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Messages - Nick
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286
« on: December 26, 2012, 07:57:36 am »
Well, i guess not many of us could have given a nicer gift then you did, that's wonderful  i got my dad those bike handlebars, like these:  we only give a present to one person each, we write our names on a paper, put them in a jar and pick one, so that everyone gets a gift, and no useless cheap stuff is bought. this way you can buy one nice gift, and everyone is more happy than with 4 small things you only use for one day...
287
« on: December 26, 2012, 05:18:17 am »
Thanks for that Lionel, that might come in handy indeed.
Oh and btw, I know there's no start/end screen, but i'll look into that later, i just want to have the 'game-engine' done for now.
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« on: December 26, 2012, 05:00:11 am »
My sis got me a beer collection, and i love it! it has 10 different beers, each of them delightful and very tasty
289
« on: December 26, 2012, 04:56:39 am »
Thanks for the peanuts Hayleia, i never really got one of those, but now i have  And thanks, it might look good, the code's dirty..but it works (I hope)
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« on: December 26, 2012, 04:35:59 am »
Hi everyone As you may have (or may not have) noticed I was gone for quite a while, about 6 months i guess. I came to visit now and then, but never actually reacted to something or made something new. But that's changed, 'cause I'm back in bussiness! I just had about enough of any calc related stuff for a while... but since I'm having exam stress right now, I needed something to relax, so I started a new program/game. You probably know it, it's the most famous/fun/hilarious/etc. cardgame existing, UNO! I just started yesterday, but I suppose it's kinda finished, so I would ask you guys a favor to test it if you want. Any bugs/glitches/crashreporst may be posted here or in pm (thanks). It's two version, a normal one and a small one. The images take up quite a lot of memory, so I made one with smaller images, and it runs slightly faster, but it's not as good looking as the normal one (the gameplay and code is exactly the same, just the images changed). Here are some eye-candies:  the first one is from the normal version, the other ones are from the small version. controls: [r]eset [.] move to next player (i did not let this go automatically because now you can follow what each player does --> you can think what cards are left) [<][>] select card from own collection to lay down on pile [enter] confirm card you want to lay down (there's a check to see if it is legit to lay that card, so no cheating should be possible) [esc] another reset [tab] take card from pack if you cannot lay down one that fits edit: [enter] without any selection makes you skip, that is when you cannot lay any card that is legit.
also, the black bar indicates the player that is on the move. And it has 3 AI's obviously, you are the one with the shown cards, the other ones pick their cards themselves.Any questions, remarks, bugs, glitches may be posted  greetings, Nick P.S. it feels good to be back, i missed it Found bugs/mistakes/glitches: - Number 0 as card not available - Ndless loop when only one Player (AI) leftIt seems like some people have different rules than the standard ones, if so, note them, i'll try to add them to a settings dialog - 2 of exact the same cards can be laid down at the same time - If another player lays down a card, you can lay down exactly the same one if you have it (even if it's not your turn)
291
« on: August 10, 2012, 05:51:46 pm »
I think this game is fine as is. if you want eyes, make another game 
thanks, that might probably be a good idea
292
« on: August 09, 2012, 01:32:58 pm »
293
« on: August 09, 2012, 02:08:02 am »
hmm, that sure is too complicated for me i guess.. but a cleaned-up version of osmos will surely come if i find the time and motivation to finish speedX3D
294
« on: August 08, 2012, 02:24:35 am »
i don't know about the monitor, but i LOVE the atari, it's beautiful
295
« on: August 08, 2012, 02:14:39 am »
at the beginning, you are a cell. later, you have laser guns and that stuff, thats right! 
so basically a cell with eyes shooting at other cells with lasers  well, that's some nice cell xp all those things slow down a lot, and for now it's already very slow (i could optimize it somehow though)
296
« on: August 07, 2012, 06:19:42 pm »
so now we can trick the sending software by telling it we are running another OS?
297
« on: August 07, 2012, 01:03:32 pm »
but actually the idea of eyes is not bad  maybe i can add them to osmos, with a toggle function (so can choose to see or not see them yourself) it'll slow it down even more though..
298
« on: August 07, 2012, 11:58:17 am »
haha, cells with eyes  well, it's a totally different ganme though, the osmos i know (and cloned here) is a game on itself (an android app, but now also available as computer game)
299
« on: August 07, 2012, 11:51:10 am »
Nick, you definitely played too much Spore! Spore Galactic adventures or Spore Creatures? 
But it looks really cool! 
uh, what's spore? i don't know that xp it's a clone of the real Osmos game, even the name is the same  but thanks anyway
300
« on: August 07, 2012, 10:20:06 am »
I pick up a piece of A4 paper, and a I write everything I should do. Before that, though, I choose the tools and libraries I'll use to make the game. It's also good to make a quick prototype before. For example, if I plan to make a 2D game, I could make a very quick prototype in Python (faster to make) to see how it feels, and then rewrite it using the final language and tools (for example Vala with OpenGL).
I also make some drawings on the very same A4 piece of paper, like sprites and levels. I scratch out things I've finished too.
then you must have a very big kind of A4 paper  i mostly use like 10 pages for every project, not counting the sketches i make on random pieces of paper i find
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