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Messages - Nick

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451
actually i don't really see the point in making adobe illustrator, or am i missing something?

452
Lua / Re: [Contest] Osmos
« on: May 29, 2012, 02:30:18 pm »
really? great :) then i could update it if i get used to the engine :)

is the new lua faster in general ?

453
Lua / Re: [Contest] Osmos
« on: May 29, 2012, 10:27:22 am »
oh that one, no.. the calculator can't handle that many calculations (in fact, it surely can, but in the way they implemented lua (==>slow) it's not possible)

so i'll just stick with these 4 and one additional that i will add in the next month (just a little different than these ones, and maybe a custom one i made myself). i would like to implement that sun-like system, but now the calc is already slowing down because it has to keep track of 40 cell instances/frame, which is nothing in comparison with the sun-like system xs

454
Lua / Re: [Contest] Osmos
« on: May 29, 2012, 10:20:13 am »
Osmos is a game that is already in the market, this is the official page:
http://www.hemispheregames.com/osmos/
this ^

and gravity?where should i add that? i could, if i knew where, since i haven't seen any gravity in ther (iirc)

455
TI Z80 / Re: [INDEV] Pixelscape: online sprite and tilemap editor
« on: May 29, 2012, 08:06:07 am »
oh, now the link works as it should :)

it looks really good, simple, but good.. and it's nice that you can see the tiles on the side, but wouldn't you change that to a grid instead of a list? since when making tilemaps, you quickly got a lot of sprites, and it would be handy if you wouldn't have to scroll up and down all the time

456
TI-Nspire / kArmTI - TI-Nspire emulator with skin
« on: May 29, 2012, 02:07:34 am »
looks good, but i would make the image stretch over alll the window. so that everything is blak, and it look like some TI-V200 :)

anyway, it's already looking great, and it's a good idea of makeing it this way

457
Haha, that's fine for me, what platform do you wanna script on?

i would suggest to do further appointments via pm or irc, since you don't have to post in this topic for organization reasons :)

anyway, i'm glad to see some projects already started

458
Lua / Re: [Contest] Osmos
« on: May 28, 2012, 04:38:32 pm »
Wow, nice concept. It kinda reminds me of Flow, and it looks really fun :D

never heard of it, but flow is fun indeed (just tried it out), it indeed can remind you of it, it somehow has the same thing (i don't know how to call it xp )

and yeah, the touchpad is useful, but i'll add arrowsupport too in the future, since some people don't like the touchpad, which i can understand

459
Lua / Re: [Contest] Osmos
« on: May 28, 2012, 04:35:05 pm »
Nice job there. You had brought this idea up in another place, and I had actually considered doing something like this.  :P

It looks really cool.  :D

yes i did, in some challenge me topic, but i'm not sure who's topic it was.. and i was like AI, hmm, where did i see an AI lastly, and then i came across that video :)

460
Lua / Re: [Contest] Osmos
« on: May 28, 2012, 03:53:51 pm »
thanks everyone :)

But where is the screenie?

it's a youtube video (embedded) i posted here, maybe you can't see it because of you ipod or something..

what  platform? Axe, asm,...

it's nspire, which you could see in the screenie, but that seems to be hard for you though xp

461
Miscellaneous / Re: Birthday Posts
« on: May 28, 2012, 03:46:07 pm »
wow, didn't know it's your birthday today, congratulations :)

462
Other / Re: TI-Nterface (my version of labpro)
« on: May 28, 2012, 03:05:03 pm »
yeah, i took a look at it when you showed it on irc.. their own PCB have nice prices too, so if you want your project to be completely finished, you can make one yourself for about €3 per PCB and an additional €15 once (for startup etc), which is really nice too imo

and €3.5 for an 328P is like nothing, if you buy them in arduino stores (like iprototype) you pay €7 xs

463
Other / Re: How to: Design a microprocessor
« on: May 28, 2012, 03:02:41 pm »
wOw ö

but what does it actually do? i mean, what are these buttons used for etc.. ?

464
Lua / [Contest] Osmos
« on: May 28, 2012, 02:55:56 pm »
Hi

I made this topic to present you the first stage of my 'Omnimaga Contest 2012: AI'-project.
Some of you may have already heard the (n/g)ame Osmos..

Osmos is a game in which you are a (life)cell and you have to complete several targets.
  • Become the biggest
  • absorb some special lifeforms
  • avoid some other special lifeforms
  • etc.



you are a dark blue cell, and live together with other creatures (cells). Some of them are nice, others try to destroy you, so watch out!
you can move by clicking 'behind' him. it gives you speed, but it also decreases your size, so you have to choose wisely..
Smaller normal cells are lighter blue, bigger normal cells are red. If a cell is bigger than you it absorbs you (and you obviously die), but if you can absorb a smaller cell you grow.

There are special lifeforms such as biophobias and other (forgot the names xp ), and those are special.
The biophobias are the only ones i implemented already, and they are those green cells. And this is where the AI comes in.
If you look closely, you can see the biophobia tries to escape from you if you are bigger than him, but he 'sees' the cells around him and absorbs the ones that are smaller.
This means he grows faster than the normal cells, so you'll have a hard time fighting them...

as you can see in the screenshot, i already reached a reasonable state after 2 days of working. But there are a lot of glitches and bad things in it though..
The AI has to be better, since it sometimes gets stuck between two big cells, and thus starts to shake between those 2 :)

Nick

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