This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Nick
Pages: 1 ... 27 28 [29] 30 31 ... 80
421
« on: June 04, 2012, 05:47:27 am »
nice  i like it how you make use of the characters, with a bit of imagination they're chosen really good! and it seems like you already coded if in understand correctly? hmm, but i would start with a little more money, you can only buy 2 of the cheapest (prob infantery) units for that.. but you choose
422
« on: June 04, 2012, 04:54:03 am »
i love eye candies  wow, it might look simple, but it's hard to program i guess.. will the opponent attack you too, or just make itself defend? it's gonna be nice if it'll run as you say, those games are cool  but isn't 4*12 a little small, or will the player be on the left side and the AI on the right?
423
« on: June 03, 2012, 06:15:13 pm »
i suppose you could easily write a real one now (please don't xp )
since the os doesn't do a thing against the manipulations of ndless..
424
« on: June 03, 2012, 05:15:27 pm »
It's also known as the smallest possible calculator game ever. 
it sure is, and it's the most simple game in the world too xp although still few people i know know the game, that's very sad
425
« on: June 03, 2012, 03:11:33 pm »
jim i tried it with changing all the nobbc's into key's (with the replace function, so i did not forget one ) and it gave exactly the same result, which is quite logical i think
427
« on: June 03, 2012, 01:43:37 am »
DJ_O can you make such a theme yourself? isn't that like a loooot of coding?
428
« on: June 02, 2012, 05:19:43 pm »
hmm, those screenshots are from the nspire prototype? or does it work for every version? i'll try it soon
429
« on: June 02, 2012, 04:39:41 pm »
could any smf stylepack (or whatever you call it) be used? otherwise i can look for one, there must be one somewhere..
430
« on: June 02, 2012, 04:38:45 pm »
so you actually changed the emulator itself?? ö nice work, glad you got it working after all your spent time  and that third one is genius! it's extremely useful, since that was one of the disaster things about such emulators (those [ctrl]/[2nd] keys), this will make it a lot more easy and friendly to use.
431
« on: June 02, 2012, 04:35:06 pm »
there are some, isn't it? but they're kinda crappy xs
i don't know where, but i found like 3 of them somehow..
432
« on: June 02, 2012, 03:54:18 pm »
hmm, we nearly had to join them, so please be friendly, you never know what the future will bring xp
somehow they're humans too..
433
« on: June 01, 2012, 05:32:57 pm »
here is the first show-off of Osmos running on Pscspire. as you can see it's not really optimized yet, but the screenfitting are working, and so are the buttons and the amount of cells in the game i made it that way so that it can take any screensize, so you will all be able to play this on your pc/linux/mac or whatever you want  As you can see in the vid the code itself isn't totally optimized yet for the big screen (the cell don't move fluently but this is not the final version yet) the vid lost most of its quality though while uploading, but you can see what's happening I recommend switching to full screen mode, since in this embedded video you won't see a thing over the look of how awesome it is
434
« on: June 01, 2012, 03:36:41 pm »
fhub, the touchpad is a real touchpad like on a laptop. you can move the the mouse (cursor) like a real mouse on the pc, that's why it's called touchpad xp
435
« on: June 01, 2012, 02:54:55 pm »
on.clock() ? never heard of it ö i program in lua  well, you can use the timer to make your own delay function, but there's no native one.. timer.getMilliSecCounter() returns the nr of milliseconds since the calc rebooted, that way you can make your own
Pages: 1 ... 27 28 [29] 30 31 ... 80
|