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Messages - Nick
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391
« on: June 10, 2012, 10:49:17 am »
can't you somehow force TI to make it possible to read and write to files with lua? that would make the possiblities a lot bigger, since then extern levels etc could be added without having to update the game in total (just an example)
or with the physics engine it would be possible to make one general program that reads from files that contain a specific setup and runs them..
392
« on: June 10, 2012, 10:47:11 am »
nice  to convert the hex to asm you could always ask xeda.. that's like a walking asm (hex) dictionary xp
393
« on: June 10, 2012, 10:42:41 am »
is it even possible to dissassemble to axe or to convert hex to axe? since there are several ways to reach the same result in compiled code i think, so it would be hard to have the exact code, isn't it?
394
« on: June 10, 2012, 10:41:08 am »
i like it, especially the end (i don't know why but the riff part at the end is really nice  ) and as aoc said, i don't think the drums disturbs the music too much, i like them
395
« on: June 10, 2012, 01:22:10 am »
wow azngod1030 your anime drawings are beautiful ö i really like them
and hellninjas, i like his nose xp who is it?
396
« on: June 08, 2012, 02:10:50 pm »
that's nice jwalker, but i think it's a bit difficult, he just started...
397
« on: June 08, 2012, 01:09:01 pm »
it's not his xp but it's still cool
398
« on: June 08, 2012, 01:06:05 pm »
nice ö can't you make it that it translates those hex'es to their appropriate command? that would be great, because i don't know many users know all the hex things xp
but it's really cool, although it should be possible to remove the RAM clear glitch, have you any clue what causes the must-reset-thing?
399
« on: June 08, 2012, 01:03:42 pm »
well, the nspire lua is quite a lot different than the pc lua, but it's nice  you should come to our side too xp
400
« on: June 08, 2012, 11:46:32 am »
i like the item thingy a lot. it's just wonderful how you use those icons  and the textboxes too, and the sprites, and the smoothyness (is that a word?).. @squidgetx: This looks better each time you make a new post. Great work man, this i gonna be quite nice! ^^
and yeah, luckily xp it would be sad to see the quality getting worse every time xp
401
« on: June 08, 2012, 11:38:55 am »
just remember that when you want to update the screen you'l exit the while loop.. you also can't keep track of the arrowkeys while drawing. you have to use a variable to remember the last item selected, and draw again when an arrow is pressed (this is somehow the same as jim said, but i thought you didn't caught it well because of that while statement  )
402
« on: June 07, 2012, 11:11:41 am »
how do you mean on calc? you still have to make everything on the pc..
403
« on: June 07, 2012, 07:41:14 am »
it looks like someone did not think of other resolutions then 1024*768 :-) because in 768 it's a nice filled 'matrix' of ponies, here (1080) it's just one row and 5 ponies below xp
404
« on: June 07, 2012, 03:27:28 am »
Wow, thanks for that jim now i have some questions for you: 1) can you declare classes in on.construnction, or do you still have to put before this? because with on.create, you had to place them before the on.create 2) is it plaform.apilevel = '1.0' at the top, or really both of them with an 'or' in between? 3) how are error's formatted when you use the errorhandler? i mean, how can one use them? 4) is gc:setAlpha() working? that's about it  now i'm waiting for the tutorial xp
405
« on: June 07, 2012, 01:51:37 am »
hmm, this is exactly what TÏ does not want us to do. it's nice, but this will certainly make that ndless gets blocked in the future too..
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