This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Nick
Pages: 1 ... 14 15 [16] 17 18 ... 80
226
« on: December 29, 2012, 03:35:53 am »
If I would use images, I might be able to get that 4fps, but of course it depends on how big they are. As an example, with my uno game, it takes about hald a second to redraw the whole screen in the biggest version, And it's about 1/3rdf filled with images. I think that describes enough on how slow lua images are...
227
« on: December 29, 2012, 03:33:37 am »
I'm learning to play it now
EDIT: @Nicco I like some of the features of stock like the auto-wifi finder, but I would also like Jelly Bean. I also am worried about this because I don't want to brick my $400 phone.
I was afraid of bricking my phone too. It usually isn't a problem though. Just read the directions word for word and read through a lot of forums about it. You just need to make sure that you know what you're doing before you do anything and if things do go bad and you do brick you can usually ask for help to get it unbricked except lots of android forums hate noobs for some reason. I have an account on XDA Developers but I never use it, probably for that reason because I'm somewhat of a noob and I'll just get hated on. 
Usually you don't have to worry. Most phones have a key combination to reboot them in recovery mode (if not, you're screwed), if you flash it you can easily repair and backup your device.
or you just download recovery software along with you ROM. that way you're wuite sure you can always restore it. I put a non-stock rom on my SE xperia X10 mini pro too, and it rocks! Roms are most of the time more efficient and fluent than stockROMS, since all the unnessescary crap is removed by the developers.
228
« on: December 29, 2012, 03:04:31 am »
Oh, right. hmm, i always wanted to make one of those, espescially if you see the ones for 83+/84+, those are some amazing games
I guess that can be done, but the speed won't be wunderbar, but i can test it
229
« on: December 29, 2012, 03:02:39 am »
Yes, so it is  But it is only one bot, which is a plugin manager and all the other 'bots' are plugins i programmed for my plugin manager >.>
Lol, and i was happy to have a bot running that could search the internets through google xp nice work sorunome
230
« on: December 29, 2012, 02:59:50 am »
Hmm, these are some interesting ideas  Is this lotus turbo challenge what is meant by top-down racing game? Lua isn't fast, but if I don't use images (and maybe draw a border or something around it so i don't have to redraw the whole screen) it might be somehow possible.. I'll test some things out before I say anything more. Sorunome is it the impossible game you mean like the one penguin77 made? And epic7 go ahead, why not  And you could make it in C, that way it'll be faster for those that have Ndless.
231
« on: December 28, 2012, 03:32:20 pm »
Only 2 people with an opinion?
232
« on: December 28, 2012, 03:30:17 pm »
Why would you go for 3lvl? 4lvl is like 1/3rd more awesomeness than 3lvl added to the game  anyway, the sprites i've seen here are wonderful, it would be a shame to not use them to their full potential
233
« on: December 28, 2012, 03:24:42 pm »
IMO you should give it a more modern touch, thought 
more something to this version then?  I love UNO! This is great!
yay, finally one that still loves it
234
« on: December 28, 2012, 02:31:44 pm »
Wow.
Just wow.
235
« on: December 28, 2012, 02:30:54 pm »
So you cannot be in #omnimaga while your bot is in #spam? that's kinda sad, isn't it?
236
« on: December 28, 2012, 12:03:42 pm »
Numpad has no key repeat, right? Also would it let you shoot and move simultaneously?
right, I was wrong. I guess simultaneously shooting and moving is quite nessecairy, isn't it?
237
« on: December 28, 2012, 12:00:40 pm »
Why don't you have to take a card from the stack if you can't lay down one? Is that really the official rules, because I've never played it that way?
Because i simply forgot that.. you have to take one if you cannot lay one. Those are the bugs you don't see anymore arfter some hours of programming.. Also I think the AI sometimes (or always?) doesn't take 4 cards when I lay down a 4+.
certainly not always, but it seems rather random, which makes it more difficult. I looked into that, but i'll rewrite the checkpart, so that should be solved in the next version, thanks!
238
« on: December 28, 2012, 09:05:00 am »
I've only played the first few hundred levels of the free version but as far as I can tell the optimal number of moves is always the absolute minimum. I've never played a level that required more moves than there were "flows"
oh well.. i downloaded it too and played a couple of levels, and indeed, it's always the same numbers as there are different colors, so making a generator wouldn't be that hard i guess, but then you'll need to make a solver too, to see if it's possible to solve the generated one..i don't think this will be easy
239
« on: December 28, 2012, 08:05:56 am »
Did you use super macro? You should.
what do you mean with super macro? I made a 'macro lens' myself by attaching some simple rings between the body and a Nikon 50mm f1.8. That way the image get enlarged. The only loss you have is sharpness, and it's a big loss as you can see. These are taken at 1.8, but at 22 it already has a lot more sharpness, but of course the shutter time has to be a lot longer then, which is not feasable with insects. (And i can't really play with my ISO, as it only goes nicely to 1600, from then the noise is getting too heavy)
240
« on: December 28, 2012, 04:42:56 am »
3895: you post pony alots
Pages: 1 ... 14 15 [16] 17 18 ... 80
|