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Messages - Nick

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481
TI Z80 / Re: [Ti-Concours]Jetpack 8x+
« on: May 25, 2012, 03:01:48 pm »
dude, that's awesome Ö it really is great! i love it.. and to be honest, it really looks like the orignal game, which means...

...+1

482
Humour and Jokes / Re: Influence of The Game
« on: May 25, 2012, 02:59:06 pm »
This topic just made me lose the game.


why was that the first thing on my mind too when seeing that post xp

483
TI Z80 / Re: TinyCraft II (name subject to change)
« on: May 25, 2012, 02:57:58 pm »
wow, that's cool :) maybe you could have it running around more randomly whe you're not chasing it. Now it's just standing still when you're far enough, but it would be nice to have it moving, just to have some more realistic and interactive surrounding :)

484
TI Z80 / Re: LEDs on the ti 83+ and ti 84+
« on: May 25, 2012, 02:54:17 pm »
Kan je ze ook uitleggen dat er nu 5 pixelsblokken zijn? En f1 zet de eerste aan, f2 de 2de,...
Dan met + en - stel je in hoelang deze op het scherm moeten, met 2nd ga je naar het volgende scherm en stel je weer een serie leds in, en als je dan uiteindelijk genoe ebt druk je op enter en gaat hij de door jouw gekozen volgorde van "leds" weergeven op et scherm voor de tijd dat je hebt gekozen (opgelet, tijd is niet in seconden ofzo)

1 led is now 5*5 px instead of 3*3 px
you can toggle each 'led' by pressing the appropriate F-button ([F1] for led 1, [F2] for led 2 etc)
With [ +] and [-] you can set how long the selected led has to light up (not in seconds, but in loops i think)
when pressing [2nd],  a new screen appears (with 5 new leds) which they can be adjusted in the same way
if you finally have enough 'leds' you can press [enter], which confirms the used settings and runs the program from the beginning.



Now my questions:
F1, F2 etc are the [Y=], [window] etc buttons i suppose?
how many different sets of leds will be able to be set?

485
Miscellaneous / Re: Need help to choose something
« on: May 25, 2012, 12:57:40 pm »
the third one is  the best :) it looks like a glass for barbär, but then made of ceramics or whatever it is.. i love beer myself (really not just like, but love xp ) and i would choose the last one :)

this is barbar:

486
TI Z80 / Re: LEDs on the ti 83+ and ti 84+
« on: May 25, 2012, 12:52:48 pm »
als je beter je plan kunt trekken in het nederlands, jimbauwens, stefanbauwens en ik spreken nederlands, dus als je er niet aan uit raakt in het engels mag je het altijd vragen :)

and yeah, a pic would be useful, but schmibs he already explained: a "led" is just a block of pixels on the screen of 3*3 px, so not an actual led :)

487
Other / Re: TI-Nterface (my version of labpro)
« on: May 24, 2012, 04:12:36 pm »
All components needed to make an arduino compatible system:
http://www.iprototype.nl/products/kits/barebone-arduino-kit
That's whats going in the newer model. It's gonna be a lot smaller and cheaper than an arduino.

great :) i'm curious to see it.. and i love that site, that's where i bought my arduino and my components xp

488
Lua / Re: troubles removing items from a table
« on: May 24, 2012, 03:24:19 pm »
Perfect, it works like a charm!!!

thanks again jim :)

489
Lua / troubles removing items from a table
« on: May 24, 2012, 03:00:59 pm »
Hi

i'm having trouble with a part of my code

1) a little bit of background information
I'm having a table filled with class instances, from the class cell. each instance has these values:
     - xPos
     - yPos
     - radius
     - xMov
     - yMov

2) every loop i want to remove all the cells with a radius of zero (so self.radius = 0)
as far as i know, i can't do this with a for loop, since removing items out of the table while working with the tablelength in a for loop messes up everything

here's the code

Code: [Select]
cell = class()
cellTable = {}

timer.start(0.01)

function cell:init(x,y,radius)
self.xPos = x
self.yPos = y
self.radius = radius
self.xMov = math.random(-1,1)
self.yMov = math.random(-1,1)
end

function on.create()
text = "no collision"
end

table.insert(cellTable, cell(10,10,10))
table.insert(cellTable, cell(100,90,20))
table.insert(cellTable, cell(69,200,10))
table.insert(cellTable, cell(180,50,10))
table.insert(cellTable, cell(150,150,10))

function on.timer()
for k,v in pairs(cellTable) do
v:move()
end
removeCells()
platform.window:invalidate()
end

function on.paint(gc)
for k,v in pairs(cellTable) do
v:paint(gc)
end
checkCollision(cellTable)
end

function removeCells()
        --here's the part that should remove items out of the list
end

function checkCollision()
        --This function check for collisions (you don't say) and decreases or increases the radius when needed
end


this is only part of the code, but it's the part that matters (it's a school project i'm working on, and should not yet be made available till after the exams)

i hope i made pyself clear, and as always, any help would be greatly appreciated :)

Nick

490
TI-Nspire / Re: Jumper [subject to change]
« on: May 23, 2012, 02:19:38 am »
Well, here's a version I put together with some sprites. It looks pretty nice, but the program runs noticeably slower... Any ideas on making it faster?
This page might be able to help you making it a bit faster by changing some parts of the code:
http://trac.caspring.org/wiki/LuaPerformance

that's just great, thanks for that link :)

and yeah, rectangles are like suuuuperfast in comparison with images, or better, images are suuuuper slow

491
TI-Nspire / Re: Dodgin' Diamond 2X
« on: May 22, 2012, 03:11:32 pm »
same bugs as hayleia (cx cas)

this is soooo great, i'm really feeling sorry for my [tab] button ö but this is so cool, nice job :)

492
TI Z80 / Re: Challenge me!
« on: May 22, 2012, 01:46:34 pm »
i didn't see that topic, but do you want us to make you a challenge in making a program? well, to reject your last sentence, here is one:



good luck on this :)
maybe a little more simple, not with all those crazy features, but just the collecting and avoiding stuff :)

493
TI-Nspire / Re: Jumper [subject to change]
« on: May 21, 2012, 01:01:21 pm »
Do you create the view of the buildings with rectangles, or is it an image? because if it were an image it would be quite slowing down indeed :)

494
Miscellaneous / Re: Birthday Posts
« on: May 12, 2012, 04:22:15 pm »
Happy birthday!!! now you can finally drive a car :) i think so, you're from the US, right?

495
News / Re: 3rd-party USB Nspire programs on the horizon?
« on: May 12, 2012, 04:15:03 pm »
How does he always come up with these things ??? it's just amazing ö even more, it's incredible !

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