xs 201
Art / Re: General purpose art thread« on: December 30, 2012, 05:25:06 am »
Any progress on the drawing yet?
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Humour and Jokes / Re: Re: 9001 signs you're addicted to calcs and Omni« on: December 30, 2012, 05:24:08 am »
3920: you're mad because 'dat waz a typo' should not be written in caps and it is not a sign that you're addicted to calcs and/or omni!
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Axe / Re: Re: [Axe] Mode 7 test« on: December 30, 2012, 05:22:10 am »
Do you have a screenie yet? I heard on irc yesterday you were able to optimise it with a LUT
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Other / Re: Re: Consumers Distributing catalog archive (electronic/toys section a must check! )« on: December 30, 2012, 05:20:41 am »
For some reason I was surprised how much those games cost back then, I don't really knew what to expect, but still I thought it would be cheaper
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TI-Nspire / Re: Game selection help« on: December 30, 2012, 03:02:18 am »
Jim gave me an excellent idea: work with a counter. When you press a key, a counter specified for that key increases its value, while a timer decreases its value. That way, each time the arrowKey gets called I increase the counter so that it keeps on going while the press is not recognised.
This will take quite a lot of experimenting I guess, but it looks like that is the solution to our problem. I tried to play it again, but seriously... 206
TI Z80 / Re: [Contest] Illusiat 11 Grammer Port« on: December 30, 2012, 02:20:16 am »
Uh, what kind kind of contest? am I missing something?
And btw, it looks nice so far, but i guess there's no flickering on the calc? 207
Humour and Jokes / Re: If there was tech support in botswana...« on: December 29, 2012, 06:21:28 pm »
S in 13375P34K
I need a death ray. 208
TI-Nspire / Re: Interpretor of BrainFuck« on: December 29, 2012, 05:40:35 pm »
wow, and it actually works too.. well, I guess you've earned our respect now
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Miscellaneous / Re: Christmas - what did you get?« on: December 29, 2012, 04:35:46 pm »I will probably install CM10.1 to try it out as soon as they release a flashable tar to get back to stock. I'll probably just end up at CM10 until 10.1 becomes stable.I got MiniCM7Pro, which is CM for xperia X10 mini pro, and al i can say is that CM rocks ![]() 210
TI Z80 / Re: [Axe] KarRace« on: December 29, 2012, 03:18:52 pm »
wow, amazing
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