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Game Maker, RPG Maker, Toolkit, etc. / Re: The Reign of Legends 0 - Remake
« on: June 12, 2012, 01:39:10 pm »
*Nick lost
hmm, never heard of that RM2K3, gonna look it up
hmm, never heard of that RM2K3, gonna look it up

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 376
Game Maker, RPG Maker, Toolkit, etc. / Re: The Reign of Legends 0 - Remake« on: June 12, 2012, 01:39:10 pm »
*Nick lost
hmm, never heard of that RM2K3, gonna look it up ![]() 377
TI-Nspire / Re: [Contest] NspireGOBAN« on: June 12, 2012, 01:32:26 pm »
it's a lot of work you'll put in it ö if you plan to implement all those functions, good luck
![]() 378
Game Maker, RPG Maker, Toolkit, etc. / Re: The Reign of Legends 0 - Remake« on: June 12, 2012, 08:09:41 am »
wow, that look wonderful ö and if you see the difference, you made a huge progress!
in which language is this written? 379
Lua / Re: [Contest] Osmos« on: June 11, 2012, 03:42:58 pm »
yeah, i saw that in your code
![]() ok, nice, i'll check that out thanks for making PCspire, it's really wonderful ![]() 380
Lua / Re: [Contest] Osmos« on: June 11, 2012, 03:36:46 pm »
i tried it, and now it opens a console window, but the only thing it outputs is 'starting', nothing more..
twice btw, once the general scriptselectionmenu opens, and once the program opens edit: wait, it's ok now, it only prints to the console when it crashes ![]() 381
Lua / Re: [Contest] Osmos« on: June 11, 2012, 03:29:01 pm »
yeah, you told me to run it from the console, but nothing happened (well, it opened PCspire, but that's it..)
hmm, for the sdk i'll need to find my registration key first, and i don't really know where i left that xs so i'll look for it tomorrow. i saw that there is a kind of console in the sdk, can you print to that using print() or how else? it feels like i'll have loads of work to do tomorrow ö (not school related xp ) 382
Game Maker, RPG Maker, Toolkit, etc. / Re: The Reign of Legends 0 - Remake« on: June 11, 2012, 02:57:42 pm »
night/day would be really nice ö couldn't you make your own routine for that? that just reselects the colors to a darker tint?
also Spoiler For ö: 383
Lua / Re: [Contest] Osmos« on: June 11, 2012, 02:54:38 pm »
because of the exams development slowed down a lot.. in fact i haven't done anything since last update xp
i'll continue tomorrow, since then my biggest exams are finished, and i'll finally get some spare time again ![]() also, I discovered that coding in the exams isn't really that relaxing ö especially debugging, it makes me nervous.. 384
Casio Calculators / Re: [luaFX] Indy500« on: June 11, 2012, 12:39:49 pm »
hi
i didn't test it (i don't have any casio calc), but i think i found the reason of the crash bug. it's explained in the image (i hope you understand it xp) ![]() ok, i just saw a mistake in the image. the inequation signs have to be switched in the ai.x statements in words: your ai.x value collides with the player.x value, so that's oogd but for the y checking, you also have to iclude the height of the ai cars. in the ai.y<player.y+8 you have to change the ai.y to ai.y+ai.height <player.y+8 385
TI Z80 / Re: [Contest] Grammer Tennis« on: June 11, 2012, 10:34:33 am »
what do you mean by tennis? some kind of pong but you can move up and down also?
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TI Z80 / Re: [INDEV] Pixelscape: online sprite and tilemap editor« on: June 11, 2012, 04:28:51 am »
hmm, i saw the new size of the tilemapper, and i think it's too small xs i think everyone here has a screen big enough to make your tilemap size bigger than that..
i would suggest 640x480, because 480x320 is quite fast filled with blocks of 8x8 pixels.. 387
TI Z80 / Re: [Contest] TI Siege« on: June 11, 2012, 04:05:00 am »
wow, that'll be a big program ö but i like the menu screen
![]() and it's great how you use the spilt screen mode, it works out really fine 388
TI Z80 / Re: Portage of Rainbow Dash Attack« on: June 10, 2012, 05:56:35 pm »
nice
![]() are you planning to make a different sprite for the flying too? so that it really looks like it's flying ![]() 389
Lua / Re: TI & Lua« on: June 10, 2012, 11:47:35 am »
thanks lionel for explaining them xp
and thanks jim & adriweb &whoever else for asking, i hope they include it in the next versions.. 390
Lua / Re: TI & Lua« on: June 10, 2012, 10:54:33 am »
read external files??? how? i didn't know that ö
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