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Messages - Nick

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361
News / Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« on: June 15, 2012, 04:45:05 am »
i guess not..
Quote
3: You are allowed (and encouraged) to announce updates and screenshots of your project anywhere, but you are NOT allowed to provide any download copies of it (or the entire source code) to anyone until the end of the contest.

362
TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: June 15, 2012, 04:43:20 am »
looks good, but i would say to make the sprite of the player invisible (as the player is seeing the view), if you understand?
in fact, the one who plays the game is the player in the game, and then you don't have to see another character..it only obstructs the view (imo)

363
TI Z80 / Re: Portage of Rainbow Dash Attack
« on: June 15, 2012, 04:39:23 am »
it looks very good indeed, but would it be possible to make the running sprite loop faster? since now it seems to move its legs a bit slow in comparison with its speed xp

364
Math and Science / Re: Matrices/Complex Numbers
« on: June 15, 2012, 01:43:16 am »
i would like this :)

although a few suggestions:
  • dividing matrices doesn't really exist.. you have to do this: A*B = C*D  -->  A-1*A*B = A-1*C*D  -->  B = A-1*C*D
  • your equality should be more advanced. rows are multiplications with a scalar, then they're equal too
  • check if they're consistent by solving them
  • (row) reduced echelon form could come in handy, this can be done with math.eval i think (but i really don't know what or how it will return then)
  • A = L*U
  • A = Q*R
  • determinant
  • adding a scalar to a matrix doesn't work either. You have to add the scalar*identinty
  • ^this for substraction
  • checking for inversability (this can be done in like 25 ways or something, so it should be possible xp )

that's about it. I know this is a huge list, but it's only to help you :) if you need help i would be glad to help you, i had an exam of lineair algebra last week, so it's still in my mind now :)

edit: there are still a lot different things i would love to see, but you can start doing these operations xp
L*U and Q*R are special operations which dissolve (?) a matrix into 2 matrices, each with a special format

365
TI Z80 / Re: [Contest] Embers:Phoenix
« on: June 14, 2012, 01:54:51 am »
that's a lot better already :) now you can read what's written

366
TI Z80 / Re: [Contest] Embers:Phoenix
« on: June 13, 2012, 04:56:54 pm »
you should definitely change something, now it's just too dark and the words are almost unreadable (tbh i could read it because i knew what was written there xs )

367
Lua / Re: [Contest] Osmos
« on: June 13, 2012, 04:55:22 pm »
i understand what he means :) i just don't know how..

368
i've never seen any commercial of TI, but i think it's quite logical.. they don't sell to individual people (mostly not), but to companies, schools, groups etc. for those people you don't really need to advertise. Once you made fame in the world of calcs (like TI and casio did), you don't have to promote them anymore..

it might raise the profit a little, but it won't be enough to equal the price of the ads

369
Lua / Re: [Contest] Osmos
« on: June 13, 2012, 04:49:56 pm »
localize functions ?? how can you possibly localize a function?

370
TI Z80 / Re: Portage of Rainbow Dash Attack
« on: June 13, 2012, 04:25:10 pm »
that's one nice sprite you made there spenceboy ö really nice :)

and the titlescreen is ecen more epic than epic xp  it's beautiful

371
Lua / Re: [Contest] Osmos
« on: June 13, 2012, 02:04:25 pm »
speed optimization, size optimization is a minor importance here (for now it's only 5kB) and the nspire has enough memory for size optimization not being such an important matter (at least not at 5kB)

with 6 cells, i can reach 20 fps, but that's too few cells :(

372
Lua / Re: [Contest] Osmos
« on: June 13, 2012, 01:45:01 pm »
thanks, although i optimized it, i seem to have a 'problem':



as you can see, it only reaches 0.66 fps, which is terrible ö i really hope i get this number to rise, since now it's just frustrating xs

i had a mistake in my fps counter lol it's about 11 fps (which is still too low)

373
Lua / Re: [Contest] Osmos
« on: June 13, 2012, 10:53:39 am »
UPDATE!!

i rewrote it totally, and now it uses more classes :)
new stuff:
  • menu: now it comes scrolling down, but it's hard to see in the video
  • modes updated
  • antimatter mode added
  • optimized, but a lot of other optimization is needed

that's about it.. it's getting finished :)
oh and you might see in the video that i did not yet make them better looking with that darker border, i might or might not add that in the future, we'll see (it all depends on the speed)


374
TI Z80 / Re: Portage of Rainbow Dash Attack
« on: June 12, 2012, 04:23:15 pm »
hmm, i think it will be too straight then, but try it out :)

i really hope you're going to animate the running sprite, it would make the view of the game 10000 times better :)

and spenceboy, i would change the tale of the standing dash, just to make it look more wavy

375
Odd, I can access it fine from here.

La Quête du Pénis Doré
...what the fuck? o.o

ö indeed wut?

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